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arrowgent d36caf6151 move template to forms
name: Bug Report
description: File a Bug report
title: '[BUG] '
labels: bug
#assignees: 'anonymous@temp'

body:
  - type: markdown
    attributes:
      value: |
        ## Please fill out forms as cleanly as possible.
        #### Make sure that you have
        * properly edited & filled in the title of this bug report
  - type: dropdown
    id: version
    attributes:
      label: Raze version
      description: |
        What version are you using?
        Run `raze --version`
        Make sure to update to latest [release](https://github.com/coelckers/Raze/releases) version and test again before continuing.
      multiple: false
      options:
        - 1.1.3
        - 1.1.2
        - 1.1.1
        - 1.1.0
        - 1.0.3
        - 1.0.2
        - 1.0.1
        - Git
        - Other
    validations:
      required: true
  - type: dropdown
    id: OS
    attributes:
      label: What Operating System are you using?
      multiple: false
      options:
        - Windows 11
        - Windows 10
        - Windows 8
        - Windows 7
        - Windows Other
        - Mac OS
        - Linux x86
        - Linux x86_64
        - Linux ARM (Raspberry Pi)
        - Other
    validations:
      required: false
  - type: input
    id: other
    attributes:
      label: If Other OS, please describe
      description: Other details
      placeholder: "Windows, Mac OSX version, Debian, Ubuntu, Arch, etc."
    validations:
      required: false
  - type: input
    id: hardware
    attributes:
      label: Relevant hardware info
      description: Hardware
      placeholder: "CPU, GPU, device brand/model: e.g. Intel, AMD, Nvidia, etc"
    validations:
      required: false
  - type: checkboxes
    id: checked
    attributes:
      label: Have you checked that no other similar issue already exists?
      description: Searched issues before creating report?
      options:
        - label: I have searched and not found similar issues.
          required: true
  - type: textarea
    id: description
    attributes:
      label: A clear and concise description of what the bug is.
      description: Describe what happens, what software were you running? _Include screenshot if possible_
      placeholder: "How & When does this occur?"
    validations:
      required: true
  - type: textarea
    id: steps
    attributes:
      label: Steps to reproduce the behaviour.
      description: How can we reproduce this?
      placeholder: "Explain how to reproduce"
      value: |
        Explain how to reproduce
        1. 
        2.
        3.
    validations:
      required: false
  - type: textarea
    id: config_file
    attributes:
      label: Your configuration
      description: |
        Share the config file(s) you've been using to run the program. (`dosbox-staging.conf`) 
        Please avoid pasting the full config, _use attachments or links_
      placeholder: "example: texture_renderer = opengl"
      render: ini # syntax highlighting
    validations:
      required: false
  - type: textarea
    id: log
    attributes:
      label: Provide a Log
      description: Please avoid pasting the full log, _use attachments or links_
      placeholder: "Copy & paste error log section or provide link"
    validations:
      required: false
  - type: checkboxes
    id: terms
    attributes:
      label: Code of Conduct & Contributing Guidelines
      description: By submitting this issue, you agree to follow our [contributing guidelines](https://docs.github.com/articles/github-community-guidelines) and code of conduct.
      options:
        - label: Yes, I agree.
          required: true
  - type: markdown
    attributes:
      value: |
        * Make sure you have properly filled in the title of this bug report
2021-09-12 18:18:31 +02:00
.github move template to forms 2021-09-12 18:18:31 +02:00
bin/windows - moved libvpx and libsmackerdec to more fitting places, plus some project cleanup. 2021-05-22 01:06:51 +02:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
libraries - updated CMake project files. 2021-03-14 16:44:58 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
soundfont - added default soundfont 2020-02-07 22:36:37 +02:00
source - do not crash on badly defined walls where the end point is missing. 2021-09-12 18:18:26 +02:00
tools - updated CMake project files. 2021-03-14 16:44:58 +01:00
wadsrc - Duke: fixed some incorrect cutscene playback speeds. 2021-09-12 18:17:51 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - fixed compile errors 2020-10-21 16:31:17 +02:00
AUTHORS.md - added credits for all widescreen tile contributors to AUTHORS.md. 2021-06-13 09:53:52 +02:00
CMakeLists.txt - moved libvpx and libsmackerdec to more fitting places, plus some project cleanup. 2021-05-22 01:06:51 +02:00
README.md - credits updated to the current state of things. 2020-09-08 18:36:47 +02:00

Welcome to Raze!

Build Status

Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. It is also capable of playing Nam and WW2 GI.

The game modules are based on the following sources:

  • Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32.
  • Redneck Rampage: Nuke.YKT's reconstructed source available in the Rednukem Git repo.
  • Blood: NBlood.
  • Shadow Warrior: SWP and VoidSW.
  • Exhumed/Powerslave: PCExhumed, with some enhancements inspired by PowerslaveGDX.

ZDoom, GZDoom Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 and VoidSW Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019-2020 Nuke.YKT

PCExhumed source (c) 2019-2020 sirlemonhead, Nuke.YKT

BuildGDX (c) 2020

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Non-Build code is licensed under the GPL v2

https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

How to build Raze

To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.