mirror of
https://github.com/ZDoom/raze-gles.git
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50c30ab790
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked. Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this: definequote 12345 somefile.anm define ANIM_SOMEFILE 12345 ... cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished ... Sounds can be played during animations (and tiles can be overlaid, etc) like this: onevent EVENT_CUTSCENE ifcutscene ANIM_SOMEFILE { ifvare RETURN 12 // frame 12 sound FLY_BY rotatesprite ... } endevent The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out. git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
360 lines
9.6 KiB
Text
360 lines
9.6 KiB
Text
# EDuke32 Makefile for Microsoft NMake
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obj=obj
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ENGINE_ROOT=build
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ENGINE_SRC=$(ENGINE_ROOT)\src
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ENGINE_INC=$(ENGINE_ROOT)\include
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ENGINE_OBJ=$(ENGINE_ROOT)\$(obj)
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DUKE3D_SRC=source
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DUKE3D_OBJ=$(DUKE3D_SRC)\$(obj)
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DUKE3D_INC=$(DUKE3D_SRC)
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DUKE3D_RSRC=rsrc
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AUDIOLIB_ROOT=$(DUKE3D_SRC)\jaudiolib
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AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)\$(obj)
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AUDIOLIB_INC=$(AUDIOLIB_ROOT)\include
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AUDIOLIB_SRC=$(AUDIOLIB_ROOT)\src
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ENET_ROOT=$(DUKE3D_SRC)\enet
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ENET_OBJ=$(ENET_ROOT)\$(obj)
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ENET_INC=$(ENET_ROOT)\include
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ENET_SRC=$(ENET_ROOT)\src
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o=obj
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res=res
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asm=masm
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CPLUSPLUS=1
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!ifndef WINBITS
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WINBITS=32
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!endif
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WINLIB=\$(WINBITS)
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!if ($(WINBITS)==32)
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WINMACHINE=/MACHINE:X86
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!elseif ($(WINBITS)==64)
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WINMACHINE=/MACHINE:X64
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!endif
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# the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll
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# this path should match build\Makefile.msvc
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# WDKROOT="H:\WinDDK\7600.16385.1"
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PLATFORM=platform\Windows
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AUDIOINC=source\jaudiolib\third-party\common
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AUDIOPLATFORM=source\jaudiolib\third-party\Windows
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!ifndef RENDERTYPE
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RENDERTYPE=WIN
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!endif
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!ifndef MIXERTYPE
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MIXERTYPE=WIN
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!endif
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!ifdef DEBUG
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# debugging options
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flags_cl=/Od /Zi
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flags_link=/DEBUG
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!else
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# release options
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flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api
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!if ($(WINBITS)!=64)
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flags_cl=$(flags_cl) /arch:SSE
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!endif
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flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386
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!endif
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ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DUSE_LIBPNG /DUSE_LIBVPX /DHAVE_VORBIS /DHAVE_FLAC
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!ifdef CPLUSPLUS
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ENGINEOPTS=$(ENGINEOPTS) /TP
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!endif
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!if ($(WINBITS)==64)
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NOASM=1
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!endif
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CC=cl
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AS=ml
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LINK=link /nologo /opt:ref
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MT=mt
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CFLAGS= /MT /J /nologo $(flags_cl) \
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/I$(DUKE3D_INC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(DUKE3D_SRC)\jmact /I$(AUDIOLIB_ROOT)\include /I$(ENET_ROOT)\include \
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/W2 $(ENGINEOPTS) \
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/I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2
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ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC)
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AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC)
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LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \
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libFLAC.a libogg.a libvorbis.a libvorbisfile.a libvpx.a libpng_mini.a libz_mini.a libcompat-from-mingw-w64.a \
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dxguid.lib dsound.lib advapi32.lib libcompat-to-msvc.a
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!if ("$(RENDERTYPE)"=="SDL")
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LIBS=libSDL2main.a libSDL2.a libSDL2_mixer.a $(LIBS)
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!endif
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LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \
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/NODEFAULTLIB:libcmtd.lib $(LIBS)
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# NOASM When defined, uses C instead of assembly code
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!ifdef NOASM
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CFLAGS=$(CFLAGS) /DNOASM
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!endif
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ASFLAGS=/nologo /coff /c
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EXESUFFIX=.exe
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!ifdef DEBUG
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CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE"
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LIBS=$(LIBS) msvcrtd.lib
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!else
