mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
ccf7d2d470
I updated the help windows to prefer these variants because they are superior to the -xSquished versions. Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps. git-svn-id: https://svn.eduke32.com/eduke32@4128 1a8010ca-5511-0410-912e-c29ae57300e0
651 lines
16 KiB
C
651 lines
16 KiB
C
//
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// Common non-engine code/data for EDuke32 and Mapster32
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//
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#include "compat.h"
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#include "build.h"
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#include "scriptfile.h"
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#include "cache1d.h"
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#include "kplib.h"
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#include "baselayer.h"
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#include "names.h"
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#ifdef _WIN32
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# include "winbits.h"
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# include <shlwapi.h>
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# include <winnt.h>
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# ifndef KEY_WOW64_32KEY
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# define KEY_WOW64_32KEY 0x0200
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# endif
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#endif
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#include "common.h"
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#include "common_game.h"
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int32_t g_gameType = GAMEFLAG_DUKE;
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// grp/con/def handling
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const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
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const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
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const char *defaultconfilename = "GAME.CON";
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const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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// g_defNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_defNamePtr = NULL;
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// g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_scriptNamePtr = NULL;
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void clearGrpNamePtr(void)
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{
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if (g_grpNamePtr != NULL)
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Bfree(g_grpNamePtr);
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// g_grpNamePtr assumed to be assigned to right after
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}
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void clearDefNamePtr(void)
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{
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if (g_defNamePtr != NULL)
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Bfree(g_defNamePtr);
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// g_defNamePtr assumed to be assigned to right after
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}
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void clearScriptNamePtr(void)
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{
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if (g_scriptNamePtr != NULL)
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Bfree(g_scriptNamePtr);
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// g_scriptNamePtr assumed to be assigned to right after
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}
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const char *G_DefaultGrpFile(void)
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{
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if (DUKE)
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return defaultgamegrp[GAME_DUKE];
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// order is important for the following three because GAMEFLAG_NAM overlaps all
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else if (NAPALM)
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return defaultgamegrp[GAME_NAPALM];
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else if (WW2GI)
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return defaultgamegrp[GAME_WW2GI];
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else if (NAM)
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return defaultgamegrp[GAME_NAM];
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return defaultgamegrp[0];
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}
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const char *G_DefaultDefFile(void)
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{
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if (DUKE)
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return defaultdeffilename[GAME_DUKE];
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else if (WW2GI)
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return defaultdeffilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0))
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return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultdeffilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0))
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return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultdeffilename[GAME_NAM];
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}
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return defaultdeffilename[0];
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}
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const char *G_DefaultConFile(void)
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{
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if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
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return defaultgameconfilename[GAME_DUKE];
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else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
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return defaultgameconfilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultgameconfilename[GAME_NAPALM],0))
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{
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if (testkopen(defaultgameconfilename[GAME_NAM],0))
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return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing
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}
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else
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return defaultgameconfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultgameconfilename[GAME_NAM],0))
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{
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if (testkopen(defaultgameconfilename[GAME_NAPALM],0))
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return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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}
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else
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return defaultgameconfilename[GAME_NAM];
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}
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return defaultconfilename;
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}
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const char *G_GrpFile(void)
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{
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if (g_grpNamePtr == NULL)
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return G_DefaultGrpFile();
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else
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return g_grpNamePtr;
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}
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const char *G_DefFile(void)
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{
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if (g_defNamePtr == NULL)
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return G_DefaultDefFile();
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else
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return g_defNamePtr;
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}
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const char *G_ConFile(void)
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{
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if (g_scriptNamePtr == NULL)
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return G_DefaultConFile();
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else
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return g_scriptNamePtr;
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}
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//////////
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#define NUMPSKYMULTIS 5
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EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS);
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EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES);
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// Set up new-style multi-psky handling.
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void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN)
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{
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int32_t i;
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psky_t *defaultsky = &multipsky[0];
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psky_t *oceansky = &multipsky[1];
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psky_t *moonsky = &multipsky[2];
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psky_t *spacesky = &multipsky[3];
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psky_t *citysky = &multipsky[4];
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static int32_t inited;
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if (inited)
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return;
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inited = 1;
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multipskytile[0] = -1;
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multipskytile[1] = CLOUDYOCEAN__DYN;
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multipskytile[2] = MOONSKY1__DYN;
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multipskytile[3] = BIGORBIT1__DYN;
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multipskytile[4] = LA__DYN;
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pskynummultis = NUMPSKYMULTIS;
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// When adding other multi-skies, take care that the tileofs[] values are
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// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
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// set as tight as possible.)
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// The default sky properties (all others are implicitly zero):
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defaultsky->lognumtiles = 3;
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defaultsky->horizfrac = 32768;
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// CLOUDYOCEAN
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// Aligns with the drawn scene horizon because it has one itself.
