raze-gles/source/games/exhumed/src/lavadude.cpp
2021-05-12 21:50:01 +02:00

521 lines
15 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "aistuff.h"
#include "sequence.h"
#include "exhumed.h"
#include "sound.h"
#include <assert.h>
BEGIN_PS_NS
struct Lava
{
short nSprite;
short nRun;
short nAction;
short nTarget;
short nHealth;
short nFrame;
short nIndex;
};
TArray<Lava> LavaList;
FSerializer& Serialize(FSerializer& arc, const char* keyname, Lava& w, Lava* def)
{
if (arc.BeginObject(keyname))
{
arc("health", w.nHealth)
("frame", w.nFrame)
("action", w.nAction)
("sprite", w.nSprite)
("target", w.nTarget)
("run", w.nRun)
("channel", w.nIndex)
.EndObject();
}
return arc;
}
void SerializeLavadude(FSerializer& arc)
{
arc("lavadude", LavaList);
}
static actionSeq LavadudeSeq[] = {
{0, 1},
{0, 1},
{1, 0},
{10, 0},
{19, 0},
{28, 1},
{29, 1},
{33, 0},
{42, 1}
};
void InitLava()
{
LavaList.Clear();
}
int BuildLavaLimb(int nSprite, int edx, int ebx)
{
short nSector = sprite[nSprite].sectnum;
int nLimbSprite = insertsprite(nSector, 118);
assert(nLimbSprite >= 0 && nLimbSprite < kMaxSprites);
sprite[nLimbSprite].x = sprite[nSprite].x;
sprite[nLimbSprite].y = sprite[nSprite].y;
sprite[nLimbSprite].z = sprite[nSprite].z - RandomLong() % ebx;
sprite[nLimbSprite].cstat = 0;
sprite[nLimbSprite].shade = -127;
sprite[nLimbSprite].pal = 1;
sprite[nLimbSprite].xvel = (RandomSize(5) - 16) << 8;
sprite[nLimbSprite].yvel = (RandomSize(5) - 16) << 8;
sprite[nLimbSprite].zvel = 2560 - (RandomSize(5) << 8);
sprite[nLimbSprite].xoffset = 0;
sprite[nLimbSprite].yoffset = 0;
sprite[nLimbSprite].xrepeat = 90;
sprite[nLimbSprite].yrepeat = 90;
sprite[nLimbSprite].picnum = (edx & 3) % 3;
sprite[nLimbSprite].hitag = 0;
sprite[nLimbSprite].lotag = runlist_HeadRun() + 1;
sprite[nLimbSprite].clipdist = 0;
// GrabTimeSlot(3);
sprite[nLimbSprite].extra = -1;
sprite[nLimbSprite].owner = runlist_AddRunRec(sprite[nLimbSprite].lotag - 1, nLimbSprite | 0x160000);
sprite[nLimbSprite].hitag = runlist_AddRunRec(NewRun, nLimbSprite | 0x160000);
return nLimbSprite;
}
void FuncLavaLimb(int a, int, int nRun)
{
short nSprite = RunData[nRun].nVal;
assert(nSprite >= 0 && nSprite < kMaxSprites);
int nMessage = a & kMessageMask;
switch (nMessage)
{
case 0x20000:
{
sprite[nSprite].shade += 3;
int nRet = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSprite].zvel, 2560, -2560, CLIPMASK1);
if (nRet || sprite[nSprite].shade > 100)
{
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(sprite[nSprite].hitag);
mydeletesprite(nSprite);
}
break;
}
case 0x90000:
{
seq_PlotSequence(a & 0xFFFF, (SeqOffsets[kSeqLavag] + 30) + sprite[nSprite].picnum, 0, 1);
break;
}
default:
return;
}
}
int BuildLava(short nSprite, int x, int y, int, short nSector, short nAngle, int nChannel)
{
auto nLava = LavaList.Reserve(1);
if (nSprite == -1)
{
nSprite = insertsprite(nSector, 118);
}
else
{
nSector = sprite[nSprite].sectnum;
nAngle = sprite[nSprite].ang;
x = sprite[nSprite].x;
y = sprite[nSprite].y;
changespritestat(nSprite, 118);
}
assert(nSprite >= 0 && nSprite < kMaxSprites);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = sector[nSector].floorz;
sprite[nSprite].cstat = 0x8000;
sprite[nSprite].xrepeat = 200;
sprite[nSprite].yrepeat = 200;
sprite[nSprite].shade = -12;
sprite[nSprite].pal = 0;
sprite[nSprite].clipdist = 127;
sprite[nSprite].xoffset = 0;
sprite[nSprite].yoffset = 0;
sprite[nSprite].picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
sprite[nSprite].ang = nAngle;
sprite[nSprite].hitag = 0;
sprite[nSprite].lotag = runlist_HeadRun() + 1;
// GrabTimeSlot(3);
sprite[nSprite].extra = -1;
LavaList[nLava].nAction = 0;
LavaList[nLava].nHealth = 4000;
LavaList[nLava].nSprite = nSprite;
LavaList[nLava].nTarget = -1;
LavaList[nLava].nIndex = nChannel;
LavaList[nLava].nFrame = 0;
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nLava | 0x150000);
LavaList[nLava].nRun = runlist_AddRunRec(NewRun, nLava | 0x150000);
nCreaturesTotal++;
return nLava | 0x150000;
}
void FuncLava(int a, int nDamage, int nRun)
{
unsigned nLava = RunData[nRun].nVal;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
