raze-gles/source/thirdparty/src
Christoph Oelckers 1149b4f4aa - various fixes and improvements related to file location management:
* saving of demos and savegames no longer mindlessly writes to the mod directory. All such access is now being rerouted through the special paths interface so that the game data can reside in write protected locations.
* refactored all occurences of klistpath except fnlist_getnames.
* do not allow CON scripts to write to arbitrary files. This is a massive exploit and can be used to cause real damage if someone knows how to play this thing - it's far easier than people may think! It will now write any such data to a special section in the main config which is safe and cannot be manipulated to write to random locations on the hard drive.
2019-11-02 00:38:30 +01:00
..
base64.cpp - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
crc32.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
enet.cpp - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
fix16.cpp - moved fix16 to thirdparty as well and removed the now unused assembly files. 2019-09-20 22:21:31 +02:00
fix16_str.cpp - moved fix16 to thirdparty as well and removed the now unused assembly files. 2019-09-20 22:21:31 +02:00
lz4.c Update LZ4 to e8baeca51ef2003d6c9ec21c32f1563fef1065b9 2019-10-20 10:45:48 +02:00
md4.cpp - moved 4 more. 2019-09-20 23:12:07 +02:00
sjson.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
xxhash.c Update xxHash to 1ea98d6a38300f7224869de856a876a2050cdf78 2019-10-20 10:45:48 +02:00