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oceansky->lognumtiles = 3;
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oceansky->horizfrac = 65536;
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// MOONSKY1
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// earth mountain mountain sun
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moonsky->lognumtiles = 3;
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moonsky->horizfrac = 32768;
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moonsky->tileofs[6] = 1;
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moonsky->tileofs[1] = 2;
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moonsky->tileofs[4] = 2;
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moonsky->tileofs[2] = 3;
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// BIGORBIT1 // orbit
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// earth1 2 3 moon/sun
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spacesky->lognumtiles = 3;
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spacesky->horizfrac = 32768;
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spacesky->tileofs[5] = 1;
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spacesky->tileofs[6] = 2;
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spacesky->tileofs[7] = 3;
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spacesky->tileofs[2] = 4;
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// LA // la city
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// earth1 2 3 moon/sun
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citysky->lognumtiles = 3;
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citysky->horizfrac = 16384+1024;
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citysky->tileofs[0] = 1;
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citysky->tileofs[1] = 2;
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citysky->tileofs[2] = 1;
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citysky->tileofs[3] = 3;
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citysky->tileofs[4] = 4;
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citysky->tileofs[5] = 0;
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citysky->tileofs[6] = 2;
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citysky->tileofs[7] = 3;
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for (i=0; i<pskynummultis; ++i)
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{
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int32_t j;
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for (j=0; j<(1<<multipsky[i].lognumtiles); ++j)
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Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
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}
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}
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void G_SetupGlobalPsky(void)
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{
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int32_t i, mskyidx=0;
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// NOTE: Loop must be running backwards for the same behavior as the game
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// (greatest sector index with matching parallaxed sky takes precedence).
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for (i=numsectors-1; i>=0; i--)
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{
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if (sector[i].ceilingstat & 1)
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{
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mskyidx = getpskyidx(sector[i].ceilingpicnum);
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if (mskyidx > 0)
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break;
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}
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}
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g_pskyidx = mskyidx;
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}
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//////////
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#ifdef GEKKO
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#include "gctypes.h" // for bool
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void L2Enhance();
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void CON_EnableGecko(int channel,int safe);
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bool fatInit (uint32_t cacheSize, bool setAsDefaultDevice);
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#endif
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void G_ExtPreInit(void)
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{
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#ifdef GEKKO
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L2Enhance();
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CON_EnableGecko(1, 1);
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Bprintf("Console started\n");
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fatInit(28, true);
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#endif
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}
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#ifdef _WIN32
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const char * G_GetInstallPath(int32_t insttype)
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{
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static char spath[NUMINSTPATHS][BMAX_PATH];
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static int32_t success[NUMINSTPATHS] = { -1, -1 };
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int32_t siz = BMAX_PATH;
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if (success[insttype] == -1)
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{
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HKEY HKLM32;
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LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &HKLM32);
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// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
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if (keygood == ERROR_SUCCESS)
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{
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switch (insttype)
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{
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case INSTPATH_STEAM:
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success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz);
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break;
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case INSTPATH_GOG:
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success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", NULL, spath[insttype], (LPDWORD)&siz);
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break;
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}
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RegCloseKey(HKLM32);
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}
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}
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if (success[insttype] == ERROR_SUCCESS)
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return spath[insttype];
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return NULL;
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}
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#endif
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void G_AddSearchPaths(void)
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{
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
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addsearchpath("/usr/share/games/jfduke3d");
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addsearchpath("/usr/local/share/games/jfduke3d");
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addsearchpath("/usr/share/games/eduke32");
