mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
d3a3c74112
New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
922 lines
28 KiB
Lua
922 lines
28 KiB
Lua
-- LunaCON CON to Lunatic translator
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-- requires LPeg, http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html
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local lpeg = require("lpeg")
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-- If/else nesting is problematic in CON: because a dangling 'else' is attached
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-- to the outermost 'if', I think there's no way of linearizing its (recursive)
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-- pattern, so the "too many pending calls/choices" is unavoidable in general.
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-- This limit is of course still arbitrary, but writing if/else cascades
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-- in CON isn't pretty either (though sometimes necessary because nested switches
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-- don't work?)
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-- See also: http://lua-users.org/lists/lua-l/2010-03/msg00086.html
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lpeg.setmaxstack(1024);
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local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
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---- All keywords pattern -- needed for CON syntax
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local con_keyword = require("con_lang")
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local function match_until(matchsp, untilsp) -- (!untilsp matchsp)* in PEG
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-- sp: string or pattern
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return (matchsp - Pat(untilsp))^0
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end
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----==== patterns ====----
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---- basic ones
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-- Windows, *nix and Mac newlines all exist in the wild!
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local newline = "\r"*Pat("\n")^-1 + "\n"
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local EOF = Pat(-1)
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local anychar = Pat(1)
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-- comments
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local comment = "/*" * match_until(anychar, "*/") * "*/"
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local linecomment = "//" * match_until(anychar, newline)
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local whitespace = Var("whitespace")
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local sp0 = whitespace^0
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-- This "WS+" pattern matches EOF too, so that a forgotten newline at EOF is
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-- properly handled
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local sp1 = whitespace^1 + EOF
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local alpha = Range("AZ", "az") -- locale?
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local alphanum = alpha + Range("09")
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--local alnumtok = alphanum + Set("{}/\\*-_.") -- see isaltok() in gamedef.c
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--- basic lexical elements ("tokens")
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local t_number = (Pat("0x") + "0X")*Range("09", "af", "AF")^1 + Range("09")^1
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-- Valid identifier names are disjunct from keywords!
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-- XXX: CON is more permissive with identifier name characters:
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local t_identifier = Var("t_identifier")
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-- This one matches keywords, too:
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local t_identifier_all = Var("t_identifier_all")
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local t_define = Var("t_define")
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local t_filename = (anychar-Set(" \t\r\n"))^1 --alnumtok^1 -- XXX
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local t_newline_term_str = match_until(anychar, newline)
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-- new-style inline arrays and structures:
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local t_arrayexp = Var("t_arrayexp")
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-- defines and constants can take the place of vars that are only read:
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local t_rvar = t_arrayexp + t_define
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-- not so with written-to vars:
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local t_wvar = t_arrayexp + t_identifier
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---- helper patterns / pattern constructing functions
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local maybe_quoted_filename = ('"' * t_filename * '"' + t_filename)
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-- empty string is handled too; we must not eat the newline then!
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local newline_term_string = (#newline + EOF) + (whitespace-newline)^1 * t_newline_term_str
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-- (sp1 * t_define) repeated exactly n times
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local function n_defines(n) -- works well only for small n
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local pat = Pat(true)
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for i=1,n do
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pat = sp1 * t_define * pat
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end
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return pat
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end
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local D, R, W, I = -1, -2, -3, -4;
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-- Generic command pattern, types given by varargs.
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-- The command name to be matched is attached later.
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-- Example:
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-- "command" writtenvar readvar def def: gencmd(W,R,D,D)
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-- --> sp1 * t_wvar * sp1 * t_rvar * sp1 * t_define * sp1 * t_define
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-- "command_with_no_args": gencmd()
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-- --> Pat(true)
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local function cmd(...)
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local pat = Pat(true)
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local vartypes = {...}
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for i=1,#vartypes do
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assert(vartypes[i] < 0)
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if (vartypes[i] == D) then
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pat = pat * sp1 * t_define
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elseif (vartypes[i] == R) then
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pat = pat * sp1 * t_rvar
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elseif (vartypes[i] == W) then
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pat = pat * sp1 * t_wvar
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else -- I
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assert(vartypes[i] == I)
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pat = pat * sp1 * t_identifier
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end
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end
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return pat
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end
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-- The command names will be attached to the front of the patterns later!
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--== Top level CON commands ==--
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-- XXX: many of these are also allowed inside actors/states/events in CON.
