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https://github.com/ZDoom/raze-gles.git
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66 lines
2 KiB
C
66 lines
2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef gameexec_h_
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#define gameexec_h_
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#include "build.h"
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#include "sector.h" // mapstate_t
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#include "gamedef.h" // vmstate_t
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BEGIN_RR_NS
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extern int32_t ticrandomseed;
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extern vmstate_t vm;
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extern int32_t g_tw;
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extern int32_t g_errorLineNum;
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void A_LoadActor(int32_t spriteNum);
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extern uint32_t g_actorCalls[MAXTILES];
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extern double g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
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void A_Execute(int spriteNum, int playerNum, int playerDist);
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void A_Fall(int spriteNum);
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int32_t A_GetFurthestAngle(int spriteNum, int angDiv);
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void A_GetZLimits(int spriteNum);
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int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle);
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//void G_RestoreMapState();
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//void G_SaveMapState();
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#define CON_ERRPRINTF(Text, ...) do { \
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OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
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} while (0)
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#define CON_CRITICALERRPRINTF(Text, ...) do { \
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I_Error("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), ## __VA_ARGS__); \
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} while (0)
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void G_GetTimeDate(int32_t * pValues);
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int G_StartTrack(int levelNum);
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void VM_UpdateAnim(int spriteNum, int32_t *pData);
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END_RR_NS
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#endif
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