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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
561 lines
13 KiB
C++
561 lines
13 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Nsf_Emu.h"
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#include "blargg_endian.h"
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#include <string.h>
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#include <stdio.h>
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#if !NSF_EMU_APU_ONLY
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#include "Nes_Namco_Apu.h"
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#include "Nes_Vrc6_Apu.h"
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#include "Nes_Fme7_Apu.h"
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#endif
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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int const vrc6_flag = 0x01;
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int const namco_flag = 0x10;
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int const fme7_flag = 0x20;
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long const clock_divisor = 12;
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Nsf_Emu::equalizer_t const Nsf_Emu::nes_eq =
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Music_Emu::make_equalizer( -1.0, 80 );
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Nsf_Emu::equalizer_t const Nsf_Emu::famicom_eq =
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Music_Emu::make_equalizer( -15.0, 80 );
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int Nsf_Emu::pcm_read( void* emu, nes_addr_t addr )
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{
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return *((Nsf_Emu*) emu)->cpu::get_code( addr );
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}
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Nsf_Emu::Nsf_Emu()
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{
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vrc6 = 0;
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namco = 0;
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fme7 = 0;
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set_type( gme_nsf_type );
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set_silence_lookahead( 6 );
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apu.dmc_reader( pcm_read, this );
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Music_Emu::set_equalizer( nes_eq );
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set_gain( 1.4 );
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memset( unmapped_code, Nes_Cpu::bad_opcode, sizeof unmapped_code );
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}
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Nsf_Emu::~Nsf_Emu() { unload(); }
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void Nsf_Emu::unload()
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{
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#if !NSF_EMU_APU_ONLY
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{
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delete vrc6;
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vrc6 = 0;
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delete namco;
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namco = 0;
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delete fme7;
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fme7 = 0;
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}
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#endif
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rom.clear();
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Music_Emu::unload();
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}
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// Track info
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static void copy_nsf_fields( Nsf_Emu::header_t const& h, track_info_t* out )
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{
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GME_COPY_FIELD( h, out, game );
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GME_COPY_FIELD( h, out, author );
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GME_COPY_FIELD( h, out, copyright );
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if ( h.chip_flags )
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Gme_File::copy_field_( out->system, "Famicom" );
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}
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blargg_err_t Nsf_Emu::track_info_( track_info_t* out, int ) const
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{
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copy_nsf_fields( header_, out );
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return 0;
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}
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static blargg_err_t check_nsf_header( void const* header )
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{
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if ( memcmp( header, "NESM\x1A", 5 ) )
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return gme_wrong_file_type;
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return 0;
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}
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struct Nsf_File : Gme_Info_
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{
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Nsf_Emu::header_t h;
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Nsf_File() { set_type( gme_nsf_type ); }
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blargg_err_t load_( Data_Reader& in )
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{
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blargg_err_t err = in.read( &h, Nsf_Emu::header_size );
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if ( err )
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return (err == in.eof_error ? gme_wrong_file_type : err);
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if ( h.chip_flags & ~(namco_flag | vrc6_flag | fme7_flag) )
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set_warning( "Uses unsupported audio expansion hardware" );
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set_track_count( h.track_count );
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return check_nsf_header( &h );
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}
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blargg_err_t track_info_( track_info_t* out, int ) const
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{
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copy_nsf_fields( h, out );
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return 0;
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}
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};
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static Music_Emu* new_nsf_emu () { return BLARGG_NEW Nsf_Emu ; }
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static Music_Emu* new_nsf_file() { return BLARGG_NEW Nsf_File; }
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static gme_type_t_ const gme_nsf_type_ = { "Nintendo NES", 0, &new_nsf_emu, &new_nsf_file, "NSF", 1 };
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BLARGG_EXPORT extern gme_type_t const gme_nsf_type = &gme_nsf_type_;
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// Setup
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void Nsf_Emu::set_tempo_( double t )
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{
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unsigned playback_rate = get_le16( header_.ntsc_speed );
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unsigned standard_rate = 0x411A;
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clock_rate_ = 1789772.72727;
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play_period = 262 * 341L * 4 - 2; // two fewer PPU clocks every four frames
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if ( pal_only )
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{
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play_period = 33247 * clock_divisor;
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clock_rate_ = 1662607.125;
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standard_rate = 0x4E20;
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playback_rate = get_le16( header_.pal_speed );
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}
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if ( !playback_rate )
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playback_rate = standard_rate;
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if ( playback_rate != standard_rate || t != 1.0 )
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play_period = long (playback_rate * clock_rate_ / (1000000.0 / clock_divisor * t));
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apu.set_tempo( t );
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}
