mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-15 17:01:57 +00:00
99e21ffa94
git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
38 lines
750 B
C
38 lines
750 B
C
// Windows DIB/DirectDraw interface layer for the Build Engine
|
|
// Originally by Jonathon Fowler (jf@jonof.id.au)
|
|
|
|
#ifndef build_interface_layer_
|
|
#define build_interface_layer_ WIN
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
|
|
extern uint32_t maxrefreshfreq;
|
|
|
|
extern int32_t glusecds;
|
|
|
|
extern char di_disabled;
|
|
|
|
HWND win_gethwnd(void);
|
|
HINSTANCE win_gethinstance(void);
|
|
|
|
extern void idle_waitevent_timeout(uint32_t timeout);
|
|
|
|
static inline void idle_waitevent(void)
|
|
{
|
|
idle_waitevent_timeout(100);
|
|
}
|
|
|
|
static inline void idle(void)
|
|
{
|
|
idle_waitevent();
|
|
}
|
|
|
|
#include "baselayer.h"
|
|
|
|
#else
|
|
#if (build_interface_layer_ != WIN)
|
|
#error "Already using the " build_interface_layer_ ". Can't now use Windows."
|
|
#endif
|
|
#endif // build_interface_layer_
|
|
|