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local Co = {
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--- 1. Preprocessor
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include = sp1 * maybe_quoted_filename,
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includedefault = cmd(),
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define = cmd(I,D),
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--define = sp1 * t_identifier * sp1 * t_define,
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--- 2. Defines and Meta-Settings
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dynamicremap = cmd(),
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setcfgname = sp1 * t_filename,
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setdefname = sp1 * t_filename,
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setgamename = newline_term_string,
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precache = cmd(D,D,D),
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scriptsize = cmd(D), -- unused
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cheatkeys = cmd(D,D),
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definecheat = newline_term_string, -- XXX: actually tricker syntax (TS)
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definegamefuncname = newline_term_string, -- XXX: TS?
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definegametype = n_defines(2) * newline_term_string,
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definelevelname = n_defines(2) * newline_term_string, -- XXX: TS
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defineskillname = sp1 * t_define * newline_term_string,
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definevolumename = sp1 * t_define * newline_term_string,
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definequote = sp1 * t_define * newline_term_string,
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defineprojectile = cmd(D,D,D),
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definesound = sp1 * t_define * sp1 * maybe_quoted_filename * n_defines(5), -- XXX: TS
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-- XXX: need to see how that behaves with e.g. stuff like gamevar.ogg:
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music = sp1 * t_define * match_until(sp1 * t_filename, con_keyword),
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--- 3. Game Settings
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-- gamestartup has 25/29 fixed defines, depending on 1.3D/1.5 version:
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gamestartup = (sp1 * t_define)^25,
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spritenopal = cmd(D),
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spritenoshade = cmd(D),
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spritenvg = cmd(D),
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spriteshadow = cmd(D),
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spriteflags = cmd(D,D), -- also see inner
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--- 4. Game Variables / Arrays
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gamevar = cmd(I,D,D),
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gamearray = cmd(I,D),
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--- 5. Top level commands that are also run-time commands
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action = sp1 * t_identifier * (sp1 * t_define)^-5,
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ai = sp1 * t_identifier * (sp1 * t_define)^0,
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move = sp1 * t_identifier * (sp1 * t_define)^-2,
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--- 6. Deprecated TLCs
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betaname = newline_term_string,
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enhanced = cmd(D),
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}
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--== Run time CON commands ==--
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--- 1. Gamevar Operators
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local varop = cmd(W,D)
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local varvarop = cmd(W,R)
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-- Allow nesting... stuff like
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-- ifvarl actorvar[sprite[THISACTOR].owner].burning 0
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-- is kinda breaking the classic "no array nesting" rules
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-- (if there ever were any) and making our life harder else.
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local arraypat = sp0 * "[" * sp0 * t_rvar * sp0 * "]"
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-- Have to bite the bullet here and list actor/player members with second parameters,
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-- even though it's ugly to make it part of the syntax. Also, stuff like
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-- actor[xxx].loogiex parm2 x
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-- will be wrongly accepted at the parsing stage because we don't discriminate between
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-- actor and player (but it will be rejected later).
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local parm2memberpat = (Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
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"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp0 * t_rvar
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-- The member name must match keywords, too (_all), because e.g. cstat is a member
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-- of sprite[].
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local memberpat = sp0 * "." * sp0 * (parm2memberpat + t_identifier_all)
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local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
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-- existence of a second parameter is determined later
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-- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param:
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-- arraypat * memberpat * (sp1 * t_identifier)^-1 * sp1 * t_wvar
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arraypat * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar)
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local setstructcmd = -- set<structname>[<idx>].<member> (<parm2>)? <var>
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-- existence of a second parameter is determined later
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arraypat * memberpat * sp1 * (t_rvar * sp1 * t_rvar + t_rvar)
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local getperxvarcmd = -- get<actor/player>var[<idx>].<member> <<var>>
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arraypat * memberpat * sp1 * t_wvar
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local setperxvarcmd = -- set<actor/player>var[<idx>].<member> <var>
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arraypat * memberpat * sp1 * t_rvar
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local Ci = {
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-- these can appear anywhere in the script
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["break"] = cmd(),
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["return"] = cmd(),
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state = cmd(I),
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--- 1. get*, set*
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getactor = getstructcmd,
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getinput = getstructcmd,
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getplayer = getstructcmd,
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getprojectile = getstructcmd,
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getsector = getstructcmd,
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getthisprojectile = getstructcmd,
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gettspr = getstructcmd,
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-- NOTE: {get,set}userdef is the only struct that can be accessed without
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-- an "array part", e.g. H266MOD has "setuserdef .weaponswitch 0" (space
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-- between keyword and "." is mandatory)
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getuserdef = (arraypat + sp1) * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar),
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-- getuserdef = getstructcmd,
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getwall = getstructcmd,
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getactorvar = getperxvarcmd,
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getplayervar = getperxvarcmd,
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setactor = setstructcmd,
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setinput = setstructcmd,
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setplayer = setstructcmd,
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setprojectile = setstructcmd,