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blargg_err_t Nsf_Emu::init_sound()
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{
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if ( header_.chip_flags & ~(namco_flag | vrc6_flag | fme7_flag) )
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set_warning( "Uses unsupported audio expansion hardware" );
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{
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#define APU_NAMES "Square 1", "Square 2", "Triangle", "Noise", "DMC"
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int const count = Nes_Apu::osc_count;
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static const char* const apu_names [count] = { APU_NAMES };
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set_voice_count( count );
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set_voice_names( apu_names );
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}
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static int const types [] = {
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wave_type | 1, wave_type | 2, wave_type | 0,
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noise_type | 0, mixed_type | 1,
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wave_type | 3, wave_type | 4, wave_type | 5,
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wave_type | 6, wave_type | 7, wave_type | 8, wave_type | 9,
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wave_type |10, wave_type |11, wave_type |12, wave_type |13
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};
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set_voice_types( types ); // common to all sound chip configurations
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double adjusted_gain = gain();
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#if NSF_EMU_APU_ONLY
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{
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if ( header_.chip_flags )
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set_warning( "Uses unsupported audio expansion hardware" );
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}
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#else
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{
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if ( header_.chip_flags & (namco_flag | vrc6_flag | fme7_flag) )
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set_voice_count( Nes_Apu::osc_count + 3 );
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if ( header_.chip_flags & namco_flag )
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{
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namco = BLARGG_NEW Nes_Namco_Apu;
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CHECK_ALLOC( namco );
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adjusted_gain *= 0.75;
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int const count = Nes_Apu::osc_count + Nes_Namco_Apu::osc_count;
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static const char* const names [count] = {
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APU_NAMES,
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"Wave 1", "Wave 2", "Wave 3", "Wave 4",
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"Wave 5", "Wave 6", "Wave 7", "Wave 8"
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};
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set_voice_count( count );
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set_voice_names( names );
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}
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if ( header_.chip_flags & vrc6_flag )
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{
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vrc6 = BLARGG_NEW Nes_Vrc6_Apu;
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CHECK_ALLOC( vrc6 );
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adjusted_gain *= 0.75;
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{
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int const count = Nes_Apu::osc_count + Nes_Vrc6_Apu::osc_count;
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static const char* const names [count] = {
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APU_NAMES,
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"Saw Wave", "Square 3", "Square 4"
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};
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set_voice_count( count );
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set_voice_names( names );
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}
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if ( header_.chip_flags & namco_flag )
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{
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int const count = Nes_Apu::osc_count + Nes_Vrc6_Apu::osc_count +
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Nes_Namco_Apu::osc_count;
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static const char* const names [count] = {
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APU_NAMES,
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"Saw Wave", "Square 3", "Square 4",
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"Wave 1", "Wave 2", "Wave 3", "Wave 4",
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"Wave 5", "Wave 6", "Wave 7", "Wave 8"
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};
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set_voice_count( count );
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set_voice_names( names );
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}
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}
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if ( header_.chip_flags & fme7_flag )
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{
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fme7 = BLARGG_NEW Nes_Fme7_Apu;
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CHECK_ALLOC( fme7 );
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adjusted_gain *= 0.75;
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int const count = Nes_Apu::osc_count + Nes_Fme7_Apu::osc_count;
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static const char* const names [count] = {
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APU_NAMES,
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"Square 3", "Square 4", "Square 5"
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};
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set_voice_count( count );
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set_voice_names( names );
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}
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if ( namco ) namco->volume( adjusted_gain );
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if ( vrc6 ) vrc6 ->volume( adjusted_gain );
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if ( fme7 ) fme7 ->volume( adjusted_gain );
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}
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#endif
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apu.volume( adjusted_gain );
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return 0;
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}
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blargg_err_t Nsf_Emu::load_( Data_Reader& in )
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{
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assert( offsetof (header_t,unused [4]) == header_size );
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RETURN_ERR( rom.load( in, header_size, &header_, 0 ) );
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set_track_count( header_.track_count );
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RETURN_ERR( check_nsf_header( &header_ ) );
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if ( header_.vers != 1 )
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set_warning( "Unknown file version" );
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// sound and memory
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blargg_err_t err = init_sound();
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if ( err )
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return err;
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// set up data
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nes_addr_t load_addr = get_le16( header_.load_addr );
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init_addr = get_le16( header_.init_addr );
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play_addr = get_le16( header_.play_addr );
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if ( !load_addr ) load_addr = rom_begin;
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if ( !init_addr ) init_addr = rom_begin;
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if ( !play_addr ) play_addr = rom_begin;
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if ( load_addr < rom_begin || init_addr < rom_begin )