short nSprite = LavaList[nLava].nSprite;
int nMessage = a & kMessageMask;
switch (nMessage)
{
default:
{
Printf("unknown msg %d for Lava\n", nMessage);
return;
}
case 0x90000:
{
seq_PlotSequence(a & 0xFFFF, nSeq, LavaList[nLava].nFrame, LavadudeSeq[nAction].b);
mytsprite[a & 0xFFFF].owner = -1;
return;
}
case 0xA0000:
{
return;
}
case 0x80000:
{
if (!nDamage) {
return;
}
LavaList[nLava].nHealth -= dmgAdjust(nDamage, 3);
if (LavaList[nLava].nHealth <= 0)
{
LavaList[nLava].nHealth = 0;
LavaList[nLava].nAction = 5;
LavaList[nLava].nFrame = 0;
nCreaturesKilled++;
sprite[nSprite].cstat &= 0xFEFE;
}
else
{
short nTarget = a & 0xFFFF;
if (nTarget >= 0)
{
if (sprite[nTarget].statnum < 199)
{
LavaList[nLava].nTarget = nTarget;
}
}
if (nAction == 3)
{
if (!RandomSize(2))
{
LavaList[nLava].nAction = 4;
LavaList[nLava].nFrame = 0;
sprite[nSprite].cstat = 0;
}
}
BuildLavaLimb(nSprite, totalmoves, 64000);
}
return;
}
case 0x20000:
{
sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].nFrame);
int var_38 = LavaList[nLava].nFrame;
short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C;
if (nAction)
{
seq_MoveSequence(nSprite, nSeq, var_38);
LavaList[nLava].nFrame++;
if (LavaList[nLava].nFrame >= SeqSize[nSeq])
{
var_1C = 1;
LavaList[nLava].nFrame = 0;
}
else
{
var_1C = 0;
}
}
short nTarget = LavaList[nLava].nTarget;
if (nTarget >= 0 && nAction < 4)
{
if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
{
nTarget = -1;
LavaList[nLava].nTarget = -1;
}
}
switch (nAction)
{
case 0:
{
if ((nLava & 0x1F) == (totalmoves & 0x1F))
{
if (nTarget < 0)
{
nTarget = FindPlayer(nSprite, 76800);
}
PlotCourseToSprite(nSprite, nTarget);
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
if (nTarget >= 0 && !RandomSize(1))
{
LavaList[nLava].nTarget = nTarget;
LavaList[nLava].nAction = 2;
sprite[nSprite].cstat = 0x101;
LavaList[nLava].nFrame = 0;
break;
}
}
int x = sprite[nSprite].x;
int y = sprite[nSprite].y;
int z = sprite[nSprite].z;
short nSector = sprite[nSprite].sectnum;
int nVal = movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, 0, 0, 0, CLIPMASK0);
if (nSector != sprite[nSprite].sectnum)
{
changespritesect(nSprite, nSector);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = z;
sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
break;
}
if (!nVal) {
break;
}
if ((nVal & 0xC000) == 0x8000)
{
sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
break;
}
else if ((nVal & 0xC000) == 0xC000)
{
if ((nVal & 0x3FFF) == nTarget)
{
int nAng = getangle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
if (AngleDiff(sprite[nSprite].ang, nAng) < 64)
{
LavaList[nLava].nAction = 2;
LavaList[nLava].nFrame = 0;
sprite[nSprite].cstat = 0x101;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
LavaList[nLava].nAction = 3;
LavaList[nLava].nFrame = 0;
PlotCourseToSprite(nSprite, nTarget);
sprite[nSprite].cstat |= 0x101;
}
break;
}
case 3:
{
if ((nFlag & 0x80) && nTarget > -1)
{
int nHeight = GetSpriteHeight(nSprite);
GetUpAngle(nSprite, -64000, nTarget, (-(nHeight >> 1)));
BuildBullet(nSprite, 10, bcos(sprite[nSprite].ang, 8), bsin(sprite[nSprite].ang, 8), -1, sprite[nSprite].ang, nTarget + 10000, 1);
}
else if (var_1C)
{
PlotCourseToSprite(nSprite, nTarget);
LavaList[nLava].nAction = 7;
LavaList[nLava].nFrame = 0;
}
break;
}
case 4:
{
if (var_1C)
{
LavaList[nLava].nAction = 7;
sprite[nSprite].cstat &= 0xFEFE;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].nFrame, 64000);
D3PlayFX(StaticSound[kSound26], nLimbSprite);
}
if (LavaList[nLava].nFrame)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 64000);
ecx++;
}
while (ecx < 20);
runlist_ChangeChannel(LavaList[nLava].nIndex, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 256);
ecx++;
}
while (ecx < 30);
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(LavaList[nLava].nRun);
mydeletesprite(nSprite);
}
break;
}
case 7:
{
if (var_1C)
{
LavaList[nLava].nAction = 8;
LavaList[nLava].nFrame = 0;
}
break;
}
case 8:
{
if (var_1C)
{
LavaList[nLava].nAction = 0;
LavaList[nLava].nFrame = 0;
sprite[nSprite].cstat = 0x8000;
}
break;
}
}
// loc_31521:
sprite[nSprite].pal = 1;
}
}
}
END_PS_NS