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setsector = setstructcmd,
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setthisprojectile = setstructcmd,
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settspr = setstructcmd,
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setuserdef = (arraypat + sp1) * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_rvar),
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-- setuserdef = setstructcmd,
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setwall = setstructcmd,
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setactorvar = setperxvarcmd,
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setplayervar = setperxvarcmd,
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setsprite = cmd(R,R,R,R),
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setvarvar = varvarop,
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addvarvar = varvarop,
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subvarvar = varvarop,
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mulvarvar = varvarop,
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divvarvar = varvarop,
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modvarvar = varvarop,
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andvarvar = varvarop,
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orvarvar = varvarop,
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xorvarvar = varvarop,
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randvarvar = varvarop,
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setvar = varop,
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addvar = varop,
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subvar = varop,
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mulvar = varop,
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divvar = varop,
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modvar = varop,
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andvar = varop,
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orvar = varop,
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xorvar = varop,
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randvar = varop,
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shiftvarl = varop,
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shiftvarr = varop,
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--- 2. Math operations
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sqrt = cmd(R,W),
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calchypotenuse = cmd(W,R,R),
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sin = cmd(W,R),
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cos = cmd(W,R),
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mulscale = cmd(W,R,R,R),
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getangle = cmd(W,R,R),
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getincangle = cmd(W,R,R),
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--- 3. Actors
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-- These three need more attention (different kind of labels; move
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-- additionally may accept 0 or 1):
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action = cmd(D),
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ai = cmd(D),
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move = sp1 * t_define * (sp1 * t_define)^0,
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cactor = cmd(D),
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count = cmd(D),
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cstator = cmd(D),
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cstat = cmd(D),
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clipdist = cmd(D),
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sizeto = cmd(D,D),
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sizeat = cmd(D,D),
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strength = cmd(D),
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addstrength = cmd(D),
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spritepal = cmd(D),
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hitradius = cmd(D,D,D,D,D),
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hitradiusvar = cmd(R,R,R,R,R),
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-- some commands taking read vars
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eshootvar = cmd(R),
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espawnvar = cmd(R),
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qspawnvar = cmd(R),
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eqspawnvar = cmd(R),
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operaterespawns = cmd(R),
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operatemasterswitches = cmd(R),
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checkactivatormotion = cmd(R),
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time = cmd(R), -- no-op
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inittimer = cmd(R),
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lockplayer = cmd(R),
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shootvar = cmd(R),
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quake = cmd(R),
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jump = cmd(R),
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cmenu = cmd(R),
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soundvar = cmd(R),
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globalsoundvar = cmd(R),
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stopsoundvar = cmd(R),
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soundoncevar = cmd(R),
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angoffvar = cmd(R),
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checkavailweapon = cmd(R),
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checkavailinven = cmd(R),
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guniqhudid = cmd(R),
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savegamevar = cmd(R),
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readgamevar = cmd(R),
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userquote = cmd(R),
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echo = cmd(R),
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starttrackvar = cmd(R),
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clearmapstate = cmd(R),
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activatecheat = cmd(R),
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setgamepalette = cmd(R),
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-- some commands taking defines
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addammo = cmd(D,D), -- exec SPECIAL HANDLING!
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addweapon = cmd(D,D), -- exec SPECIAL HANDLING!
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debris = cmd(D,D),
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addinventory = cmd(D,D),
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guts = cmd(D,D),
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-- cont'd
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addkills = cmd(D),
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addphealth = cmd(D),
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angoff = cmd(D),
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debug = cmd(D),
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endofgame = cmd(D),
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eqspawn = cmd(D),
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espawn = cmd(D),
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globalsound = cmd(D),
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lotsofglass = cmd(D),
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mail = cmd(D),
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money = cmd(D),
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paper = cmd(D),
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qspawn = cmd(D),
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quote = cmd(D),
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savenn = cmd(D),
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save = cmd(D),
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sleeptime = cmd(D),
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soundonce = cmd(D),
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sound = cmd(D),
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spawn = cmd(D),
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stopsound = cmd(D),
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eshoot = cmd(D),
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ezshoot = cmd(R,D),
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ezshootvar = cmd(R,R),
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shoot = cmd(D),
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zshoot = cmd(R,D),
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zshootvar = cmd(R,R),
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fall = cmd(),
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flash = cmd(),
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getlastpal = cmd(),
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insertspriteq = cmd(),
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killit = cmd(), -- exec SPECIAL HANDLING!