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{
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const char* w = warning();
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if ( !w )
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w = "Corrupt file (invalid load/init/play address)";
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return w;
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}
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rom.set_addr( load_addr % bank_size );
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int total_banks = rom.size() / bank_size;
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// bank switching
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int first_bank = (load_addr - rom_begin) / bank_size;
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for ( int i = 0; i < bank_count; i++ )
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{
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unsigned bank = i - first_bank;
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if ( bank >= (unsigned) total_banks )
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bank = 0;
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initial_banks [i] = bank;
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if ( header_.banks [i] )
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{
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// bank-switched
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memcpy( initial_banks, header_.banks, sizeof initial_banks );
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break;
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}
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}
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pal_only = (header_.speed_flags & 3) == 1;
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#if !NSF_EMU_EXTRA_FLAGS
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header_.speed_flags = 0;
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#endif
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set_tempo( tempo() );
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return setup_buffer( (long) (clock_rate_ + 0.5) );
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}
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void Nsf_Emu::update_eq( blip_eq_t const& eq )
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{
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apu.treble_eq( eq );
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#if !NSF_EMU_APU_ONLY
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{
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if ( namco ) namco->treble_eq( eq );
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if ( vrc6 ) vrc6 ->treble_eq( eq );
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if ( fme7 ) fme7 ->treble_eq( eq );
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}
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#endif
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}
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void Nsf_Emu::set_voice( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* )
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{
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if ( i < Nes_Apu::osc_count )
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{
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apu.osc_output( i, buf );
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return;
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}
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i -= Nes_Apu::osc_count;
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#if !NSF_EMU_APU_ONLY
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{
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if ( fme7 && i < Nes_Fme7_Apu::osc_count )
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{
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fme7->osc_output( i, buf );
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return;
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}
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if ( vrc6 )
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{
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if ( i < Nes_Vrc6_Apu::osc_count )
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{
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// put saw first
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if ( --i < 0 )
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i = 2;
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vrc6->osc_output( i, buf );
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return;
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}
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i -= Nes_Vrc6_Apu::osc_count;
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}
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if ( namco && i < Nes_Namco_Apu::osc_count )
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{
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namco->osc_output( i, buf );
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return;
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}
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}
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#endif
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}
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// Emulation
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// see nes_cpu_io.h for read/write functions
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void Nsf_Emu::cpu_write_misc( nes_addr_t addr, int data )
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{
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#if !NSF_EMU_APU_ONLY
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{
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if ( namco )
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{
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switch ( addr )
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{
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case Nes_Namco_Apu::data_reg_addr:
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namco->write_data( time(), data );
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return;
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case Nes_Namco_Apu::addr_reg_addr:
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namco->write_addr( data );
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return;
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}
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}
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if ( addr >= Nes_Fme7_Apu::latch_addr && fme7 )
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{
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switch ( addr & Nes_Fme7_Apu::addr_mask )
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{
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case Nes_Fme7_Apu::latch_addr:
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fme7->write_latch( data );
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return;
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case Nes_Fme7_Apu::data_addr:
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fme7->write_data( time(), data );
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return;
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}
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}
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if ( vrc6 )
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{
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unsigned reg = addr & (Nes_Vrc6_Apu::addr_step - 1);
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unsigned osc = unsigned (addr - Nes_Vrc6_Apu::base_addr) / Nes_Vrc6_Apu::addr_step;
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if ( osc < Nes_Vrc6_Apu::osc_count && reg < Nes_Vrc6_Apu::reg_count )
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{
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vrc6->write_osc( time(), osc, reg, data );
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return;
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}
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}
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}
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#endif
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// unmapped write
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#ifndef NDEBUG
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{
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// some games write to $8000 and $8001 repeatedly
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if ( addr == 0x8000 || addr == 0x8001 ) return;
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// probably namco sound mistakenly turned on in mck
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if ( addr == 0x4800 || addr == 0xF800 ) return;
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// memory mapper?