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addsearchpath("/usr/local/share/games/eduke32");
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#elif defined(__APPLE__)
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addsearchpath("/Library/Application Support/JFDuke3D");
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addsearchpath("/Library/Application Support/EDuke32");
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#elif defined (_WIN32)
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// detect Steam and GOG versions of Duke3D
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char buf[BMAX_PATH];
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const char* instpath;
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if ((instpath = G_GetInstallPath(INSTPATH_STEAM)))
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{
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Bsprintf(buf, "%s/gameroot", instpath);
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addsearchpath(buf);
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Bsprintf(buf, "%s/gameroot/addons", instpath);
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addsearchpath(buf);
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}
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if ((instpath = G_GetInstallPath(INSTPATH_GOG)))
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addsearchpath(instpath);
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#endif
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}
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void G_CleanupSearchPaths(void)
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{
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#ifdef _WIN32
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char buf[BMAX_PATH];
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const char* instpath;
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if ((instpath = G_GetInstallPath(INSTPATH_STEAM)))
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{
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Bsprintf(buf, "%s/gameroot", instpath);
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removesearchpath(buf);
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Bsprintf(buf, "%s/gameroot/addons", instpath);
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removesearchpath(buf);
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}
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if ((instpath = G_GetInstallPath(INSTPATH_GOG)))
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removesearchpath(instpath);
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#endif
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}
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//////////
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struct strllist *CommandPaths, *CommandGrps;
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char **g_scriptModules = NULL;
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int32_t g_scriptModulesNum = 0;
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char **g_defModules = NULL;
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int32_t g_defModulesNum = 0;
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#ifdef HAVE_CLIPSHAPE_FEATURE
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char **g_clipMapFiles = NULL;
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int32_t g_clipMapFilesNum = 0;
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#endif
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void G_AddGroup(const char *buffer)
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{
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char buf[BMAX_PATH];
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struct strllist *s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
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Bstrcpy(buf, buffer);
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if (Bstrchr(buf,'.') == 0)
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Bstrcat(buf,".grp");
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s->str = Bstrdup(buf);
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if (CommandGrps)
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{
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struct strllist *t;
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for (t = CommandGrps; t->next; t=t->next) ;
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t->next = s;
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return;
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}
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CommandGrps = s;
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}
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void G_AddPath(const char *buffer)
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{
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struct strllist *s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
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s->str = Bstrdup(buffer);
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if (CommandPaths)
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{
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struct strllist *t;
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for (t = CommandPaths; t->next; t=t->next) ;
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t->next = s;
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return;
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}
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CommandPaths = s;
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}
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void G_AddDef(const char *buffer)
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{
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clearDefNamePtr();
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g_defNamePtr = dup_filename(buffer);
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initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
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}
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void G_AddDefModule(const char *buffer)
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{
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g_defModules = (char **) Brealloc (g_defModules, (g_defModulesNum+1) * sizeof(char *));
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g_defModules[g_defModulesNum] = Bstrdup(buffer);
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++g_defModulesNum;
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}
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#ifdef HAVE_CLIPSHAPE_FEATURE
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void G_AddClipMap(const char *buffer)
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{
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g_clipMapFiles = (char **) Brealloc (g_clipMapFiles, (g_clipMapFilesNum+1) * sizeof(char *));
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g_clipMapFiles[g_clipMapFilesNum] = Bstrdup(buffer);
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++g_clipMapFilesNum;
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}
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#endif
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void G_AddCon(const char *buffer)
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{
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clearScriptNamePtr();
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g_scriptNamePtr = dup_filename(buffer);
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initprintf("Using CON file \"%s\".\n",g_scriptNamePtr);
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}
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void G_AddConModule(const char *buffer)
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{