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# comment msvcrt_winxp.obj if not using the WDK
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LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj
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!endif
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ENGINE_OBJS= \
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!ifdef NOASM
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$(ENGINE_OBJ)\a-c.$o \
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!else
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$(ENGINE_OBJ)\a.$o \
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!endif
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$(ENGINE_OBJ)\baselayer.$o \
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$(ENGINE_OBJ)\cache1d.$o \
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$(ENGINE_OBJ)\common.$o \
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$(ENGINE_OBJ)\compat.$o \
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$(ENGINE_OBJ)\crc32.$o \
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$(ENGINE_OBJ)\defs.$o \
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$(ENGINE_OBJ)\engine.$o \
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$(ENGINE_OBJ)\glbuild.$o \
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$(ENGINE_OBJ)\texcache.$o \
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$(ENGINE_OBJ)\kplib.$o \
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$(ENGINE_OBJ)\hightile.$o \
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$(ENGINE_OBJ)\polymost.$o \
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$(ENGINE_OBJ)\polymer.$o \
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$(ENGINE_OBJ)\mdsprite.$o \
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$(ENGINE_OBJ)\voxmodel.$o \
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$(ENGINE_OBJ)\dxtfilter.$o \
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$(ENGINE_OBJ)\textfont.$o \
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$(ENGINE_OBJ)\smalltextfont.$o \
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$(ENGINE_OBJ)\lz4.$o \
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$(ENGINE_OBJ)\md4.$o \
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$(ENGINE_OBJ)\mmulti_null.$o \
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$(ENGINE_OBJ)\osd.$o \
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$(ENGINE_OBJ)\pragmas.$o \
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$(ENGINE_OBJ)\scriptfile.$o \
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$(ENGINE_OBJ)\mutex.$o \
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$(ENGINE_OBJ)\winbits.$o \
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$(ENGINE_OBJ)\xxhash.$o
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ENGINE_EDITOR_OBJS=$(ENGINE_OBJ)\build.$o \
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$(ENGINE_OBJ)\startwin.editor.$o \
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$(ENGINE_OBJ)\config.$o
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ENET_OBJS=$(ENET_OBJ)\callbacks.$o \
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$(ENET_OBJ)\host.$o \
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$(ENET_OBJ)\list.$o \
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$(ENET_OBJ)\packet.$o \
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$(ENET_OBJ)\peer.$o \
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$(ENET_OBJ)\protocol.$o \
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$(ENET_OBJ)\win32.$o \
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$(ENET_OBJ)\compress.$o
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AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \
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$(AUDIOLIB_OBJ)\fx_man.$o \
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$(AUDIOLIB_OBJ)\multivoc.$o \
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$(AUDIOLIB_OBJ)\mix.$o \
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$(AUDIOLIB_OBJ)\mixst.$o \
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$(AUDIOLIB_OBJ)\pitch.$o \
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$(AUDIOLIB_OBJ)\formats.$o \
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$(AUDIOLIB_OBJ)\vorbis.$o \
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$(AUDIOLIB_OBJ)\flac.$o \
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$(AUDIOLIB_OBJ)\xa.$o \
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$(AUDIOLIB_OBJ)\driver_nosound.$o
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MACT_OBJS=$(DUKE3D_OBJ)\file_lib.$o \
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$(DUKE3D_OBJ)\control.$o \
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$(DUKE3D_OBJ)\keyboard.$o \
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$(DUKE3D_OBJ)\mouse.$o \
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$(DUKE3D_OBJ)\joystick.$o \
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$(DUKE3D_OBJ)\mathutil.$o \
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$(DUKE3D_OBJ)\scriplib.$o
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DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
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$(DUKE3D_OBJ)\game_inline.$o \
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$(DUKE3D_OBJ)\actors.$o \
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$(DUKE3D_OBJ)\actors_inline.$o \
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$(DUKE3D_OBJ)\anim.$o \
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$(DUKE3D_OBJ)\animsounds.$o \
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$(DUKE3D_OBJ)\animvpx.$o \
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$(DUKE3D_OBJ)\common.$o \
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$(DUKE3D_OBJ)\demo.$o \
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$(DUKE3D_OBJ)\gamedef.$o \
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$(DUKE3D_OBJ)\gameexec.$o \
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$(DUKE3D_OBJ)\gamevars.$o \
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$(DUKE3D_OBJ)\global.$o \
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$(DUKE3D_OBJ)\input.$o \
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$(DUKE3D_OBJ)\menus.$o \
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$(DUKE3D_OBJ)\namesdyn.$o \
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$(DUKE3D_OBJ)\net.$o \
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$(DUKE3D_OBJ)\player.$o \
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$(DUKE3D_OBJ)\premap.$o \
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$(DUKE3D_OBJ)\savegame.$o \
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$(DUKE3D_OBJ)\sector.$o \
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$(DUKE3D_OBJ)\sector_inline.$o \
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$(DUKE3D_OBJ)\rev.$o \
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$(DUKE3D_OBJ)\rts.$o \
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$(DUKE3D_OBJ)\config.$o \
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$(DUKE3D_OBJ)\animlib.$o\
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$(DUKE3D_OBJ)\osdfuncs.$o \
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$(DUKE3D_OBJ)\osdcmds.$o \
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$(DUKE3D_OBJ)\grpscan.$o \
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$(DUKE3D_OBJ)\winbits.$o \
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$(DUKE3D_OBJ)\gameres.$(res) \
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$(DUKE3D_OBJ)\startwin.game.$o \
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$(MACT_OBJS) \
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$(DUKE3D_OBJ)\sounds.$o \
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$(DUKE3D_OBJ)\soundsdyn.$o \
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!ifdef DEBUG
