raze-gles/polymer/eduke32/Makefile
2014-07-28 06:44:37 +00:00

634 lines
21 KiB
Makefile

#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
DUKE3D_SRC=source
DUKE3D_INC=$(DUKE3D_SRC)
DUKE3D_RSRC=rsrc
ENGINE_ROOT=build
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
o=o
asm=nasm
obj=obj
COMPILERFLAGS += -I$(ENGINE_INC) -I$(DUKE3D_SRC)/jmact -I$(AUDIOLIB_ROOT)/include -I$(ENET_ROOT)/include
# EBacktrace
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL)
# BUILD Engine
ENGINE_CFLAGS=-I$(ENGINE_SRC)
UTIL_LIBS= -lm # -lpthread
ENGINE_OBJ=$(ENGINE_ROOT)/$(obj)
ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash
ENGINE_EDITOR_OBJS=build config defs
ifeq (0,$(NOASM))
ENGINE_OBJS+= a
else
ENGINE_OBJS+= a-c
ifneq (0,$(USE_ASM64))
ENGINE_OBJS+= a64
endif
endif
ifeq (1,$(USE_OPENGL))
ENGINE_OBJS+= mdsprite glbuild
ifeq (1,$(POLYMER))
ENGINE_OBJS+= polymer
endif
endif
ifeq (1,$(LUNATIC))
ENGINE_OBJS+= lunatic
endif
ifeq ($(PLATFORM),DARWIN)
ENGINE_OBJS += osxbits
ifneq (0,$(OSX_STARTUPWINDOW))
ENGINE_EDITOR_OBJS += startosx.editor
endif
ifeq (1,$(SDL_FRAMEWORK))
ENGINE_OBJS+=SDLMain
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits
ENGINE_EDITOR_OBJS+= startwin.editor
endif
ifeq ($(RENDERTYPE),SDL)
ENGINE_OBJS+= sdlayer
ifeq (1,$(HAVE_GTK2))
ENGINE_OBJS+= gtkbits
ifeq ($(LINKED_GTK),0)
ENGINE_OBJS+= dynamicgtk
endif
ENGINE_EDITOR_OBJS+= startgtk.editor
endif
endif
ifeq ($(RENDERTYPE),WIN)
ENGINE_OBJS+= winlayer rawinput
endif
ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
# MACT
MACT_OBJ=file_lib control keyboard mouse joystick mathutil scriplib animlib
# AudioLib
AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)/$(obj)
AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include -DHAVE_VORBIS
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+= -DHAVE_FLAC
endif
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(MIXERTYPE),WIN)
AUDIOLIB_CFLAGS+= -DHAVE_DS
AUDIOLIB_OBJS+= driver_directsound
endif
endif
ifeq ($(MIXERTYPE),SDL)
AUDIOLIB_CFLAGS+= -DHAVE_SDL
ifneq ($(PLATFORM),DARWIN)
ifneq ($(PLATFORM),WINDOWS)
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis`
endif
endif
endif
AUDIOLIB_OBJS+= driver_sdl
endif
AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
# ENet
ENET_OBJS=callbacks host list packet peer protocol compress
ENET_ROOT=$(DUKE3D_SRC)/enet
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_OBJ=$(ENET_ROOT)/$(obj)
ENET_CFLAGS=
ifeq ($(PLATFORM),WINDOWS)
ENET_OBJS += win32
else
ENET_OBJS += unix
ENET_CFLAGS += -DHAS_SOCKLEN_T
endif
ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
ifeq ($(NETCODE),0)
ENET_TARGET=
else
ENET_TARGET=$(ENET_OBJS_EXP)
endif
# Tools
UTIL_OBJS=compat pragmas kplib cache1d compat_tools
UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite
GAMEUTILS=ivfrate
DXUTILS=enumdisplay getdxdidf
SDLUTILS=makesdlkeytrans
UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
# KenBuild (Test Game)
TESTGAME_ROOT=$(DUKE3D_SRC)/testgame
TESTGAME_SRC=$(TESTGAME_ROOT)/src
TESTGAME_RSRC=$(TESTGAME_ROOT)/rsrc
TESTGAME_OBJ=$(TESTGAME_ROOT)/$(obj)
TEST_CFLAGS=-I$(TESTGAME_SRC)
TESTGAME ?= testgame$(EXESUFFIX)
TESTEDITOR ?= testeditor$(EXESUFFIX)
TESTGAME_TARGET:=$(TESTGAME)
TESTEDITOR_TARGET:=$(TESTEDITOR)
TESTGAME_OBJS=game sound_stub common config
TESTEDITOR_OBJS=bstub common
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
TESTGAME_OBJS+= game_banner startgtk.game
TESTEDITOR_OBJS+= editor_banner
endif
TESTGAME_OBJS+= game_icon
TESTEDITOR_OBJS+= build_icon
endif
ifeq ($(PLATFORM),WINDOWS)
TESTGAME_OBJS+= gameres startwin.game
TESTEDITOR_OBJS+= buildres
endif
TESTGAME_OBJS_EXP:=$(addprefix $(TESTGAME_OBJ)/,$(addsuffix .$o,$(TESTGAME_OBJS)))
TESTEDITOR_OBJS_EXP:=$(addprefix $(TESTGAME_OBJ)/,$(addsuffix .$o,$(TESTEDITOR_OBJS)))
# Duke Nukem 3D
DUKE3D_CFLAGS=-I$(DUKE3D_INC)
DUKE3D_LINKERFLAGS=
DUKE3D_EDITOR_LINKERFLAGS=
DUKE3D_OBJ=$(DUKE3D_SRC)/$(obj)
EDUKE32 ?= eduke32$(EXESUFFIX)
MAPSTER32 ?= mapster32$(EXESUFFIX)
EDUKE32_TARGET:=$(EDUKE32)
MAPSTER32_TARGET:=$(MAPSTER32)
COMMON_OBJS=rev
COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars mathutil rev
