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d0640618fd
This workaround should fix issues with stationary sprites moving around at map load when their clip area is overlapping solid walls. git-svn-id: https://svn.eduke32.com/eduke32@8543 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/clip.cpp |
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blood | ||
build | ||
common | ||
duke3d | ||
exhumed | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |