mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
5fc81d1bd4
The logic is not yet optimal but at least it works.
631 lines
16 KiB
C++
631 lines
16 KiB
C++
/*
|
|
** textures.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005-2016 Randy Heit
|
|
** Copyright 2005-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __TEXTURES_H
|
|
#define __TEXTURES_H
|
|
|
|
#include "compat.h"
|
|
#include "textureid.h"
|
|
#include "zstring.h"
|
|
#include "tarray.h"
|
|
#include "palentry.h"
|
|
|
|
class FImageSource;
|
|
class FTexture;
|
|
class FHardwareTexture;
|
|
|
|
// picanm[].sf:
|
|
// |bit(1<<7)
|
|
// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
|
|
enum AnimFlags
|
|
{
|
|
PICANM_ANIMTYPE_NONE = 0,
|
|
PICANM_ANIMTYPE_OSC = (1 << 6),
|
|
PICANM_ANIMTYPE_FWD = (2 << 6),
|
|
PICANM_ANIMTYPE_BACK = (3 << 6),
|
|
|
|
PICANM_ANIMTYPE_SHIFT = 6,
|
|
PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192
|
|
PICANM_MISC_MASK = (3 << 4),
|
|
PICANM_TEXHITSCAN_BIT = (2 << 4),
|
|
PICANM_NOFULLBRIGHT_BIT = (1 << 4),
|
|
PICANM_ANIMSPEED_MASK = 15, // must be 15
|
|
};
|
|
|
|
|
|
enum ECreateTexBufferFlags
|
|
{
|
|
CTF_CheckHires = 1, // use external hires replacement if found
|
|
CTF_Expand = 2, // create buffer with a one-pixel wide border
|
|
CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
|
|
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
|
|
};
|
|
|
|
enum
|
|
{
|
|
MAXTILES = 30720,
|
|
MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
|
|
|
|
};
|
|
|
|
// NOTE: If the layout of this struct is changed, loadpics() must be modified
|
|
// accordingly.
|
|
struct picanm_t
|
|
{
|
|
uint8_t num; // animate number
|
|
int8_t xofs, yofs;
|
|
uint8_t sf; // anim. speed and flags
|
|
uint8_t extra;
|
|
|
|
void Clear()
|
|
{
|
|
extra = sf = yofs = xofs = num = 0;
|
|
}
|
|
};
|
|
|
|
struct rottile_t
|
|
{
|
|
int16_t newtile;
|
|
int16_t owner;
|
|
};
|
|
|
|
struct HightileReplacement
|
|
{
|
|
FTexture *faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
|
|
vec2f_t scale;
|
|
float alphacut, specpower, specfactor;
|
|
uint16_t palnum, flags;
|
|
};
|
|
|
|
class FBitmap;
|
|
struct FRemapTable;
|
|
struct FCopyInfo;
|
|
class FScanner;
|
|
|
|
// Texture IDs
|
|
class FTextureManager;
|
|
class FTerrainTypeArray;
|
|
class IHardwareTexture;
|
|
class FMaterial;
|
|
class FMultipatchTextureBuilder;
|
|
|
|
extern int r_spriteadjustSW, r_spriteadjustHW;
|
|
|
|
picanm_t tileConvertAnimFormat(int32_t const picanmdisk);
|
|
|
|
|
|
class FNullTextureID : public FTextureID
|
|
{
|
|
public:
|
|
FNullTextureID() : FTextureID(0) {}
|
|
};
|
|
|
|
|
|
|
|
class FGLRenderState;
|
|
|
|
class FSerializer;
|
|
namespace OpenGLRenderer
|
|
{
|
|
class FGLRenderState;
|
|
class FHardwareTexture;
|
|
}
|
|
|
|
union FContentIdBuilder
|
|
{
|
|
uint64_t id;
|
|
struct
|
|
{
|
|
unsigned imageID : 24;
|
|
unsigned translation : 16;
|
|
unsigned expand : 1;
|
|
unsigned scaler : 4;
|
|
unsigned scalefactor : 4;
|
|
};
|
|
};
|
|
|
|
struct FTextureBuffer
|
|
{
|
|
uint8_t *mBuffer = nullptr;
|
|
int mWidth = 0;
|
|
int mHeight = 0;
|
|
|
|
FTextureBuffer() = default;
|
|
|
|
~FTextureBuffer()
|
|
{
|
|
if (mBuffer) delete[] mBuffer;
|
|
}
|
|
|
|
FTextureBuffer(const FTextureBuffer &other) = delete;
|
|
FTextureBuffer(FTextureBuffer &&other)
|
|
{
|
|
mBuffer = other.mBuffer;
|
|
mWidth = other.mWidth;
|
|
mHeight = other.mHeight;
|
|
other.mBuffer = nullptr;
|
|
}
|
|
|
|
FTextureBuffer& operator=(FTextureBuffer &&other)
|
|
{
|
|
mBuffer = other.mBuffer;
|
|
mWidth = other.mWidth;
|
|
mHeight = other.mHeight;
|
|
other.mBuffer = nullptr;
|
|
return *this;
|
|
}
|
|
|
|
};
|
|
|
|
// Base texture class
|
|
class FTexture
|
|
{
|
|
friend struct BuildTiles;
|
|
friend bool tileLoad(int tileNum);
|
|
friend const uint8_t* tilePtr(int num);
|
|
|
|
public:
|
|
enum UseType : uint8_t
|
|
{
|
|
Image, // anything that is not a regular tile.
|
|
Art, // from an ART file, readonly
|
|
Writable, // A writable texture
|
|
Restorable, // a writable copy of something else
|
|
User // A texture with user-provided image content
|
|
};
|
|
|
|
static FTexture *CreateTexture(const char *name);
|
|
|
|
virtual ~FTexture ();
|
|
virtual FImageSource *GetImage() const { return nullptr; }
|
|
|
|
const FString &GetName() const { return Name; }
|
|
bool isMasked() const { return bMasked; }
|
|
bool isTranslucent() const { return bMasked; }
|
|
PalEntry GetSkyCapColor(bool bottom);
|
|
|
|
// Returns the whole texture, stored in column-major order
|
|
virtual void Create8BitPixels(uint8_t* buffer);
|
|
virtual const uint8_t* Get8BitPixels();
|
|
virtual uint8_t* GetWritableBuffer() { return nullptr; } // For dynamic tiles. Requesting this must also invalidate the texture.
|
|
virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans = nullptr);
|
|
|
|
static int SmoothEdges(unsigned char * buffer,int w, int h);
|
|
static PalEntry averageColor(const uint32_t *data, int size, int maxout);
|
|
|
|
int GetWidth() const { return Size.x; }
|
|
int GetHeight() const { return Size.y; }
|
|
const vec2_16_t &GetSize() const { return Size; }
|
|
const uint8_t& GetPicSize() const { return PicSize; }
|
|
int GetLeftOffset() const { return PicAnim.xofs; }
|
|
int GetTopOffset() const { return PicAnim.yofs; }
|
|
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
|
|
rottile_t& GetRotTile() { return RotTile; }
|
|
FTextureBuffer CreateTexBuffer(const PalEntry *palette, int flags = 0);
|
|
bool GetTranslucency();
|
|
void CheckTrans(unsigned char * buffer, int size, int trans);
|
|
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
|
|
virtual void Reload() {}
|
|
UseType GetUseType() const { return useType; }
|
|
void DeleteHardwareTextures();
|
|
void AddReplacement(const HightileReplacement &);
|
|
void DeleteReplacement(int palnum);
|
|
void DeleteReplacements()
|
|
{
|
|
Hightiles.Clear();
|
|
}
|
|
|
|
void SetHardwareTexture(int palid, FHardwareTexture* htex)
|
|
{
|
|
HardwareTextures.Insert(palid, htex);
|
|
}
|
|
FHardwareTexture** GetHardwareTexture(int palid)
|
|
{
|
|
return HardwareTextures.CheckKey(palid);
|
|
}
|
|
|
|
HightileReplacement * FindReplacement(int palnum, bool skybox = false);
|
|
|
|
int alphaThreshold = 128;
|
|
picanm_t PicAnim = {};
|
|
FixedBitArray<256> NoBrightmapFlag{ 0 };
|
|
|
|
protected:
|
|
|
|
void CopySize(FTexture *BaseTexture)
|
|
{
|
|
Size.x = BaseTexture->GetWidth();
|
|
Size.y = BaseTexture->GetHeight();
|
|
PicAnim.xofs = BaseTexture->PicAnim.xofs;
|
|
PicAnim.yofs = BaseTexture->PicAnim.yofs;
|
|
UpdatePicSize();
|
|
}
|
|
|
|
void SetSize(int w, int h)
|
|
{
|
|
Size = { int16_t(w), int16_t(h) };
|
|
UpdatePicSize();
|
|
}
|
|
|
|
void UpdatePicSize()
|
|
{
|
|
int j = 15;
|
|
|
|
while ((j > 1) && ((1 << j) > Size.x))
|
|
j--;
|
|
PicSize = j;
|
|
|
|
j = 15;
|
|
while ((j > 1) && ((1 << j) > Size.y))
|
|
j--;
|
|
PicSize |= j << 4;
|
|
}
|
|
|
|
|
|
FString Name;
|
|
vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
|
|
rottile_t RotTile = { -1,-1 };
|
|
uint8_t bMasked = true; // Texture (might) have holes
|
|
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
|
|
bool skyColorDone = false;
|
|
uint8_t PicSize = 0; // A special piece of Build weirdness.