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if ( addr == 0xFFF8 ) return;
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debug_printf( "write_unmapped( 0x%04X, 0x%02X )\n", (unsigned) addr, (unsigned) data );
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}
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#endif
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}
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blargg_err_t Nsf_Emu::start_track_( int track )
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{
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RETURN_ERR( Classic_Emu::start_track_( track ) );
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memset( low_mem, 0, sizeof low_mem );
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memset( sram, 0, sizeof sram );
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cpu::reset( unmapped_code ); // also maps low_mem
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cpu::map_code( sram_addr, sizeof sram, sram );
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for ( int i = 0; i < bank_count; ++i )
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cpu_write( bank_select_addr + i, initial_banks [i] );
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apu.reset( pal_only, (header_.speed_flags & 0x20) ? 0x3F : 0 );
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apu.write_register( 0, 0x4015, 0x0F );
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apu.write_register( 0, 0x4017, (header_.speed_flags & 0x10) ? 0x80 : 0 );
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#if !NSF_EMU_APU_ONLY
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{
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if ( namco ) namco->reset();
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if ( vrc6 ) vrc6 ->reset();
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if ( fme7 ) fme7 ->reset();
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}
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#endif
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play_ready = 4;
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play_extra = 0;
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next_play = play_period / clock_divisor;
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saved_state.pc = badop_addr;
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low_mem [0x1FF] = (badop_addr - 1) >> 8;
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low_mem [0x1FE] = (badop_addr - 1) & 0xFF;
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r.sp = 0xFD;
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r.pc = init_addr;
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r.a = track;
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r.x = pal_only;
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return 0;
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}
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blargg_err_t Nsf_Emu::run_clocks( blip_time_t& duration, int )
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{
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set_time( 0 );
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while ( time() < duration )
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{
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nes_time_t end = min( (blip_time_t) next_play, duration );
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end = min( end, time() + 32767 ); // allows CPU to use 16-bit time delta
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if ( cpu::run( end ) )
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{
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if ( r.pc != badop_addr )
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{
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set_warning( "Emulation error (illegal instruction)" );
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r.pc++;
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}
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else
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{
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play_ready = 1;
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if ( saved_state.pc != badop_addr )
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{
|
|
cpu::r = saved_state;
|
|
saved_state.pc = badop_addr;
|
|
}
|
|
else
|
|
{
|
|
set_time( end );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( time() >= next_play )
|
|
{
|
|
nes_time_t period = (play_period + play_extra) / clock_divisor;
|
|
play_extra = play_period - period * clock_divisor;
|
|
next_play += period;
|
|
if ( play_ready && !--play_ready )
|
|
{
|
|
check( saved_state.pc == badop_addr );
|
|
if ( r.pc != badop_addr )
|
|
saved_state = cpu::r;
|
|
|
|
r.pc = play_addr;
|
|
low_mem [0x100 + r.sp--] = (badop_addr - 1) >> 8;
|
|
low_mem [0x100 + r.sp--] = (badop_addr - 1) & 0xFF;
|
|
GME_FRAME_HOOK( this );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( cpu::error_count() )
|
|
{
|
|
cpu::clear_error_count();
|
|
set_warning( "Emulation error (illegal instruction)" );
|
|
}
|
|
|
|
duration = time();
|
|
next_play -= duration;
|
|
check( next_play >= 0 );
|
|
if ( next_play < 0 )
|
|
next_play = 0;
|
|
|
|
apu.end_frame( duration );
|
|
|
|
#if !NSF_EMU_APU_ONLY
|
|
{
|
|
if ( namco ) namco->end_frame( duration );
|
|
if ( vrc6 ) vrc6 ->end_frame( duration );
|
|
if ( fme7 ) fme7 ->end_frame( duration );
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|