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misc
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
tmp
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
util
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a-c.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
a.masm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a.nasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a.wasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
baselayer.c
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Clean up polymost vars
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2009-04-29 07:47:10 +00:00 |
build.c
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Some more cvar stuff
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2009-04-29 19:43:51 +00:00 |
cache1d.c
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
compat.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
config.c
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Some more cvar stuff
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2009-04-29 19:43:51 +00:00 |
crc32.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
defs.c
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Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
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2009-04-28 22:56:43 +00:00 |
dynamicgtk.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
engine.c
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
engine_priv.h
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
glbuild.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
gtkbits.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
hightile.c
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Nothing important
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2009-04-16 06:41:24 +00:00 |
kplib.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
lzf_c.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
lzf_d.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
lzfP.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
lzwnew.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
md4.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
mdsprite.c
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Nothing important
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2009-04-16 06:41:24 +00:00 |
mmulti.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
mmulti_null.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
mmulti_unstable.c
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
osd.c
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Some more cvar stuff
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2009-04-29 19:43:51 +00:00 |
osxbits.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.c
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Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
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2009-04-28 22:56:43 +00:00 |
polymost.c
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git-svn-id: https://svn.eduke32.com/eduke32@1356 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-29 20:20:57 +00:00 |
pragmas.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
scriptfile.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
sdlayer.c
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Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
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2009-03-23 14:18:20 +00:00 |
smalltextfont.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
StartupWinController.editor.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startwin.editor.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
textfont.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
winlayer.c
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Revision 1337: fixes the crash on exit with polymer on win32
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2009-04-23 09:09:41 +00:00 |