raze-gles/polymer/eduke32/source/jaudiolib/sdlmusic.c

626 lines
15 KiB
C
Executable file

/*
Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
*/
/*
* A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2.
* Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for
* short. How strangely appropriate that seems.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include <dirent.h>
#include <errno.h>
#include "duke3d.h"
#include "cache1d.h"
#ifndef MAX_PATH
#define MAX_PATH 256
#endif
#if (defined __WATCOMC__)
// This is probably out of date. --ryan.
#include "dukesnd_watcom.h"
#endif
#if (!defined __WATCOMC__)
#define cdecl
#endif
#include <SDL.h>
#include <SDL_mixer.h>
#include "music.h"
#define __FX_TRUE (1 == 1)
#define __FX_FALSE (!__FX_TRUE)
#define DUKESND_DEBUG "DUKESND_DEBUG"
#ifndef min
#define min(a, b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
#endif
int MUSIC_ErrorCode = MUSIC_Ok;
static char warningMessage[80];
static char errorMessage[80];
static FILE *debug_file = NULL;
static int initialized_debugging = 0;
static int external_midi = 0;
static char *midifn = NULL;
static char ApogeePath[256] = "/tmp/";
#define PATH_SEP_CHAR '/'
#define PATH_SEP_STR "/"
#define ROOTDIR "/"
#define CURDIR "./"
#ifndef MAX_PATH
#define MAX_PATH 256
#endif
void FixFilePath(char *filename)
{
char *ptr;
char *lastsep = filename;
if ((!filename) || (*filename == '\0'))
return;
if (access(filename, F_OK) == 0) /* File exists; we're good to go. */
return;
for (ptr = filename; 1; ptr++)
{
if (*ptr == '\\')
*ptr = PATH_SEP_CHAR;
if ((*ptr == PATH_SEP_CHAR) || (*ptr == '\0'))
{
char pch = *ptr;
struct dirent *dent = NULL;
DIR *dir;
if ((pch == PATH_SEP_CHAR) && (*(ptr + 1) == '\0'))
return; /* eos is pathsep; we're done. */
if (lastsep == ptr)
continue; /* absolute path; skip to next one. */
*ptr = '\0';
if (lastsep == filename)
{
dir = opendir((*lastsep == PATH_SEP_CHAR) ? ROOTDIR : CURDIR);
if (*lastsep == PATH_SEP_CHAR)
{
lastsep++;
}
}
else
{
*lastsep = '\0';
dir = opendir(filename);
*lastsep = PATH_SEP_CHAR;
lastsep++;
}
if (dir == NULL)
{
*ptr = PATH_SEP_CHAR;
return; /* maybe dir doesn't exist? give up. */
}
while ((dent = readdir(dir)) != NULL)
{
if (strcasecmp(dent->d_name, lastsep) == 0)
{
/* found match; replace it. */
strcpy(lastsep, dent->d_name);
break;
}
}
closedir(dir);
*ptr = pch;
lastsep = ptr;
if (dent == NULL)
return; /* no match. oh well. */
if (pch == '\0') /* eos? */
return;
}
}
}
int32 SafeOpenWrite(const char *_filename, int32 filetype)
{
int handle;
char filename[MAX_PATH];
strncpy(filename, _filename, sizeof(filename));
filename[sizeof(filename) - 1] = '\0';
FixFilePath(filename);
handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_TRUNC
, S_IREAD | S_IWRITE);
if (handle == -1)
Error("Error opening %s: %s",filename,strerror(errno));
return handle;
}
void SafeWrite(int32 handle, void *buffer, int32 count)
{
unsigned iocount;
while (count)
{
iocount = count > 0x8000 ? 0x8000 : count;
if (write(handle,buffer,iocount) != (int)iocount)
Error("File write failure writing %d bytes",count);
buffer = (void *)((byte *)buffer + iocount);
count -= iocount;
}
}
void GetUnixPathFromEnvironment(char *fullname, int32 length, const char *filename)
{
snprintf(fullname, length-1, "%s%s", ApogeePath, filename);
}
// This gets called all over the place for information and debugging messages.
// If the user set the DUKESND_DEBUG environment variable, the messages
// go to the file that is specified in that variable. Otherwise, they
// are ignored for the expense of the function call. If DUKESND_DEBUG is
// set to "-" (without the quotes), then the output goes to stdout.
static void musdebug(const char *fmt, ...)