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mikesnd = cmd(),
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nullop = cmd(),
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pkick = cmd(),
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pstomp = cmd(),
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resetactioncount = cmd(),
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resetcount = cmd(),
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resetplayer = cmd(), -- exec SPECIAL HANDLING!
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respawnhitag = cmd(),
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tip = cmd(),
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tossweapon = cmd(),
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wackplayer = cmd(),
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-- player/sprite searching
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findplayer = cmd(W),
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findotherplayer = cmd(W),
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findnearspritezvar = cmd(D,R,R,W),
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findnearspritez = cmd(D,D,D,W),
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findnearsprite3dvar = cmd(D,R,W),
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findnearsprite3d = cmd(D,D,W),
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findnearspritevar = cmd(D,R,W),
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findnearsprite = cmd(D,D,W),
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findnearactorzvar = cmd(D,R,R,W),
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findnearactorz = cmd(D,D,D,W),
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findnearactor3dvar = cmd(D,R,W),
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findnearactor3d = cmd(D,D,W),
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findnearactorvar = cmd(D,R,W),
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findnearactor = cmd(D,D,W),
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-- quotes
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qsprintf = sp1 * t_rvar * sp1 * t_rvar * (sp1 * t_rvar)^-32,
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qgetsysstr = cmd(R,R),
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qstrcat = cmd(R,R),
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qstrcpy = cmd(R,R),
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qstrlen = cmd(R,R),
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qstrncat = cmd(R,R),
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qsubstr = cmd(R,R),
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-- array stuff
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copy = sp1 * t_identifier * arraypat * sp1 * t_identifier * arraypat * sp1 * t_rvar,
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setarray = sp1 * t_identifier * arraypat * sp1 * t_rvar,
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activatebysector = cmd(R,R),
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addlogvar = cmd(R),
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-- addlog = cmd(), -- must come after addlogvar
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addweaponvar = cmd(R,R), -- exec SPECIAL HANDLING!
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cansee = cmd(R,R,R,R,R,R,R,R,W),
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canseespr = cmd(R,R,W),
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changespritesect = cmd(R,R),
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changespritestat = cmd(R,R),
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clipmove = cmd(W,W,W,R,W,R,R,R,R,R,R),
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clipmovenoslide = cmd(W,W,W,R,W,R,R,R,R,R,R),
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displayrand = cmd(W),
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displayrandvar = cmd(W,D),
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displayrandvarvar = cmd(W,R),
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dist = cmd(W,R,R),
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dragpoint = cmd(R,R,R),
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hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R), -- 7R 6W 1R
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-- screen text and numbers display
