raze-gles/source/common
Christoph Oelckers d2cbd71dbf - adjustments
2019-11-07 20:30:56 +01:00
..
2d - console output is functional. 2019-11-06 23:40:10 +01:00
console - adjustments 2019-11-07 20:30:56 +01:00
filesystem - adjustments 2019-11-07 20:30:56 +01:00
fonts - console output is functional. 2019-11-06 23:40:10 +01:00
textures - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
utility - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
compositesaveame.h - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
compositesavegame.cpp - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamecontrol.h - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
gamecvars.cpp - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
gamecvars.h - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - console output is functional. 2019-11-06 23:40:10 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
version.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00