raze-gles/source/build/include/clip.h
2019-09-19 13:23:36 +02:00

104 lines
3.3 KiB
C

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#pragma once
#ifndef clip_h_
#define clip_h_
#ifdef __cplusplus
extern "C" {
#endif
#define MAXCLIPSECTORS 1024
#define MAXCLIPNUM 2048
#ifdef HAVE_CLIPSHAPE_FEATURE
#define CM_MAX 256 // must be a power of 2
// sectoidx bits
#undef CM_NONE
#define CM_NONE (CM_MAX<<1)
#define CM_SOME (CM_NONE-1)
#define CM_OUTER (CM_MAX) // sector surrounds clipping sector
// sprite -> sector tag mappings
#define CM_XREPEAT floorpal
#define CM_YREPEAT floorxpanning
#define CM_XOFFSET ceilingshade
#define CM_YOFFSET floorshade
#define CM_CSTAT hitag
#define CM_ANG extra
#define CM_FLOORZ(Sec) (*(int32_t *)&sector[Sec].ceilingxpanning) // ceilingxpanning,ceilingypanning,floorpicnum
#define CM_CEILINGZ(Sec) (*(int32_t *)&sector[Sec].visibility) // visibility,fogpal,lotag
// backup of original normalized coordinates
#define CM_WALL_X(Wal) (*(int32_t *)&wall[Wal].picnum) // picnum, overpicnum
#define CM_WALL_Y(Wal) (*(int32_t *)&wall[Wal].lotag) // lotag, hitag
// don't rotate when applying clipping, for models with rotational symmetry
#define CM_NOROT(Spri) (sprite[Spri].cstat&2)
#define CM_NOROTS(Sect) (sector[Sect].CM_CSTAT&2)
typedef struct
{
int16_t qbeg, qend; // indices into sectq
int16_t picnum, next;
int32_t maxdist;
} clipinfo_t;
extern clipinfo_t clipinfo[CM_MAX];
typedef struct
{
int16_t numsectors, numwalls;
usectortype *sector;
uwalltype *wall;
} mapinfo_t;
extern mapinfo_t origmapinfo, clipmapinfo;
extern void engineInitClipMaps();
extern int32_t quickloadboard;
extern int16_t *sectq;
extern int16_t pictoidx[MAXTILES]; // maps tile num to clipinfo[] index
extern int16_t clipspritelist[MAXCLIPNUM];
extern void engineSetClipMap(mapinfo_t *bak, mapinfo_t *newmap);
extern int32_t clipsprite_try(uspritetype const * spr, int32_t xmin, int32_t ymin, int32_t xmax, int32_t ymax);
extern int32_t clipsprite_initindex(int32_t curidx, uspritetype const * curspr, int32_t *clipsectcnt, const vec3_t *vect);
#endif // HAVE_CLIPSHAPE_FEATURE
typedef struct
{
int32_t x1, y1, x2, y2;
} linetype;
extern linetype clipit[MAXCLIPNUM];
extern int16_t clipnum;
extern int32_t clipsectnum, origclipsectnum, clipspritenum;
extern int16_t clipsectorlist[MAXCLIPSECTORS], origclipsectorlist[MAXCLIPSECTORS];
int clipinsidebox(vec2_t *vect, int wallnum, int walldist);
int clipinsideboxline(int x, int y, int x1, int y1, int x2, int y2, int walldist);
extern int32_t clipmoveboxtracenum;
int32_t clipmove(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist,
int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1, 2)));
int32_t clipmovex(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist,
int32_t flordist, uint32_t cliptype, uint8_t noslidep) ATTRIBUTE((nonnull(1, 2)));
int32_t pushmove(vec3_t *vect, int16_t *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist,
uint32_t cliptype) ATTRIBUTE((nonnull(1, 2)));
#ifdef __cplusplus
}
#endif
#endif