raze-gles/source/duke3d/src/sounds.cpp

987 lines
26 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "duke3d.h"
#include "renderlayer.h" // for win_gethwnd()
#include <atomic>
#include "vfs.h"
#define DQSIZE 256
int32_t g_numEnvSoundsPlaying, g_highestSoundIdx = 0;
static int32_t MusicIsWaveform = 0;
static char *MusicPtr = NULL;
static int32_t MusicVoice = -1;
static bool MusicPaused = false;
static bool SoundPaused = false;
std::atomic<uint32_t> dnum;
uint32_t dq[DQSIZE];
static mutex_t m_callback;
void S_SoundStartup(void)
{
#ifdef MIXERTYPEWIN
void *initdata = (void *) win_gethwnd(); // used for DirectSound
#else
void *initdata = NULL;
#endif
initprintf("Initializing sound... ");
if (FX_Init(ud.config.NumVoices, ud.config.NumChannels, ud.config.MixRate, initdata) != FX_Ok)
{
initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return;
}
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (int i = 0; i <= g_highestSoundIdx; ++i)
{
for (auto & voice : g_sounds[i].voices)
{
g_sounds[i].num = 0;
voice.id = 0;
voice.owner = -1;
voice.dist = UINT16_MAX;
voice.clock = 0;
}
g_soundlocks[i] = 199;
}
cacheAllSounds();
FX_SetVolume(ud.config.FXVolume);
S_MusicVolume(ud.config.MusicVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
mutex_init(&m_callback);
FX_SetCallBack(S_Callback);
FX_SetPrintf(OSD_Printf);
}
void S_SoundShutdown(void)
{
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
void S_MusicStartup(void)
{
initprintf("Initializing music...\n");
if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
void S_MusicShutdown(void)
{
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(bool paused)
{
if (MusicPaused == paused || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = paused;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, paused);
return;
}
if (paused)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_PauseSounds(bool paused)
{
if (SoundPaused == paused)
return;
SoundPaused = paused;
for (int i = 0; i <= g_highestSoundIdx; ++i)
{
for (auto & voice : g_sounds[i].voices)
if (voice.id > 0)
FX_PauseVoice(voice.id, paused);
}
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_RestartMusic(void)
{
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
{
S_PlayLevelMusicOrNothing(g_musicIndex);
}
else if (G_GetLogoFlags() & LOGO_PLAYMUSIC)
{
S_PlaySpecialMusicOrNothing(MUS_INTRO);
}
}
void S_MenuSound(void)
{
#ifndef EDUKE32_STANDALONE
static int SoundNum;
int const menusnds[] = {
LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
};
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
#else
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1);
#endif
if (s != -1)
S_PlaySound(s);
}
static int S_PlayMusic(const char *fn)
{
if (!ud.config.MusicToggle)
return 0;
if (fn == NULL)
return 1;
buildvfs_kfd fp = S_OpenAudio(fn, 0, 1);
if (EDUKE32_PREDICT_FALSE(fp == buildvfs_kfd_invalid))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
return 2;
}
int32_t MusicLen = kfilelength(fp);
if (EDUKE32_PREDICT_FALSE(MusicLen < 4))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn);
kclose(fp);
return 3;
}
char * MyMusicPtr = (char *)Xaligned_alloc(16, MusicLen);
int MyMusicSize = kread(fp, MyMusicPtr, MusicLen);
if (EDUKE32_PREDICT_FALSE(MyMusicSize != MusicLen))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",
MyMusicSize, fn, MusicLen);
kclose(fp);
ALIGNED_FREE_AND_NULL(MyMusicPtr);
return 4;
}
kclose(fp);
if (!Bmemcmp(MyMusicPtr, "MThd", 4))
{
int32_t retval = MUSIC_PlaySong(MyMusicPtr, MyMusicSize, MUSIC_LoopSong);
if (retval != MUSIC_Ok)
{
ALIGNED_FREE_AND_NULL(MyMusicPtr);
return 5;
}
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
}
MusicIsWaveform = 0;
ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = MyMusicPtr;
g_musicSize = MyMusicSize;
}
else
{
int MyMusicVoice = FX_Play(MyMusicPtr, MusicLen, 0, 0, 0, ud.config.MusicVolume, ud.config.MusicVolume, ud.config.MusicVolume,
FX_MUSIC_PRIORITY, 1.f, MUSIC_ID);
if (MyMusicVoice <= FX_Ok)
{
ALIGNED_FREE_AND_NULL(MyMusicPtr);
return 5;
}
if (MusicIsWaveform && MusicVoice >= 0)
FX_StopSound(MusicVoice);
MUSIC_StopSong();
MusicVoice = MyMusicVoice;
MusicIsWaveform = 1;
ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = MyMusicPtr;
g_musicSize = MyMusicSize;
}
return 0;
}
static void S_SetMusicIndex(unsigned int m)
{
g_musicIndex = m;
ud.music_episode = m / MAXLEVELS;