{
va_list ap;
if (debug_file)
{
fprintf(debug_file, "DUKEMUS: ");
va_start(ap, fmt);
vfprintf(debug_file, fmt, ap);
va_end(ap);
fprintf(debug_file, "\n");
fflush(debug_file);
} // if
} // musdebug
static void init_debugging(void)
{
const char *envr;
if (initialized_debugging)
return;
envr = getenv(DUKESND_DEBUG);
if (envr != NULL)
{
if (Bstrcmp(envr, "-") == 0)
debug_file = stdout;
else
debug_file = fopen(envr, "w");
if (debug_file == NULL)
fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n");
else
setbuf(debug_file, NULL);
} // if
initialized_debugging = 1;
} // init_debugging
#if 0
static void setWarningMessage(const char *msg)
{
strncpy(warningMessage, msg, sizeof(warningMessage));
// strncpy() doesn't add the null char if there isn't room...
warningMessage[sizeof(warningMessage) - 1] = '\0';
musdebug("Warning message set to [%s].", warningMessage);
} // setErrorMessage
#endif
static void setErrorMessage(const char *msg)
{
Bstrncpy(errorMessage, msg, sizeof(errorMessage));
// strncpy() doesn't add the null char if there isn't room...
errorMessage[sizeof(errorMessage) - 1] = '\0';
musdebug("Error message set to [%s].", errorMessage);
} // setErrorMessage
// The music functions...
char *MUSIC_ErrorString(int ErrorNumber)
{
switch (ErrorNumber)
{
case MUSIC_Warning:
return(warningMessage);
case MUSIC_Error:
return(errorMessage);
case MUSIC_Ok:
return("OK; no error.");
case MUSIC_ASSVersion:
return("Incorrect sound library version.");
case MUSIC_SoundCardError:
return("General sound card error.");
case MUSIC_InvalidCard:
return("Invalid sound card.");
case MUSIC_MidiError:
return("MIDI error.");
case MUSIC_MPU401Error:
return("MPU401 error.");
case MUSIC_TaskManError:
return("Task Manager error.");
//case MUSIC_FMNotDetected:
// return("FM not detected error.");
case MUSIC_DPMI_Error:
return("DPMI error.");
default:
return("Unknown error.");
} // switch
assert(0); // shouldn't hit this point.
return(NULL);
} // MUSIC_ErrorString
static int music_initialized = 0;
static int music_context = 0;
static int music_loopflag = MUSIC_PlayOnce;
static char *music_songdata = NULL;
static Mix_Music *music_musicchunk = NULL;
int MUSIC_Init(int SoundCard, int Address)
{
// Use an external MIDI player if the user has specified to do so
char *command = getenv("EDUKE32_MIDI_CMD");
external_midi = (command != NULL && command[0] != 0);
if(external_midi)
Mix_SetMusicCMD(command);
init_debugging();
musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address);
if (music_initialized)
{
setErrorMessage("Music system is already initialized.");
return(MUSIC_Error);
} // if
SoundCard = 1;
music_initialized = 1;
return(MUSIC_Ok);
} // MUSIC_Init
int MUSIC_Shutdown(void)
{
musdebug("shutting down sound subsystem.");
// TODO - make sure this is being called from the menu -- SA
if(external_midi)
Mix_SetMusicCMD(NULL);
MUSIC_StopSong();
music_context = 0;
music_initialized = 0;
music_loopflag = MUSIC_PlayOnce;
if (midifn != NULL)
{
initprintf("Removing temporary file '%s'\n",midifn);
unlink(midifn);
Bfree(midifn);
midifn = NULL;
}
return(MUSIC_Ok);
} // MUSIC_Shutdown
void MUSIC_SetMaxFMMidiChannel(int channel)
{
musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel);
} // MUSIC_SetMaxFMMidiChannel
void MUSIC_SetVolume(int volume)
{
volume = max(0, volume);
volume = min(volume, 255);
Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128.
} // MUSIC_SetVolume
void MUSIC_SetMidiChannelVolume(int channel, int volume)
{
musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume);
} // MUSIC_SetMidiChannelVolume
void MUSIC_ResetMidiChannelVolumes(void)
{
musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n");
} // MUSIC_ResetMidiChannelVolumes
int MUSIC_GetVolume(void)
{
return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255.
} // MUSIC_GetVolume
void MUSIC_SetLoopFlag(int loopflag)
{
music_loopflag = loopflag;
} // MUSIC_SetLoopFlag
int MUSIC_SongPlaying(void)
{
return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE);
} // MUSIC_SongPlaying
void MUSIC_Continue(void)
{
if (Mix_PausedMusic())
Mix_ResumeMusic();
else if (music_songdata)
MUSIC_PlaySong((unsigned char *)music_songdata, MUSIC_PlayOnce);
} // MUSIC_Continue
void MUSIC_Pause(void)
{
Mix_PauseMusic();
} // MUSIC_Pause
int MUSIC_StopSong(void)
{
//if (!fx_initialized)
if (!Mix_QuerySpec(NULL, NULL, NULL))
{
setErrorMessage("Need FX system initialized, too. Sorry.");
return(MUSIC_Error);
} // if
if ((Mix_PlayingMusic()) || (Mix_PausedMusic()))
Mix_HaltMusic();
if (music_musicchunk)
Mix_FreeMusic(music_musicchunk);
music_songdata = NULL;
music_musicchunk = NULL;
return(MUSIC_Ok);
} // MUSIC_StopSong
int MUSIC_PlaySong(unsigned char *song, int loopflag)
{
//SDL_RWops *rw;
MUSIC_StopSong();
music_songdata = (char *)song;
// !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which
// !!! FIXME: is an i/o abstraction. Since we already have the MIDI data
// !!! FIXME: in memory, we fake it with a memory-based RWops. None of
// !!! FIXME: this is a problem, except the RWops wants to know how big
// !!! FIXME: its memory block is (so it can do things like seek on an
// !!! FIXME: offset from the end of the block), and since we don't have
// !!! FIXME: this information, we have to give it SOMETHING.