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gametext = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11 R
|
|
gametextz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12 R
|
|
digitalnumber = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11R
|
|
digitalnumberz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
|
minitext = cmd(R,R,R,R,R),
|
|
|
|
ldist = cmd(W,R,R),
|
|
lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
|
rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
|
loadmapstate = cmd(),
|
|
savemapstate = cmd(),
|
|
movesprite = cmd(R,R,R,R,R,W),
|
|
neartag = cmd(R,R,R,R,R,W,W,W,W,R,R),
|
|
operateactivators = cmd(R,R),
|
|
operatesectors = cmd(R,R),
|
|
palfrom = (sp1 * t_define)^-4,
|
|
|
|
-- must come after all other operate* commands
|
|
-- operate = cmd(),
|
|
|
|
myos = cmd(R,R,R,R,R),
|
|
myosx = cmd(R,R,R,R,R),
|
|
myospal = cmd(R,R,R,R,R,R),
|
|
myospalx = cmd(R,R,R,R,R,R),
|
|
|
|
headspritesect = cmd(R,R),
|
|
headspritestat = cmd(R,R),
|
|
nextspritesect = cmd(R,R),
|
|
nextspritestat = cmd(R,R),
|
|
prevspritesect = cmd(R,R),
|
|
prevspritestat = cmd(R,R),
|
|
|
|
readarrayfromfile = cmd(I,D),
|
|
writearraytofile = cmd(I,D),
|
|
|
|
redefinequote = sp1 * t_define * newline_term_string,
|
|
resizearray = cmd(I,R),
|
|
getarraysize = cmd(I,W),
|
|
rotatepoint = cmd(R,R,R,R,R,W,W),
|
|
rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
|
rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
|
sectorofwall = cmd(W,R,R),
|
|
sectclearinterpolation = cmd(R),
|
|
sectsetinterpolation = cmd(R),
|
|
|
|
sectgethitag = cmd(),
|
|
sectgetlotag = cmd(),
|
|
spgethitag = cmd(),
|
|
spgetlotag = cmd(),
|
|
|
|
showview = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
|
showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
|
smaxammo = cmd(R,R),
|
|
gmaxammo = cmd(R,W),
|
|
spriteflags = cmd(R), -- also see outer
|
|
ssp = cmd(R,R),
|
|
startlevel = cmd(R,R),
|
|
starttrack = cmd(D),
|
|
stopactorsound = cmd(R,R),
|
|
stopallsounds = cmd(),
|
|
updatesector = cmd(R,R,W),
|
|
updatesectorz = cmd(R,R,R,W),
|
|
|
|
getactorangle = cmd(W),
|
|
setactorangle = cmd(R),
|
|
getplayerangle = cmd(W),
|
|
setplayerangle = cmd(R),
|
|
getangletotarget = cmd(W),
|
|
|
|
getceilzofslope = cmd(R,R,R,W),
|
|
getflorzofslope = cmd(R,R,R,W),
|
|
getcurraddress = cmd(W), -- XXX
|
|
getkeyname = cmd(R,R,R),
|
|
getpname = cmd(R,R),
|
|
gettextureceiling = cmd(),
|
|
gettexturefloor = cmd(),
|
|
getticks = cmd(W),
|
|
gettimedate = cmd(W,W,W,W,W,W,W,W),
|
|
getzrange = cmd(R,R,R,R,W,W,W,W,R,R),
|
|
|
|
setactorsoundpitch = cmd(R,R,R),
|
|
setaspect = cmd(R,R),
|
|
}
|
|
|
|
local Cif = {
|
|
-- XXX: ai, action, move/def labels
|
|
ifai = cmd(D),
|
|
ifaction = cmd(D),
|
|
ifmove = cmd(D),
|
|
|
|
ifrnd = cmd(D),
|
|
ifpdistl = cmd(D),
|
|
ifpdistg = cmd(D),
|
|
ifwasweapon = cmd(D),
|
|
ifactioncount = cmd(D),
|
|
ifcount = cmd(D),
|
|
ifactor = cmd(D),
|
|
ifstrength = cmd(D),
|
|
ifspawnedby = cmd(D),
|
|
ifgapzl = cmd(D),
|
|
iffloordistl = cmd(D),
|
|
ifceilingdistl = cmd(D),
|
|
ifphealthl = cmd(D),
|
|
ifspritepal = cmd(D),
|
|
ifgotweaponce = cmd(D),
|
|
ifangdiffl = cmd(D),
|
|
ifsound = cmd(D),
|
|
ifpinventory = cmd(D,D),
|
|
|
|
ifvarl = cmd(R,D),
|
|
ifvarg = cmd(R,D),
|
|
ifvare = cmd(R,D),
|
|
ifvarn = cmd(R,D),
|
|
ifvarand = cmd(R,D),
|
|
ifvaror = cmd(R,D),
|
|
ifvarxor = cmd(R,D),
|
|
ifvareither = cmd(R,D),
|
|
|
|
ifvarvarg = cmd(R,R),
|
|
ifvarvarl = cmd(R,R),
|
|
ifvarvare = cmd(R,R),
|
|
ifvarvarn = cmd(R,R),
|
|
ifvarvarand = cmd(R,R),
|
|
ifvarvaror = cmd(R,R),
|
|
ifvarvarxor = cmd(R,R),
|
|
ifvarvareither = cmd(R,R),
|
|
|
|
ifactorsound = cmd(R,R),
|
|
|
|
ifp = (sp1 * t_define)^1,
|
|
ifsquished = cmd(),
|
|
ifserver = cmd(),
|
|
ifrespawn = cmd(),
|
|
ifoutside = cmd(),
|
|
ifonwater = cmd(),
|
|
ifnotmoving = cmd(),
|
|
ifnosounds = cmd(),
|
|
ifmultiplayer = cmd(),
|
|
ifinwater = cmd(),
|
|
ifinspace = cmd(),
|
|
ifinouterspace = cmd(),
|
|
ifhitweapon = cmd(),
|
|
ifhitspace = cmd(),
|
|
ifdead = cmd(),
|
|
ifclient = cmd(),
|
|
ifcanshoottarget = cmd(),
|
|
ifcanseetarget = cmd(),
|
|
-- ifcansee = cmd(),
|
|
ifbulletnear = cmd(),
|
|
ifawayfromwall = cmd(),
|
|
ifactornotstayput = cmd(),
|
|
}
|
|
|
|
|
|
----==== Tracing and reporting ====----
|
|
local string = require("string")
|
|
|
|
-- newlineidxs will contain the 1-based file offsets to "\n" characters
|
|
local newlineidxs = {}
|
|
|
|
local function printf(fmt, ...)
|
|
print(string.format(fmt, ...))