ud.music_level = m % MAXLEVELS;
}
bool S_TryPlayLevelMusic(unsigned int m)
{
ud.returnvar[0] = m / MAXLEVELS;
ud.returnvar[1] = m % MAXLEVELS;
int retval = VM_OnEvent(EVENT_PLAYLEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex);
if (retval < 0)
return false;
char const * musicfn = g_mapInfo[m].musicfn;
if (musicfn != NULL)
{
if (!S_PlayMusic(musicfn))
{
S_SetMusicIndex(m);
return false;
}
}
return true;
}
void S_PlayLevelMusicOrNothing(unsigned int m)
{
if (S_TryPlayLevelMusic(m))
{
S_StopMusic();
S_SetMusicIndex(m);
}
}
int S_TryPlaySpecialMusic(unsigned int m)
{
char const * musicfn = g_mapInfo[m].musicfn;
if (musicfn != NULL)
{
if (!S_PlayMusic(musicfn))
{
S_SetMusicIndex(m);
return 0;
}
}
return 1;
}
void S_PlaySpecialMusicOrNothing(unsigned int m)
{
if (S_TryPlaySpecialMusic(m))
{
S_StopMusic();
S_SetMusicIndex(m);
}
}
void S_ContinueLevelMusic(void)
{
VM_OnEvent(EVENT_CONTINUELEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex);
}
int32_t S_GetMusicPosition(void)
{
int32_t position = 0;
if (MusicIsWaveform)
FX_GetPosition(MusicVoice, &position);
return position;
}
void S_SetMusicPosition(int32_t position)
{
if (MusicIsWaveform)
FX_SetPosition(MusicVoice, position);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
ALIGNED_FREE_AND_NULL(MusicPtr);
g_musicSize = 0;
}
void S_Cleanup(void)
{
static uint32_t ldnum;
while (ldnum < dnum)
{
uint32_t num = dq[ldnum++ & (DQSIZE - 1)];
// negative index is RTS playback
if ((int32_t)num < 0)
{
if (rts_lumplockbyte[-(int32_t)num] >= 200)
rts_lumplockbyte[-(int32_t)num]--;
continue;
}
// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
// for which there was no open slot to keep track of the voice
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
{
--g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)];
continue;
}
int const vidx = num & (MAXSOUNDINSTANCES - 1);
num = (num - vidx) / MAXSOUNDINSTANCES;
auto &snd = g_sounds[num];
auto &voice = g_sounds[num].voices[vidx];
int const spriteNum = voice.owner;
if (EDUKE32_PREDICT_FALSE(snd.num > MAXSOUNDINSTANCES))
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, snd.num);
if (snd.num > 0)
--snd.num;
// MUSICANDSFX uses t_data[0] to control restarting the sound
// CLEAR_SOUND_T0
if (spriteNum != -1 && S_IsAmbientSFX(spriteNum) && sector[SECT(spriteNum)].lotag < 3) // ST_2_UNDERWATER
actor[spriteNum].t_data[0] = 0;
voice.owner = -1;
voice.id = 0;
voice.dist = UINT16_MAX;
voice.clock = 0;
--g_soundlocks[num];
}
}
// returns number of bytes read
int32_t S_LoadSound(int num)
{
if ((unsigned)num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
return 0;
auto &snd = g_sounds[num];
buildvfs_kfd fp = S_OpenAudio(snd.filename, g_loadFromGroupOnly, 0);
if (EDUKE32_PREDICT_FALSE(fp == buildvfs_kfd_invalid))
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n", snd.filename, num);
return 0;
}
int32_t l = kfilelength(fp);
g_soundlocks[num] = 200;
snd.siz = l;
cacheAllocateBlock((intptr_t *)&snd.ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, snd.ptr, l);
kclose(fp);
return l;
}
void cacheAllSounds(void)
{
for (int32_t i = 0, j = 0; i <= g_highestSoundIdx; ++i)
if (g_sounds[i].ptr == 0)
{
j++;
if ((j&7) == 0)
G_HandleAsync();
S_LoadSound(i);
}
}
static inline int S_GetPitch(int num)
{
auto const &snd = g_sounds[num];
int const range = klabs(snd.pe - snd.ps);
return (range == 0) ? snd.ps : min(snd.ps, snd.pe) + rand() % range;
}
static int S_TakeSlot(int soundNum)
{
S_Cleanup();
uint16_t dist = 0;
uint16_t clock = 0;
int bestslot = 0;
int slot = 0;
auto &snd = g_sounds[soundNum];
while (slot < MAXSOUNDINSTANCES && snd.voices[slot].id > 0)
{
auto &voice = snd.voices[slot];
if (voice.dist > dist || (voice.dist == dist && voice.clock > clock))
{
clock = voice.clock;
dist = voice.dist;
bestslot = slot;
}
slot++;
}
if (slot != MAXSOUNDINSTANCES)
return slot;
if (FX_SoundActive(snd.voices[bestslot].id))
FX_StopSound(snd.voices[bestslot].id);
dq[dnum++ & (DQSIZE-1)] = (soundNum * MAXSOUNDINSTANCES) + bestslot;
S_Cleanup();
return bestslot;
}
static int S_GetSlot(int soundNum)
{
int slot = 0;
while (slot < MAXSOUNDINSTANCES && g_sounds[soundNum].voices[slot].id > 0)
slot++;
return slot == MAXSOUNDINSTANCES ? S_TakeSlot(soundNum) : slot;
}
static inline int S_GetAngle(int ang, const vec3_t *cam, const vec3_t *pos)
{
return (2048 + ang - getangle(cam->x - pos->x, cam->y - pos->y)) & 2047;