|
|
UseType useType = Image;
|
|
PalEntry FloorSkyColor;
|
|
PalEntry CeilingSkyColor;
|
|
TArray<uint8_t> CachedPixels;
|
|
TArray<HightileReplacement> Hightiles;
|
|
// Don't waste too much effort on efficient storage here. Polymost performs so many calculations on a single draw call that the minor map lookup hardly matters.
|
|
TMap<int, FHardwareTexture*> HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
|
|
|
|
FTexture (const char *name = NULL);
|
|
friend struct BuildTiles;
|
|
};
|
|
|
|
class FTileTexture : public FTexture
|
|
{
|
|
public:
|
|
FTileTexture()
|
|
{
|
|
useType = Art;
|
|
}
|
|
void SetName(const char* name) { Name = name; }
|
|
FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
|
|
void Create8BitPixels(uint8_t* buffer) override;
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile coming from an ART file.
|
|
//
|
|
//==========================================================================
|
|
|
|
class FArtTile : public FTileTexture
|
|
{
|
|
const TArray<uint8_t>& RawPixels;
|
|
const uint32_t Offset;
|
|
public:
|
|
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
|
|
: RawPixels(backingstore), Offset(offset)
|
|
{
|
|
SetSize(width, height);
|
|
PicAnim = tileConvertAnimFormat(picanm);
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile with its own pixel buffer
|
|
//
|
|
//==========================================================================
|
|
|
|
class FLooseTile : public FTileTexture
|
|
{
|
|
TArray<uint8_t> RawPixels;
|
|
public:
|
|
FLooseTile(TArray<uint8_t> &store, int width, int height)
|
|
{
|
|
useType = Art; // Whatever this was before - now it's a tile!
|
|
RawPixels = std::move(store);
|
|
SetSize(width, height);
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return RawPixels.Data();
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A non-existent tile
|
|
//
|
|
//==========================================================================
|
|
|
|
class FDummyTile : public FTileTexture
|
|
{
|
|
public:
|
|
FDummyTile(int width, int height)
|
|
{
|
|
useType = Art;
|
|
SetSize(width, height);
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return NULL;
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile with a writable surface
|
|
//
|
|
//==========================================================================
|
|
|
|
class FWritableTile : public FTileTexture
|
|
{
|
|
protected:
|
|
TArray<uint8_t> buffer;
|
|
|
|
public:
|
|
FWritableTile()
|
|
{
|
|
useType = Writable;
|
|
}
|
|
|
|
const uint8_t* Get8BitPixels() override
|
|
{
|
|
return buffer.Data();
|
|
}
|
|
|
|
uint8_t* GetWritableBuffer() override
|
|
{
|
|
// Todo: Invalidate all hardware textures depending on this.
|
|
return buffer.Data();
|
|
}
|
|
|
|
bool Resize(int w, int h)
|
|
{
|
|
if (w <= 0 || h <= 0)
|
|
{
|
|
buffer.Reset();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SetSize(w, h);
|
|
buffer.Resize(w * h);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// A tile with a writable surface
|
|
//
|
|
//==========================================================================
|
|
|
|
class FRestorableTile : public FWritableTile
|
|
{
|
|
FTexture* Base;
|
|
|
|
public:
|
|
FRestorableTile(FTexture* base)
|
|
{
|
|
useType = Restorable;
|
|
Base = base;
|
|
CopySize(base);
|
|
Resize(GetWidth(), GetHeight());
|
|
Reload();
|
|
}
|
|
|
|
void Reload() override
|
|
{
|
|
Base->Create8BitPixels(buffer.Data());
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// One ART file.