DUKE3D_OBJS=game actors anim common config demo gamedef gameexec gamevars global input menus namesdyn net player premap savegame sector rts osdfuncs osdcmds grpscan sounds soundsdyn $(MACT_OBJ)
DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32
ifneq ($(USE_LIBVPX),0)
DUKE3D_OBJS+= animvpx
endif
ifneq (0,$(DISABLEINLINING))
DUKE3D_OBJS+= game_inline actors_inline sector_inline
endif
DUKE3D_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=
## Lunatic devel
ifneq (0,$(LUNATIC))
LUNATIC_COMMON_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
# TODO: remove debugging modules from release build
DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_COMMON_OBJS)
DUKE3D_OBJS+= lunatic_game $(LUNATIC_COMMON_OBJS)
DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
LIBDIRS+= -L$(DUKE3D_SRC)
ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
endif
endif
LIBS+= -llpeg
DUKE3D_OBJS+= luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
ifneq ($(STRIP),0)
STRIP+= -s $(DUKE3D_SRC)/lunatic/dynsymlist_osx
endif
DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/dynsymlist_osx
LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(DUKE3D_SRC)/lunatic/aliases_list #-exported_symbols_list $(DUKE3D_SRC)/lunatic/dynsymlist_osx
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/eduke32.def
DUKE3D_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/eduke32.def
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_SRC)/lunatic/mapster32.def
DUKE3D_EDITOR_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/mapster32.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
DUKE3D_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
DUKE3D_EDITOR_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
endif
endif
ifeq ($(SUBPLATFORM),LINUX)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),DARWIN)
LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
ifneq (00,$(DARWIN9)$(DARWIN10))
LIBS += -Wl,-framework,QuickTime -lm
endif
ifneq (0,$(OSX_STARTUPWINDOW))
DUKE3D_OBJS += GrpFile.game GameListSource.game startosx.game
endif
endif
ifeq ($(PLATFORM),WINDOWS)
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lcompat-from-mingw-w64
LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
DUKE3D_OBJS+= gameres winbits startwin.game
DUKE3D_EDITOR_OBJS+= buildres
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
DUKE3D_OBJS+= music midi mpu401
endif
endif
ifeq ($(PLATFORM),WII)
LIBS += -lvorbisidec
endif
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
DUKE3D_OBJS+= game_banner startgtk.game
DUKE3D_EDITOR_OBJS+= editor_banner
endif
DUKE3D_OBJS+= game_icon
DUKE3D_EDITOR_OBJS+= build_icon
endif
ifeq ($(MIXERTYPE),SDL)
DUKE3D_OBJS+= sdlmusic
endif
COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_OBJS)))
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS)))
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: veryclean clean all test cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev rev_clean
# TARGETS
all: start $(DO_REV) $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish
ifneq (,$(EDUKE32_TARGET))
@ls -l $(EDUKE32)
endif
ifneq (,$(MAPSTER32_TARGET))
@ls -l $(MAPSTER32)
endif
test: start $(TESTGAME_TARGET) $(TESTEDITOR_TARGET) finish
ifneq (,$(TESTGAME_TARGET))
@ls -l $(TESTGAME)
endif
ifneq (,$(TESTEDITOR_TARGET))
@ls -l $(TESTEDITOR)
endif
ebacktrace: start $(EBACKTRACEDLL_TARGET) finish
ifneq (,$(EBACKTRACEDLL_TARGET))
@ls -l $(EBACKTRACEDLL)
endif
start:
$(BUILD_STARTED)
finish:
$(BUILD_FINISHED)
utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
@ls -l $^
dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
@ls -l $^
sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
@ls -l $^
$(TESTGAME): $(TESTGAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifneq ($(STRIP),)
$(STRIP) $(TESTGAME)
endif
$(TESTEDITOR): $(TESTEDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifneq ($(STRIP),)
$(STRIP) $(TESTEDITOR)
endif
$(EDUKE32): $(DUKE3D_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifneq ($(STRIP),)