}
static bool S_CalcDistAndAng(int32_t spriteNum, int32_t soundNum, int32_t sectNum, int32_t angle,
const vec3_t *cam, const vec3_t *pos,
int32_t *distPtr, int32_t *angPtr)
{
int32_t sndang = 0, sndist = 0;
bool explosion = false;
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == screenpeek)
goto sound_further_processing;
sndang = S_GetAngle(angle, cam, pos);
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z));
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// HACK for splitscreen mod: take the min of sound distances
// to 1st and 2nd player.
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == 1)
{
sndist = sndang = 0;
goto sound_further_processing;
}
{
const vec3_t *cam2 = &g_player[1].ps->pos;
int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z));
if (sndist2 < sndist)
{
cam = cam2;
sectNum = g_player[1].ps->cursectnum;
angle = g_player[1].ps->ang;
sndist = sndist2;
sndang = S_GetAngle(angle, cam, pos);
}
}
}
#endif
if ((g_sounds[soundNum].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(spriteNum) && (sector[SECT(spriteNum)].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
sndist = divscale14(sndist, SHT(spriteNum)+1);
sound_further_processing:
sndist += g_sounds[soundNum].vo;
if (sndist < 0)
sndist = 0;
if (sectNum > -1 && sndist && PN(spriteNum) != MUSICANDSFX
&& !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (24 << 8), SECT(spriteNum)))
sndist += sndist>>5;
#ifndef EDUKE32_STANDALONE
switch (DYNAMICSOUNDMAP(soundNum))
{
case PIPEBOMB_EXPLODE__STATIC:
case LASERTRIP_EXPLODE__STATIC:
case RPG_EXPLODE__STATIC:
explosion = true;
if (sndist > 6144)
sndist = 6144;
break;
}
#endif
if ((g_sounds[soundNum].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME) << 6))
sndist = ((255-LOUDESTVOLUME) << 6);
*distPtr = sndist;
*angPtr = sndang;
return explosion;
}
int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
{
int32_t j = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num);
if ((j == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
int const sndNum = j;
sound_t & snd = g_sounds[sndNum];
if (EDUKE32_PREDICT_FALSE((unsigned) sndNum > (unsigned) g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n", num);
return -1;
}
const DukePlayer_t *const pPlayer = g_player[myconnectindex].ps;
if (((snd.m & SF_ADULT) && ud.lockout) || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) || !FX_VoiceAvailable(snd.pr)
|| (pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3))
return -1;
// Duke talk
if (snd.m & SF_TALK)
{
if ((g_netServer || ud.multimode > 1) && PN(spriteNum) == APLAYER && P_Get(spriteNum) != screenpeek) // other player sound
{
if ((ud.config.VoiceToggle & 4) != 4)
return -1;
}
else if ((ud.config.VoiceToggle & 1) != 1)
return -1;
// don't play if any Duke talk sounds are already playing
for (j = 0; j <= g_highestSoundIdx; ++j)
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
return -1;
}
else if (snd.m & SF_DTAG) // Duke-Tag sound
{
int const voice = S_PlaySound(sndNum);
if (voice <= FX_Ok)
return -1;
j = 0;
while (j < MAXSOUNDINSTANCES && snd.voices[j].id != voice)
j++;
#ifdef DEBUGGINGAIDS
if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
#endif
snd.voices[j].owner = spriteNum;
return voice;
}
int32_t sndist, sndang;
int const explosionp = S_CalcDistAndAng(spriteNum, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
int pitch = S_GetPitch(sndNum);
auto const pOther = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// splitscreen HACK
if (g_player[1].ps->i == spriteNum)
pOther = g_player[1].ps;
}
#endif
if (pOther->sound_pitch)
pitch += pOther->sound_pitch;
if (explosionp)
{
if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER)
pitch -= 1024;
}
else
{
if (sndist > 32767 && PN(spriteNum) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0)
return -1;
if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER
&& (snd.m & SF_TALK) == 0)
pitch = -768;
}
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
S_StopEnvSound(sndNum, spriteNum);
if (++g_soundlocks[sndNum] < 200)
g_soundlocks[sndNum] = 200;
int const sndSlot = S_GetSlot(sndNum);
if (sndSlot >= MAXSOUNDINSTANCES)
{
g_soundlocks[sndNum]--;
return -1;
}
int const repeatp = (snd.m & SF_LOOP);
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
{
g_soundlocks[sndNum]--;
return -1;
}
// XXX: why is 'right' 0?