|
|
end
|
|
|
|
-- Returns index into the sorted table tab such that
|
|
-- tab[index] <= searchelt < tab[index+1].
|
|
-- Preconditions:
|
|
-- tab[i] < tab[i+1] for 1 <= i < #tab
|
|
-- tab[1] <= searchelt < tab[#tab]
|
|
-- If #tab is less than 2, returns 0. This plays nicely with newline index
|
|
-- tables like { [0]=0, [1]=len+1 }, e.g. if the file doesn't contain any.
|
|
local function bsearch(tab, searchelt)
|
|
-- printf("bsearch(tab, %d)", searchelt)
|
|
local l, r = 1, #tab
|
|
local i
|
|
|
|
if (r < 2) then
|
|
return 0
|
|
end
|
|
|
|
while (l ~= r) do
|
|
i = l + math.ceil((r-l)/2) -- l < i <= r
|
|
assert(l < i and i <= r)
|
|
local elt = tab[i]
|
|
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
|
|
|
if (searchelt == elt) then
|
|
return i
|
|
end
|
|
|
|
if (searchelt < elt) then
|
|
r = i-1
|
|
else -- (searchelt > elt)
|
|
l = i
|
|
end
|
|
end
|
|
|
|
-- printf("return tab[%d]=%d", l, tab[l])
|
|
return l
|
|
end
|
|
|
|
local function getlinecol(pos)
|
|
local line = bsearch(newlineidxs, pos)
|
|
assert(line and newlineidxs[line]<=pos and pos<newlineidxs[line+1])
|
|
local col = pos-newlineidxs[line]
|
|
return line+1, col-1
|
|
end
|
|
|
|
-- Last keyword position, for error diagnosis.
|
|
local g_lastkwpos = nil
|
|
local g_lastkw = nil
|
|
local g_badids = {} -- maps bad id strings to 'true'
|
|
|
|
-- A generic trace function, prints a position together with the match content
|
|
-- A non-existing 'doit' means 'true'.
|
|
local function TraceFunc(pat, label, doit)
|
|
pat = Pat(pat)
|
|
|
|
if (doit==nil or doit) then
|
|
local function tfunc(subj, pos, a)
|
|
local line, col = getlinecol(pos)
|
|
printf("%d,%d:%s: %s", line, col, label, a)
|
|
return true
|
|
end
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
elseif (label=="kw") then -- HACK
|
|
local function tfunc(subj, pos, a)
|
|
g_lastkwpos = pos
|
|
g_lastkw = a
|
|
return true
|
|
end
|
|
-- XXX: is there a better way?
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
end
|
|
|
|
return pat
|
|
end
|
|
|
|
local function BadIdentFunc(pat)
|
|
local function tfunc(subj, pos, a)
|
|
if (not g_badids[a]) then
|
|
local line, col = getlinecol(pos)
|
|
printf("%d,%d: warning: bad identifier: %s", line, col, a)
|
|
g_badids[a] = true
|
|
end
|
|
return true
|
|
end
|
|
return lpeg.Cmt(Pat(pat), tfunc)
|
|
end
|
|
|
|
-- These are tracers for specific patterns which can be disabled
|
|
-- if desired.
|
|
local function Keyw(kwname) return TraceFunc(kwname, "kw", false) end
|
|
local function NotKeyw(text) return TraceFunc(text, "!kw", false) end
|
|
local function Ident(idname) return TraceFunc(idname, "id", false) end
|
|
local function BadIdent(idname) return BadIdentFunc(idname) end
|
|
local function Stmt(cmdpat) return TraceFunc(cmdpat, "st", false) end
|
|
|
|
--local function Temp(kwname) return TraceFunc(kwname, "temp", true) end
|
|
--Ci["myosx"] = Temp(Ci["myosx"])
|
|
|
|
----==== Translator continued ====----
|
|
-- attach the command names at the front!
|
|
local function attachnames(kwtab)
|
|
for cmdname,cmdpat in pairs(kwtab) do
|
|
kwtab[cmdname] = Keyw(cmdname) * cmdpat
|
|
end
|
|
end
|
|
|
|
attachnames(Co)
|
|
attachnames(Ci)
|
|
attachnames(Cif)
|
|
|
|
|
|
-- Takes one or more tables and +'s all its patterns together in the order of
|
|
-- appearance.
|
|
-- The tables must map command names to their patterns.
|
|
local function all_alt_pattern(...)
|
|
local pat = Pat(false)
|
|
local args = {...}
|
|
for argi=1,#args do
|
|
local pattab = args[argi]
|
|
-- NOTE: pairs() iterates in undefined order!