$(STRIP) $(EDUKE32)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/EDuke32.app" "./"
mkdir -p "EDuke32.app/Contents/MacOS"
cp -f "$(EDUKE32)" "EDuke32.app/Contents/MacOS/"
endif
$(MAPSTER32): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_EDITOR_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
ifneq ($(STRIP),)
$(STRIP) $(MAPSTER32)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/Mapster32.app" "./"
mkdir -p "Mapster32.app/Contents/MacOS"
cp -f "$(MAPSTER32)" "Mapster32.app/Contents/MacOS/"
endif
include Makefile.deps
include $(ENGINE_ROOT)/Makefile.deps
# RULES
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP)
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP)
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
$(ONESTEP_STATUS)
$(RECIPE_IF) $(L_CXX) $(CPPONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
#### Lunatic
# Create object files directly with luajit
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua
$(COMPILE_STATUS)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
# Same thing for defs*.ilua which I'm too reluctant to rename now:
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
# determination in Makefile.common, because it is embedded into the bytecode as
# debugging information.
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
# TODO: _m32
# List of exported symbols, OS X
$(DUKE3D_SRC)/lunatic/dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
#$(DUKE3D_SRC)/lunatic/aliases_list: $(DUKE3D_SRC)/lunatic/dynsymlist_osx
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
# List of exported symbols, Windows
$(DUKE3D_SRC)/lunatic/eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
$(DUKE3D_SRC)/lunatic/mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
####
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(TESTGAME_OBJ)/%.$o: $(TESTGAME_SRC)/%.c | $(TESTGAME_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(TESTGAME_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(TESTGAME_OBJ)/%.$o: $(TESTGAME_RSRC)/%.rc | $(TESTGAME_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(TESTGAME_SRC) --include-dir=$(TESTGAME_RSRC) $(RECIPE_RESULT_COMPILE)
$(TESTGAME_OBJ)/%.$o: $(TESTGAME_RSRC)/%.c | $(TESTGAME_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(TESTGAME_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/jmact/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_RSRC)/game_banner.c: $(DUKE3D_RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
echo "extern const GdkPixdata startbanner_pixdata;" >> $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(DUKE3D_RSRC)/editor_banner.c: $(DUKE3D_RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
echo "extern const GdkPixdata startbanner_pixdata;" >> $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(ENGINE_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(DUKE3D_OBJ) $(TESTGAME_OBJ):
mkdir $@
# PHONIES
clean: $(UNDO_REV)
-rm -f $(EDUKE32) $(MAPSTER32) $(COMMON_OBJS_EXP) $(DUKE3D_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(DUKE3D_EDITOR_OBJS_EXP) $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS) core*
ifeq ($(PLATFORM),DARWIN)
-rm -rf EDuke32.app Mapster32.app
endif
cleantest:
-rm -f $(TESTGAME) $(TESTEDITOR) $(TESTGAME_OBJS_EXP) $(TESTEDITOR_OBJS_EXP)
cleanutils:
-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTILS))) $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(GAMEUTILS))) $(addsuffix $(EXESUFFIX),$(DXUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(DXUTILS))) $(addsuffix $(EXESUFFIX),$(SDLUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(SDLUTILS))) $(UTIL_OBJS_EXP)
veryclean: clean cleanutils
-rm -f $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_OBJS_EXP) $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)
printutils:
echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
printdxutils:
echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"
printsdlutils:
echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"
rev:
@echo "s_buildRev = \"r$(VC_REV)$(VC_REV_CUSTOM)\";">source/rev.h
rev_clean:
@$(VC_CLEAN) source/rev.h