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g_scriptModules = (char **) Brealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *));
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g_scriptModules[g_scriptModulesNum] = Bstrdup(buffer);
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++g_scriptModulesNum;
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}
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//////////
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int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
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{
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char *tok;
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int32_t i;
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if (!sf) return T_ERROR;
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tok = scriptfile_gettoken(sf);
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if (!tok) return T_EOF;
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for (i=ntokens-1; i>=0; i--)
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{
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if (!Bstrcasecmp(tok, tl[i].text))
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return tl[i].tokenid;
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}
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return T_ERROR;
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}
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//////////
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// returns: 1 if file could be opened, 0 else
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int32_t testkopen(const char *filename, char searchfirst)
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{
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int32_t fd = kopen4load(filename, searchfirst);
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if (fd >= 0)
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kclose(fd);
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return (fd >= 0);
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}
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// checks from path and in ZIPs, returns 1 if NOT found
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int32_t check_file_exist(const char *fn)
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{
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int32_t opsm = pathsearchmode;
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char *tfn;
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pathsearchmode = 1;
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if (findfrompath(fn,&tfn) < 0)
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{
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char buf[BMAX_PATH];
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Bstrcpy(buf,fn);
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kzfindfilestart(buf);
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if (!kzfindfile(buf))
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{
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initprintf("Error: file \"%s\" does not exist\n",fn);
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pathsearchmode = opsm;
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return 1;
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}
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}
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else Bfree(tfn);
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pathsearchmode = opsm;
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return 0;
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}
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//// FILE NAME / DIRECTORY LISTS ////
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void fnlist_clearnames(fnlist_t *fnl)
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{
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klistfree(fnl->finddirs);
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klistfree(fnl->findfiles);
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fnl->finddirs = fnl->findfiles = NULL;
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fnl->numfiles = fnl->numdirs = 0;
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}
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// dirflags, fileflags:
|
|
// -1 means "don't get dirs/files",
|
|
// otherwise ORed to flags for respective klistpath
|
|
int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
|
|
int32_t dirflags, int32_t fileflags)
|
|
{
|
|
CACHE1D_FIND_REC *r;
|
|
|
|
fnlist_clearnames(fnl);
|
|
|
|
if (dirflags != -1)
|
|
fnl->finddirs = klistpath(dirname, "*", CACHE1D_FIND_DIR|dirflags);
|
|
if (fileflags != -1)
|
|
fnl->findfiles = klistpath(dirname, pattern, CACHE1D_FIND_FILE|fileflags);
|
|
|
|
for (r=fnl->finddirs; r; r=r->next)
|
|
fnl->numdirs++;
|
|
for (r=fnl->findfiles; r; r=r->next)
|
|
fnl->numfiles++;
|
|
|
|
return(0);
|
|
}
|
|
|
|
|
|
// loads all group (grp, zip, pk3/4) files in the given directory
|
|
void G_LoadGroupsInDir(const char *dirname)
|
|
{
|
|
static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" };
|
|
|
|
char buf[BMAX_PATH];
|
|
int32_t i;
|
|
|
|
fnlist_t fnlist = FNLIST_INITIALIZER;
|
|
|
|
for (i=0; i<4; i++)
|
|
{
|
|
CACHE1D_FIND_REC *rec;
|
|
|
|
fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0);
|
|
|
|
for (rec=fnlist.findfiles; rec; rec=rec->next)
|
|
{
|
|
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
|
|
initprintf("Using group file \"%s\".\n", buf);
|
|
initgroupfile(buf);
|
|
}
|
|
|
|
fnlist_clearnames(&fnlist);
|
|
}
|
|
}
|
|
|
|
void G_DoAutoload(const char *dirname)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
|
|
G_LoadGroupsInDir(buf);
|
|
}
|
|
|
|
////
|
|
|
|
// returns a buffer of size BMAX_PATH
|
|
char *dup_filename(const char *fn)
|
|
{
|
|
char *buf = (char *)Bmalloc(BMAX_PATH);
|
|
|
|
return Bstrncpyz(buf, fn, BMAX_PATH);
|
|
}
|
|
|
|
|
|
// Copy FN to WBUF and append an extension if it's not there, which is checked
|
|
// case-insensitively.
|
|
// Returns: 1 if not all characters could be written to WBUF, 0 else.
|
|
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext)
|
|
{
|
|
const int32_t slen=Bstrlen(fn), extslen=Bstrlen(ext);
|
|
const int32_t haveext = (slen>=extslen && Bstrcasecmp(&fn[slen-extslen], ext)==0);
|
|
|
|
Bassert((intptr_t)wbuf != (intptr_t)fn); // no aliasing
|
|
|
|
// If 'fn' has no extension suffixed, append one.
|
|
return (Bsnprintf(wbuf, wbufsiz, "%s%s", fn, haveext ? "" : ext) >= wbufsiz);
|
|
}
|
|
|
|
|
|
// Approximations to 2D and 3D Euclidean distances. Initial EDuke32 SVN import says
|
|
// in jmact/mathutil.c: "Ken's reverse-engineering job".
|
|
// Note that jmact/mathutil.c contains practically the same code, but where the
|
|
// individual x/y(/z) distances are passed instead.
|
|
int32_t ldist(const spritetype *s1, const spritetype *s2)
|
|
{
|
|
int32_t x = klabs(s1->x-s2->x);
|
|
int32_t y = klabs(s1->y-s2->y);
|
|
|
|
if (x<y) swaplong(&x,&y);
|
|
|
|
{
|
|
int32_t t = y + (y>>1);
|
|
return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6));
|
|
}
|
|
}
|
|
|
|
int32_t dist(const spritetype *s1, const spritetype *s2)
|
|
{
|
|
int32_t x = klabs(s1->x-s2->x);
|
|
int32_t y = klabs(s1->y-s2->y);
|
|
int32_t z = klabs((s1->z-s2->z)>>4);
|
|
|
|
if (x<y) swaplong(&x,&y);
|
|
if (x<z) swaplong(&x,&z);
|
|
|
|
{
|
|
int32_t t = y + z;
|
|
return (x - (x>>4) + (t>>2) + (t>>3));
|
|
}
|
|
}
|
|
|
|
|
|
// Clear OSD background
|
|
void COMMON_clearbackground(int32_t numcols, int32_t numrows)
|
|
{
|
|
UNREFERENCED_PARAMETER(numcols);
|
|
|
|
# ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && qsetmode==200)
|
|
{
|
|
setpolymost2dview();
|
|
bglColor4f(0,0,0,0.67f);
|
|
bglEnable(GL_BLEND);
|
|
bglRectd(0,0, xdim,8*numrows+8);
|
|
bglColor4f(0,0,0,1);
|
|
bglRectd(0,8*numrows+4, xdim,8*numrows+8);
|
|
return;
|
|
}
|
|
# endif
|
|
|
|
CLEARLINES2D(0, min(ydim, numrows*8+8), editorcolors[16]);
|
|
}
|