/* !!! ARGH! There's no LoadMUS_RW ?!
rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes.
music_musicchunk = Mix_LoadMUS_RW(rw);
Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1);
*/
return(MUSIC_Ok);
} // MUSIC_PlaySong
// Duke3D-specific. --ryan.
void PlayMusic(char *_filename)
{
//char filename[MAX_PATH];
//strcpy(filename, _filename);
//FixFilePath(filename);
char filename[BMAX_PATH];
int handle;
int size;
void *song;
int rc;
MUSIC_StopSong();
// Read from a groupfile, write it to disk so SDL_mixer can read it.
// Lame. --ryan.
handle = kopen4load(_filename, 0);
if (handle == -1)
return;
size = kfilelength(handle);
if (size == -1)
{
kclose(handle);
return;
} // if
song = malloc(size);
if (song == NULL)
{
kclose(handle);
return;
} // if
rc = kread(handle, song, size);
kclose(handle);
if (rc != size)
{
Bfree(song);
return;
} // if
// save the file somewhere, so SDL_mixer can load it
{
char *user = getenv("USERNAME");
if (user) Bsprintf(tempbuf,"duke3d_%s.%d",user,getpid());
else Bsprintf(tempbuf,"duke3d.%d",getpid());
GetUnixPathFromEnvironment(filename, BMAX_PATH, tempbuf);
handle = SafeOpenWrite(filename, filetype_binary);
if (handle == -1)
return;
midifn = Bstrdup(filename);
SafeWrite(handle, song, size);
close(handle);
Bfree(song);
//music_songdata = song;
music_musicchunk = Mix_LoadMUS(filename);
if (music_musicchunk != NULL)
{
// !!! FIXME: I set the music to loop. Hope that's okay. --ryan.
Musicsize = size;
Mix_PlayMusic(music_musicchunk, -1);
} // if
}
}
void MUSIC_SetContext(int context)
{
musdebug("STUB ... MUSIC_SetContext().\n");
music_context = context;
} // MUSIC_SetContext
int MUSIC_GetContext(void)
{
return(music_context);
} // MUSIC_GetContext
void MUSIC_SetSongTick(unsigned int PositionInTicks)
{
musdebug("STUB ... MUSIC_SetSongTick().\n");
} // MUSIC_SetSongTick
void MUSIC_SetSongTime(unsigned int milliseconds)
{
musdebug("STUB ... MUSIC_SetSongTime().\n");
}// MUSIC_SetSongTime
void MUSIC_SetSongPosition(int measure, int beat, int tick)
{
musdebug("STUB ... MUSIC_SetSongPosition().\n");
} // MUSIC_SetSongPosition
void MUSIC_GetSongPosition(songposition *pos)
{
musdebug("STUB ... MUSIC_GetSongPosition().\n");
} // MUSIC_GetSongPosition
void MUSIC_GetSongLength(songposition *pos)
{
musdebug("STUB ... MUSIC_GetSongLength().\n");
} // MUSIC_GetSongLength
int MUSIC_FadeVolume(int tovolume, int milliseconds)
{
Mix_FadeOutMusic(milliseconds);
return(MUSIC_Ok);
} // MUSIC_FadeVolume
int MUSIC_FadeActive(void)
{
return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE);
} // MUSIC_FadeActive
void MUSIC_StopFade(void)
{
musdebug("STUB ... MUSIC_StopFade().\n");
} // MUSIC_StopFade
void MUSIC_RerouteMidiChannel(int channel, int cdecl(*function)(int event, int c1, int c2))
{
musdebug("STUB ... MUSIC_RerouteMidiChannel().\n");
} // MUSIC_RerouteMidiChannel
void MUSIC_RegisterTimbreBank(unsigned char *timbres)
{
musdebug("STUB ... MUSIC_RegisterTimbreBank().\n");
} // MUSIC_RegisterTimbreBank
void MUSIC_Update(void)
{}