raze-gles/polymer/eduke32/source/lunatic/util/map2text.lua
helixhorned 7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00

110 lines
2.6 KiB
Lua
Executable file

#!/usr/bin/env luajit
local B = require("build")
local string = require("string")
local opt, fn
local do_canonicalize_sprite
if (arg[1] and arg[1]:sub(1,1)=="-") then
opt = arg[1]
fn = arg[2]
else
fn = arg[1]
end
if (opt) then
if (opt=="-c" or opt=="-C") then
-- -C means to canonicalize but without adding the new->old mapping
-- comment
do_canonicalize_sprite = opt
else
print("Error: unrecognized option "..opt)
return 1
end
end
if (fn==nil) then
print("Usage: map2text [-c/-C] <somefile.map>")
return 1
end
local function printf(fmt, ...)
print(string.format(fmt, ...))
end
local map, errmsg = B.loadboard(fn, do_canonicalize_sprite)
if (map == nil) then
printf("Couldn't load \"%s\": %s", fn, errmsg)
return 1
end
printf("numsectors = %d", map.numsectors)
printf("numwalls = %d", map.numwalls)
printf("numsprites = %d", map.numsprites)
printf("startpos = { %d, %d, %d }", map.start.x, map.start.y, map.start.z)
printf("startang = %d", map.start.ang)
printf("startsectnum = %d", map.start.sectnum)
local sector_members = {
"wallptr", "wallnum",
"ceilingz", "floorz",
"ceilingstat", "floorstat",
"ceilingpicnum", "ceilingheinum",
"ceilingshade",
"ceilingpal", "ceilingxpanning", "ceilingypanning",
"floorpicnum", "floorheinum",
"floorshade",
"floorpal", "floorxpanning", "floorypanning",
"visibility", "fogpal",
"lotag", "hitag", "extra",
}
local wall_members = {
"x", "y",
"point2", "nextwall", "nextsector",
"cstat",
"picnum", "overpicnum",
"shade",
"pal", "xrepeat", "yrepeat", "xpanning", "ypanning",
"lotag", "hitag", "extra",
}
local sprite_members = {
"x", "y", "z",
"cstat", "picnum",
"shade",
"pal", "clipdist", "blend",
"xrepeat", "yrepeat",
"xoffset", "yoffset",
"sectnum", "statnum",
"ang", "owner", "xvel", "yvel", "zvel",
"lotag", "hitag", "extra",
}
local function print_members(map, struct, members)
printf("%s = {", struct)
for i=0,map["num"..struct.."s"]-1 do
local comment = ""
if (struct=="sprite" and do_canonicalize_sprite=="-c") then
comment = " --"..tostring(map.spriten2o[i])
end
printf("[%d]={%s", i, comment)
for j=1,#members do
local member = members[j]
printf("%s = %d", member, map[struct][i][member])
end
print("}")
end
print("}")
end
print_members(map, "sector", sector_members)
print_members(map, "wall", wall_members)
print_members(map, "sprite", sprite_members)