raze-gles/source/core/sectorgeometry.h
Christoph Oelckers 88706e8e13 - added a cache for the sector geometry.
Now it only needs recreation if the sector changes.
2021-03-19 23:18:09 +01:00

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No EOL
769 B
C++

#pragma once
#include "tarray.h"
#include "vectors.h"
#include "build.h"
struct SectorGeometryPlane
{
TArray<FVector3> vertices;
TArray<FVector2> texcoords;
FVector3 normal{};
};
struct SectorGeometryData
{
SectorGeometryPlane planes[2];
sectortype compare{};
};
class SectorGeometry
{
TArray<SectorGeometryData> data;
void ValidateSector(unsigned sectnum, int plane);
void MakeVertices(unsigned sectnum, int plane);
public:
SectorGeometryPlane* get(unsigned sectnum, int plane)
{
if (sectnum >= data.Size()) return nullptr;
ValidateSector(sectnum, plane);
return &data[sectnum].planes[plane];
}
void SetSize(unsigned sectcount)
{
data.Clear(); // delete old content
data.Resize(sectcount);
}
};
extern SectorGeometry sectorGeometry;