mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 13:01:21 +00:00
4dba12a5d3
Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall git-svn-id: https://svn.eduke32.com/eduke32@1848 1a8010ca-5511-0410-912e-c29ae57300e0
195 lines
6.1 KiB
Diff
195 lines
6.1 KiB
Diff
// All things old go here to keep the sources clean. To have a reference to the place
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// in the code, place a marker like __SomeMarker__ in the source file, and refer to it
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// by placing it as the first context line of the corresponding hunk.
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Index: astub.c
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==============================
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+++ astub.c
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--- astub.c
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@@ -2118,1 +2118,37 @@
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///__ShowHelpText__
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+#if 0
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+static void ShowHelpText(char *name)
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+{
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+ BFILE *fp;
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+ char x=0,y=4;
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+ UNREFERENCED_PARAMETER(name);
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+ if ((fp=fopenfrompath("helpdoc.txt","rb")) == NULL)
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+ {
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+ begindrawing();
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+ printext256(1*4,4*8,whitecol,-1,"ERROR: file not found.",0);
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+ enddrawing();
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+ return;
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+ }
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+ /*
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+ Bfgets(tempbuf,80,fp);
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+ while(!Bfeof(fp) && Bstrcmp(tempbuf,"SectorEffector"))
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+ {
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+ Bfgets(tempbuf,80,fp);
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+ }
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+ */
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+ y=2;
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+ Bfgets(tempbuf,80,fp);
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+ Bstrcat(tempbuf,"\n");
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+ begindrawing();
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+ while (!Bfeof(fp) && !(Bstrcmp(tempbuf,"SectorEffector")==0))
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+ {
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+ Bfgets(tempbuf,80,fp);
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+ Bstrcat(tempbuf,"\n");
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+ printext256(x*4,(y*6)+2,whitecol,-1,tempbuf,1);
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+ y++;
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+ }
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+ enddrawing();
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+
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+ Bfclose(fp);
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+}// end ShowHelpText
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+#endif
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@@ -6777,1 +6777,34 @@
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///__bigcomment__
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+ /*
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+ if ((totalclock > getmessagetimeoff) && (totalclock > (lastpm16time + 120*3)))
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+ {
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+ if (pointhighlight >= 16384)
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+ {
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+ char tmpbuf[2048];
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+ i = pointhighlight-16384;
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+ if (strlen(names[sprite[i].picnum]) > 0)
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+ {
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+ if (sprite[i].picnum==SECTOREFFECTOR)
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+ Bsprintf(tmpbuf,"Sprite %d %s, hi:%d ex:%d",i,SectorEffectorText(i),sprite[i].hitag,sprite[i].extra);
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+ else Bsprintf(tmpbuf,"Sprite %d %s: lo:%d hi:%d ex:%d",i,names[sprite[i].picnum],sprite[i].lotag,sprite[i].hitag,sprite[i].extra);
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+ }
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+ else Bsprintf(tmpbuf,"Sprite %d picnum %d: lo:%d hi:%d ex:%d",i,sprite[i].picnum,sprite[i].lotag,sprite[i].hitag,sprite[i].extra);
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+ _printmessage16(tmpbuf);
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+ }
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+ else if ((linehighlight >= 0) && (sectorofwall(linehighlight) == cursectornum))
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+ {
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+ int32_t dax, day, dist;
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+ dax = wall[linehighlight].x-wall[wall[linehighlight].point2].x;
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+ day = wall[linehighlight].y-wall[wall[linehighlight].point2].y;
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+ dist = ksqrt(dax*dax+day*day);
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+ Bsprintf(tempbuf,"Wall %d: length:%d lo:%d hi:%d ex:%d",linehighlight,dist,wall[linehighlight].lotag,wall[linehighlight].hitag,wall[linehighlight].extra);
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+ _printmessage16(tempbuf);
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+ }
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+ else if (cursectornum >= 0)
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+ {
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+ Bsprintf(tempbuf,"Sector %d: lo:%d hi:%d ex:%d",cursectornum,sector[cursectornum].lotag,sector[cursectornum].hitag,sector[cursectornum].extra);
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+ _printmessage16(tempbuf);
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+ }
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+ else _printmessage16("");
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+ }
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+ */
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@@ -6723,1 +6723,29 @@
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///__old_sprite_search_1__
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+#if 0
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+ {
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+ if (cursearchspritenum>0) cursearchspritenum--;
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+ for (i=cursearchspritenum; i>=0; i--)
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+ {
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+
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+ if (
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+ (sprite[i].picnum==sprite[cursearchsprite].picnum &&
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+ sprite[i].statnum==0)