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$(DUKE3D_OBJ)\mdump.$o
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!endif
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DUKE3D_EDITOR_OBJS=$(DUKE3D_OBJ)\astub.$o \
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$(DUKE3D_OBJ)\common.$o \
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$(DUKE3D_OBJ)\grpscan.$o \
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$(DUKE3D_OBJ)\mathutil.$o \
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$(DUKE3D_OBJ)\m32common.$o \
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$(DUKE3D_OBJ)\m32def.$o \
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$(DUKE3D_OBJ)\m32vars.$o \
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$(DUKE3D_OBJ)\m32exec.$o \
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$(DUKE3D_OBJ)\sounds_mapster32.$o \
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$(DUKE3D_OBJ)\rev.$o \
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$(DUKE3D_OBJ)\buildres.$(res) \
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!ifdef DEBUG
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$(DUKE3D_OBJ)\mdump.$o
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!endif
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!if ("$(RENDERTYPE)"=="WIN")
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ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\winlayer.$o $(ENGINE_OBJ)\rawinput.$o
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!endif
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!if ("$(RENDERTYPE)"=="SDL")
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ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\sdlayer.$o
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DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\game_icon.$o
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DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(DUKE3D_OBJ)\build_icon.$o
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!endif
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!if ("$(MIXERTYPE)"=="WIN")
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DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\midi.$o $(DUKE3D_OBJ)\music.$o $(DUKE3D_OBJ)\mpu401.$o
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AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)\driver_directsound.$o
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AUDIOLIB_CFLAGS=$(AUDIOLIB_CFLAGS) /DHAVE_DS
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!endif
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!if ("$(MIXERTYPE)"=="SDL")
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DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\sdlmusic.$o
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AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)/driver_sdl.$o
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AUDIOLIB_CFLAGS=$(AUDIOLIB_CFLAGS) /DHAVE_SDL
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!endif
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DUKE3D_OBJS=$(DUKE3D_OBJS) $(MUSICOBJ)
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DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ)
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CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)"
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CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)"
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CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)"
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CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
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# RULES
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.SUFFIXES: .masm
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{$(ENGINE_SRC)}.masm{$(ENGINE_OBJ)}.$o:
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$(CHECKDIR_ENGINE)
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$(AS) /c $(ASFLAGS) /Fo$@ $<
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{$(ENGINE_SRC)\util}.c{$(ENGINE_OBJ)}.$o:
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$(CHECKDIR_ENGINE)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(ENGINE_SRC)\misc}.rc{$(ENGINE_OBJ)}.$(res):
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$(CHECKDIR_ENGINE)
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$(RC) /i$(ENGINE_INC)\ /fo$@ /r $<
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{$(ENGINE_SRC)}.c{$(ENGINE_OBJ)}.$o:
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$(CHECKDIR_ENGINE)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(ENGINE_SRC)}.cc{$(ENGINE_OBJ)}.$o:
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$(CHECKDIR_ENGINE)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(ENGINE_SRC)}.cpp{$(ENGINE_OBJ)}.$o:
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$(CHECKDIR_ENGINE)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(ENGINE_SRC)}.cxx{$(ENGINE_OBJ)}.$o:
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$(CHECKDIR_ENGINE)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(ENET_SRC)}.c{$(ENET_OBJ)}.$o:
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$(CHECKDIR_ENET)
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$(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $<
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{$(AUDIOLIB_SRC)}.c{$(AUDIOLIB_OBJ)}.$o:
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$(CHECKDIR_AUDIOLIB)
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$(CC) /c $(CFLAGS) $(AUDIOLIB_CFLAGS) /Fo$@ $<
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{$(DUKE3D_SRC)\}.masm{$(DUKE3D_OBJ)\}.$o:
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$(CHECKDIR_DUKE3D)
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$(AS) /c $(ASFLAGS) /Fo$@ $<
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{$(DUKE3D_SRC)\jmact}.c{$(DUKE3D_OBJ)\}.$o:
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$(CHECKDIR_DUKE3D)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(DUKE3D_SRC)\util}.c{$(DUKE3D_OBJ)\}.$o:
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$(CHECKDIR_DUKE3D)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(DUKE3D_SRC)\}.c{$(DUKE3D_OBJ)\}.$o:
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$(CHECKDIR_DUKE3D)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(DUKE3D_RSRC)\}.c{$(DUKE3D_OBJ)\}.$o:
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$(CHECKDIR_DUKE3D)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(DUKE3D_SRC)\}.cpp{$(DUKE3D_OBJ)\}.$o:
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$(CHECKDIR_DUKE3D)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(DUKE3D_SRC)\misc}.rc{$(DUKE3D_OBJ)\}.$(res):
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$(CHECKDIR_DUKE3D)
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$(RC) /i$(ENGINE_INC)\ /i$(DUKE3D_SRC)\ /i$(DUKE3D_RSRC)\ /DPOLYMER /fo$@ /r $<
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# TARGETS
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(ENET_OBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
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mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
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!include Makefile.deps
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!include $(ENGINE_ROOT)\Makefile.deps
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# PHONIES
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clean:
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-del /Q eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) *.pdb *.map *.manifest
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veryclean: clean
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-del /Q $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(AUDIOLIB_OBJS)
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