|
|
//
|
|
//==========================================================================
|
|
|
|
struct BuildArtFile
|
|
{
|
|
FString filename;
|
|
TArray<uint8_t> RawData;
|
|
|
|
BuildArtFile() = default;
|
|
BuildArtFile(const BuildArtFile&) = delete;
|
|
BuildArtFile& operator=(const BuildArtFile&) = delete;
|
|
BuildArtFile(const BuildArtFile&& other)
|
|
{
|
|
filename = std::move(other.filename);
|
|
RawData = std::move(other.RawData);
|
|
}
|
|
|
|
BuildArtFile& operator=(const BuildArtFile&& other)
|
|
{
|
|
filename = std::move(other.filename);
|
|
RawData = std::move(other.RawData);
|
|
}
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// THe tile container
|
|
//
|
|
//==========================================================================
|
|
|
|
struct BuildTiles
|
|
{
|
|
FTexture* Placeholder;
|
|
TDeletingArray<BuildArtFile*> ArtFiles;
|
|
TDeletingArray<BuildArtFile*> PerMapArtFiles;
|
|
TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
|
|
TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
|
|
FTexture* tiles[MAXTILES];
|
|
FTexture* tilesbak[MAXTILES];
|
|
TMap<FString, FTexture*> textures;
|
|
|
|
BuildTiles()
|
|
{
|
|
Placeholder = new FDummyTile(0, 0);
|
|
for (auto& tile : tiles) tile = Placeholder;
|
|
for (auto& tile : tilesbak) tile = Placeholder;
|
|
}
|
|
~BuildTiles()
|
|
{
|
|
CloseAll();
|
|
}
|
|
|
|
void CloseAll();
|
|
FTexture* GetTexture(const char* path);
|
|
|
|
void AddTile(int tilenum, FTexture* tex, bool permap = false);
|
|
|
|
void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
|
|
|
|
void AddFile(BuildArtFile* bfd, bool permap)
|
|
{
|
|
if (!permap) ArtFiles.Push(bfd);
|
|
else PerMapArtFiles.Push(bfd);
|
|
}
|
|
int FindFile(const FString& filename)
|
|
{
|
|
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
|
|
}
|
|
int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
|
|
void CloseAllMapArt();
|
|
void LoadArtSet(const char* filename);
|
|
FTexture* ValidateCustomTile(int tilenum, int type);
|
|
int32_t artLoadFiles(const char* filename);
|
|
uint8_t* tileMakeWritable(int num);
|
|
uint8_t* tileCreate(int tilenum, int width, int height);
|
|
void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
|
|
int findUnusedTile(void);
|
|
int tileCreateRotated(int owner);
|
|
void ClearTextureCache(bool artonly = false);
|
|
void InvalidateTile(int num);
|
|
};
|
|
|
|
int tileCRC(int tileNum);
|
|
int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
|
|
void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
|
|
void tileSetDummy(int tile, int width, int height);
|
|
void tileDelete(int tile);
|
|
void tileRemoveReplacement(int tile);
|
|
bool tileLoad(int tileNum);
|
|
void artClearMapArt(void);
|
|
void artSetupMapArt(const char* filename);
|
|
void tileSetAnim(int tile, const picanm_t& anm);
|
|
int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
|
|
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
|
|
int tileDeleteReplacement(int picnum, int palnum);
|
|
|
|
extern BuildTiles TileFiles;
|
|
inline bool tileCheck(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
return tex->GetWidth() > 0 && tex->GetHeight() > 0;
|
|
}
|
|
|
|
inline const uint8_t* tilePtr(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
auto p = tex->Get8BitPixels();
|
|
if (p) return p;
|
|
return tex->CachedPixels.Data();
|
|
}
|
|
|
|
inline uint8_t* tileData(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
return tex->GetWritableBuffer();
|
|
}
|
|
|
|
// Some hacks to allow accessing the no lpnger existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
|
|
struct TileSiz
|
|
{
|
|
const vec2_16_t &operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetSize();
|
|
}
|
|
};
|
|
extern TileSiz tilesiz;
|
|
|
|
struct PicAnm
|
|
{
|
|
picanm_t& operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetAnim();
|
|
}
|
|
};
|
|
extern PicAnm picanm;
|
|
|
|
struct PicSiz
|
|
{
|
|
uint8_t operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetPicSize();
|
|
}
|
|
};
|
|
extern PicSiz picsiz;
|
|
|
|
inline rottile_t& RotTile(int tile)
|
|
{
|
|
assert(tile < MAXTILES);
|
|
return TileFiles.tiles[tile]->GetRotTile();
|
|
}
|
|
|
|
|
|
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
|
|
{
|
|
TileFiles.InvalidateTile(tilenume);
|
|
}
|
|
|
|
#endif
|
|
|
|
|