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+ &&((search_lotag==0)||
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+ (search_lotag!=0 && search_lotag==sprite[i].lotag))
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+ &&((search_hitag==0)||
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+ (search_hitag!=0 && search_hitag==sprite[i].hitag))
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+ )
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+ {
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+ pos.x=sprite[i].x;
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+ pos.y=sprite[i].y;
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+ ang= sprite[i].ang;
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+ printmessage16("< Sprite search: found");
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+ // curspritenum--;
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+ keystatus[KEYSC_LBRACK]=0;
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+ return;
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+ }
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+ cursearchspritenum--;
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+ }
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+ printmessage16("< Sprite search: none found");
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+ }
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+#endif
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@@ -6757,1 +6757,27 @@
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///__old_sprite_search_2__
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+#if 0
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+ {
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+ if (cursearchspritenum<MAXSPRITES) cursearchspritenum++;
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+ for (i=cursearchspritenum; i<=MAXSPRITES; i++)
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+ {
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+ if ((sprite[i].picnum==sprite[cursearchsprite].picnum &&
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+ sprite[i].statnum==0)
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+ &&((search_lotag==0)||
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+ (search_lotag!=0 && search_lotag==sprite[i].lotag))
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+ &&((search_hitag==0)||
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+ (search_hitag!=0 && search_hitag==sprite[i].hitag))
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+ )
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+ {
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+ pos.x=sprite[i].x;
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+ pos.y=sprite[i].y;
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+ ang= sprite[i].ang;
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+ printmessage16("> Sprite search: found");
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+ // curspritenum++;
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+ keystatus[KEYSC_RBRACK]=0;
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+ return;
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+ }
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+ cursearchspritenum++;
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+ }
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+ printmessage16("> Sprite search: none found");
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+ }
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+#endif
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@@ -6840,1 +6840,37 @@
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///__motorcycle__
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+ /*
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+ if (keystatus[KEYSC_QUOTE] && PRESSED_KEYSC(5)) // ' 5
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+ {
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+ sprintf(tempbuf,"Power-Up Ammo now equals Normal");
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+ printmessage16(tempbuf);
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+ for(i=0;i<MAXSPRITES;i++)
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+ {
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+ if(sprite[i].picnum>=20 && sprite[i].picnum<=59)
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+ {
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+ sprite[i].xrepeat = 32;
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+ sprite[i].yrepeat = 32;
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+ }
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+ }
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+
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+ }
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+ */
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+
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+ // What the fuck is this supposed to do?
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+
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+ /* Motorcycle ha ha ha
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+ if (keystatus[KEYSC_QUOTE] && PRESSED_KEYSC(5)) // ' 5
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+ {
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+ sidemode++; if (sidemode > 2) sidemode = 0;
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+ if (sidemode == 1)
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+ {
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+ editstatus = 0;
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+ zmode = 2;
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+ pos.z = ((sector[cursectnum].ceilingz+sector[cursectnum].floorz)>>1);
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+ }
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+ else
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+ {
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+ editstatus = 1;
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+ zmode = 1;
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+ }
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+ }
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+ */
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@@ -5532,1 +5532,17 @@
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///__unused_keys__
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+ /* if (keystatus[KEYSC_QUOTE] && keystatus[KEYSC_G]) // ' g <Unused>
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+ {
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+ keystatus[KEYSC_G] = 0;
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+ tabgraphic++;
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+ if (tabgraphic > 2) tabgraphic = 0;
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+ if (tabgraphic) message("Graphics ON");
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+ else message("Graphics OFF");
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+ }*/
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+
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+ /* if (keystatus[KEYSC_QUOTE] && keystatus[KEYSC_R]) // ' r <Handled already>
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+ {
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+ keystatus[KEYSC_R] = 0;
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+ framerateon=!framerateon;
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+ if (framerateon) message("Framerate ON");
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+ else message("Framerate OFF");
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+ }*/
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