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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
// Z80 CPU emulator
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef AY_CPU_H
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#define AY_CPU_H
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#include "blargg_endian.h"
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typedef blargg_long cpu_time_t;
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// must be defined by caller
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void ay_cpu_out( class Ay_Cpu*, cpu_time_t, unsigned addr, int data );
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int ay_cpu_in( class Ay_Cpu*, unsigned addr );
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class Ay_Cpu {
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public:
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// Clear all registers and keep pointer to 64K memory passed in
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void reset( void* mem_64k );
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// Run until specified time is reached. Returns true if suspicious/unsupported
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// instruction was encountered at any point during run.
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bool run( cpu_time_t end_time );
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// Time of beginning of next instruction
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cpu_time_t time() const { return state->time + state->base; }
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// Alter current time. Not supported during run() call.
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void set_time( cpu_time_t t ) { state->time = t - state->base; }
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void adjust_time( int delta ) { state->time += delta; }
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#if BLARGG_BIG_ENDIAN
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struct regs_t { uint8_t b, c, d, e, h, l, flags, a; };
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#else
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struct regs_t { uint8_t c, b, e, d, l, h, a, flags; };
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#endif
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BOOST_STATIC_ASSERT( sizeof (regs_t) == 8 );
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struct pairs_t { uint16_t bc, de, hl, fa; };
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// Registers are not updated until run() returns
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struct registers_t {
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uint16_t pc;
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uint16_t sp;
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uint16_t ix;
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uint16_t iy;
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union {
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regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a
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pairs_t w; // w.bc, w.de, w.hl. w.fa
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};
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union {
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regs_t b;
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pairs_t w;
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} alt;
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uint8_t iff1;
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uint8_t iff2;
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uint8_t r;
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uint8_t i;
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uint8_t im;
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};
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//registers_t r; (below for efficiency)
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// can read this far past end of memory
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enum { cpu_padding = 0x100 };
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public:
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Ay_Cpu();
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private:
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uint8_t szpc [0x200];
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uint8_t* mem;
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cpu_time_t end_time_;
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struct state_t {
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cpu_time_t base;
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cpu_time_t time;
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};
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state_t* state; // points to state_ or a local copy within run()
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state_t state_;
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void set_end_time( cpu_time_t t );
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public:
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registers_t r;
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};
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inline void Ay_Cpu::set_end_time( cpu_time_t t )
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{
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cpu_time_t delta = state->base - t;
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state->base = t;
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state->time += delta;
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}
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#endif
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