|
|
-- We can't handle prefix-problematic commands this way here.
|
|
for cmdname,cmdpat in pairs(pattab) do
|
|
pat = cmdpat + pat
|
|
end
|
|
end
|
|
return pat
|
|
end
|
|
|
|
-- actor ORGANTIC is greeting!
|
|
local function warn_on_lonely_else(subj, pos)
|
|
local line, col = getlinecol(pos)
|
|
printf("%d,%d: warning: found `else' with no `if'", line, col)
|
|
return true
|
|
end
|
|
|
|
-- NOTE: The indented text is not true, e.g. addlog vs. addlogvar:
|
|
-- since 'addlog' has no args, it will get matched given an 'addlogvar' in the subject:
|
|
-- About prefixes: I think it's not a problem *here* if e.g. "getactor" comes
|
|
-- before "getactorvar", because the pattern for the former will fail
|
|
-- eventually in the ordered choice if fed with the latter. However, it DOES
|
|
-- matter in the keyword list, see NotKeyw() trace function and comment in
|
|
-- con_lang.lua.
|
|
-- Do we have more of them? Yes.
|
|
-- operate/operate*
|
|
-- ifcansee/ifcanseetarget
|
|
local con_outer_command = all_alt_pattern(Co)
|
|
-- Empty-arged commands that are prefixes of others must come last:
|
|
local con_inner_command = all_alt_pattern(Ci) + "addlog" + "operate"
|
|
local con_if_begs = all_alt_pattern(Cif) + "ifcansee"
|
|
|
|
local lone_else = lpeg.Cmt("else" * sp1, warn_on_lonely_else)
|
|
|
|
local stmt_list = Var("stmt_list")
|
|
-- possibly empty statement list:
|
|
local stmt_list_or_eps = (stmt_list * sp1)^-1
|
|
local stmt_list_nosp_or_eps = (stmt_list * (sp1 * stmt_list)^0)^-1
|
|
|
|
-- common to all three: <name/tilenum> [<strength> [<action> [<move> [<ai>... ]]]]
|
|
local common_actor_end = sp1 * t_define * sp1 * (t_define * sp1)^0 * stmt_list_or_eps * "enda"
|
|
|
|
--== block delimiters (no recursion) ==--
|
|
local Cb = {
|
|
-- actor (...)
|
|
actor = common_actor_end,
|
|
-- eventloadactor (...)
|
|
eventloadactor = common_actor_end,
|
|
-- useractor <actortype> (...)
|
|
useractor = sp1 * t_define * common_actor_end,
|
|
|
|
onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent",
|
|
|
|
state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends",
|
|
}
|
|
|
|
attachnames(Cb)
|
|
|
|
|
|
local t_good_identifier = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09")^0
|
|
|
|
-- CON isaltok also has chars in "{}.", but these could potentially
|
|
-- interfere with *CON* syntax. The "]" is so that the number in array[80]
|
|
-- isn't considered a broken identifier.
|
|
-- "-" is somewhat problematic, but we allow it only as 2nd and up character, so
|
|
-- there's no ambiguity with unary minus. (Commands must be separated by spaces
|
|
-- in CON, so a trailing "-" is "OK", too.)
|
|
-- This is broken in itself, so we ought to make a compatibility/modern CON switch.
|
|
local t_broken_identifier = BadIdent(-((t_number + t_good_identifier) * (sp1 + Set("[]:"))) *
|
|
(alphanum + Set("_/\\*")) * (alphanum + Set("_/\\*-"))^0)
|
|
|
|
--- The final grammar!
|
|
local Grammar = Pat{
|
|
-- The starting symbol.
|
|
-- A translation unit is a (possibly empty) sequence of outer CON
|
|
-- commands, separated by at least one whitespace which may be
|
|
-- omitted at the EOF.
|
|
sp0 * ((con_outer_command + all_alt_pattern(Cb)) * sp1)^0,
|
|
|
|
-- Deps. These appear here because we're hitting a limit with LPeg else:
|
|
-- http://lua-users.org/lists/lua-l/2008-11/msg00462.html
|
|
-- NOTE: NW demo (NWSNOW.CON) contains a Ctrl-Z char (decimal 26)
|
|
whitespace = Set(" \t\r\26") + newline + Set("(),;") + comment + linecomment,
|
|
|
|
t_identifier_all = t_broken_identifier + t_good_identifier,
|
|
-- NOTE: -con_keyword alone would be wrong, e.g. "state breakobject":
|
|
-- NOTE 2: The + "[" is so that stuff like
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor[THISACTOR].y y
|
|
-- is parsed correctly. (Compared with this:)
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor [THISACTOR].y y
|
|
-- This is in need of cleanup!
