raze-gles/source/common/filesystem
Christoph Oelckers e35a5bac79 - fixed: 0 is a valid resource ID for Blood.
Unfortunately this means that looking up ID 0 can be a bit more costly than the rest because all ID-less entries in RFF files also use 0.
For other file types -1 is used.
2019-11-02 20:37:15 +01:00
..
ancientzip.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
ancientzip.h - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
cache.cpp - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
file_7z.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_directory.cpp - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00
file_grp.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
file_lump.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_pak.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
file_rff.cpp - fixed compilation of file system code. 2019-10-31 18:06:05 +01:00
file_zip.cpp - fixed compilation of file system code. 2019-10-31 18:06:05 +01:00
file_zip.h - rework of the file system code. 2019-10-31 01:48:10 +01:00
filesystem.cpp - fixed: 0 is a valid resource ID for Blood. 2019-11-02 20:37:15 +01:00
filesystem.h - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00
resourcefile.cpp - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00
resourcefile.h - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00