|
|
t_identifier = -NotKeyw(con_keyword * (sp1 + "[")) * Ident(t_identifier_all),
|
|
t_define = (Pat("-") * sp0)^-1 * (t_identifier + t_number),
|
|
|
|
t_arrayexp = t_identifier * arraypat * memberpat^-1,
|
|
|
|
-- SWITCH
|
|
switch_stmt = Keyw("switch") * sp1 * t_rvar *
|
|
(Var("case_block") + Var("default_block"))^0 * sp1 * "endswitch",
|
|
|
|
-- NOTE: some old DNWMD has "case: PIGCOP". I don't think I'll allow that.
|
|
case_block = (sp1 * Keyw("case") * sp1 * t_define * (sp0*":")^-1)^1 * sp1 *
|
|
stmt_list_nosp_or_eps, -- * "break",
|
|
|
|
default_block = sp1 * Keyw("default") * (sp0*":"*sp0 + sp1) * stmt_list_nosp_or_eps, -- * "break",
|
|
|
|
-- The "lone" if statement is tested first, so that a potential dangling "else" is
|
|
-- attached to the outermost possible "if", as done by CON
|
|
if_stmt = con_if_begs * sp1 * Var("single_stmt") * -(sp1 * Pat("else"))
|
|
+ con_if_begs * sp1 * Var("single_stmt") * sp1 * "else" * sp1 * Var("single_stmt"),
|
|
|
|
while_stmt = Keyw("whilevarvarn") * sp1 * t_rvar * sp1 * t_rvar * sp1 * Var("single_stmt")
|
|
+ Keyw("whilevarn") * sp1 * t_rvar * sp1 * t_define * sp1 * Var("single_stmt"),
|
|
|
|
-- TODO: some sp1 --> sp0?
|
|
single_stmt = Stmt(
|
|
lone_else^-1 *
|
|
( Keyw("{") * sp1 * "}" -- space separation of commands in CON is for a reason!
|
|
+ Keyw("{") * sp1 * stmt_list * sp1 * "}"
|
|
+ (con_inner_command + Var("switch_stmt") + Var("if_stmt") + Var("while_stmt"))
|
|
-- + lpeg.Cmt(t_newline_term_str, function (subj, curpos) print("Error at "..curpos) end)
|
|
)),
|
|
|
|
-- a non-empty statement/command list
|
|
stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0,
|
|
}
|
|
|
|
|
|
local math = require("math")
|
|
|
|
local function setup_newlineidxs(contents)
|
|
newlineidxs = {}
|
|
for i in string.gmatch(contents, "()\n") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
if (#newlineidxs == 0) then
|
|
-- try CR only (old Mac)
|
|
for i in string.gmatch(contents, "()\r") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
-- if (#newlineidxs > 0) then print('CR-only lineends detected.') end
|
|
end
|
|
-- dummy newlines at beginning and end
|
|
newlineidxs[#newlineidxs+1] = #contents+1
|
|
newlineidxs[0] = 0
|
|
end
|
|
|
|
|
|
---=== EXPORTED FUNCTIONS ===---
|
|
|
|
local function parse(contents)
|
|
setup_newlineidxs(contents)
|
|
|
|
g_badids = {}
|
|
g_lastkw = nil
|
|
g_lastkwpos = nil
|
|
|
|
local idx = lpeg.match(Grammar, contents)
|
|
|
|
if (not idx) then
|
|
print("Match failed.")
|
|
elseif (idx == #contents+1) then
|
|
print("Matched whole contents.")
|
|
else
|
|
local i, col = getlinecol(idx)
|
|
local bi, ei = newlineidxs[i-1]+1, newlineidxs[i]-1
|
|
|
|
printf("Match succeeded up to %d (line %d, col %d; len=%d)",
|
|
idx, i, col, #contents)
|
|
|
|
-- printf("Line goes from %d to %d", bi, ei)
|
|
print(string.sub(contents, bi, ei))
|
|
|
|
if (g_lastkwpos) then
|
|
i, col = getlinecol(g_lastkwpos)
|
|
printf("Last keyword was at line %d, col %d: %s", i, col, g_lastkw)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if (not _EDUKE32_LUNATIC) then
|
|
--- stand-alone
|
|
local io = require("io")
|
|
|
|
for argi=1,#arg do
|
|
local filename = arg[argi]
|
|
printf("\n---- Parsing file \"%s\"", filename);
|
|
|
|
local contents = io.open(filename):read("*all")
|
|
parse(contents)
|
|
end
|
|
else
|
|
--- embedded
|
|
return { parse=parse }
|
|
end
|