// Ambient MUSICANDSFX always start playing using the 3D routines!
int const ambsfxp = S_IsAmbientSFX(spriteNum);
int const voice = (repeatp && !ambsfxp) ? FX_Play(snd.ptr, snd.siz, 0, -1, pitch, sndist >> 6, sndist >> 6, 0, snd.pr,
snd.volume, (sndNum * MAXSOUNDINSTANCES) + sndSlot)
: FX_Play3D(snd.ptr, snd.siz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, sndist >> 6,
snd.pr, snd.volume, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
if (voice <= FX_Ok)
{
g_soundlocks[sndNum]--;
return -1;
}
snd.num++;
snd.voices[sndSlot].owner = spriteNum;
snd.voices[sndSlot].id = voice;
snd.voices[sndSlot].dist = sndist >> 6;
snd.voices[sndSlot].clock = 0;
return voice;
}
int S_PlaySound(int num)
{
int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
if ((sndnum == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
num = sndnum;
sound_t & snd = g_sounds[num];
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
if ((!(ud.config.VoiceToggle & 1) && (snd.m & SF_TALK)) || ((snd.m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(snd.pr))
return -1;
int const pitch = S_GetPitch(num);
if (++g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
sndnum = S_GetSlot(num);
if (sndnum >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
int const voice = (snd.m & SF_LOOP) ? FX_Play(snd.ptr, snd.siz, 0, -1, pitch, LOUDESTVOLUME, LOUDESTVOLUME,
LOUDESTVOLUME, snd.siz, snd.volume, (num * MAXSOUNDINSTANCES) + sndnum)
: FX_Play3D(snd.ptr, snd.siz, FX_ONESHOT, pitch, 0, 255 - LOUDESTVOLUME, snd.pr, snd.volume,
(num * MAXSOUNDINSTANCES) + sndnum);
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
snd.num++;
snd.voices[sndnum].owner = -1;
snd.voices[sndnum].id = voice;
snd.voices[sndnum].dist = 255 - LOUDESTVOLUME;
snd.voices[sndnum].clock = 0;
return voice;
}
int A_PlaySound(int soundNum, int spriteNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return -1;
return (unsigned)spriteNum >= MAXSPRITES ? S_PlaySound(soundNum) :
S_PlaySound3D(soundNum, spriteNum, (vec3_t *)&sprite[spriteNum]);
}
void S_StopEnvSound(int32_t num, int32_t i)
{
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx) || g_sounds[num].num <= 0)
return;
int32_t j;
do
{
for (j=0; j<MAXSOUNDINSTANCES; ++j)
{
S_Cleanup();
if ((i == -1 && g_sounds[num].voices[j].id > FX_Ok) || (i != -1 && g_sounds[num].voices[j].owner == i))
{
#ifdef DEBUGGINGAIDS
if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].voices[j].id <= FX_Ok))
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].voices[j].id, num, j);
else
#endif
if (g_sounds[num].voices[j].id > FX_Ok)
{
if (FX_SoundActive(g_sounds[num].voices[j].id))
FX_StopSound(g_sounds[num].voices[j].id);
break;
}
}
}
}
while (j < MAXSOUNDINSTANCES);
}
// Do not remove this or make it inline.
void S_StopAllSounds(void)
{
FX_StopAllSounds();
}
void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset)
{
if ((unsigned)soundNum > (unsigned)g_highestSoundIdx || g_sounds[soundNum].num <= 0)
return;
for (auto &voice : g_sounds[soundNum].voices)
{
if ((spriteNum == -1 && voice.id > FX_Ok) || (spriteNum != -1 && voice.owner == spriteNum))
{
if (EDUKE32_PREDICT_FALSE(spriteNum >= 0 && voice.id <= FX_Ok))
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum);
else if (voice.id > FX_Ok && FX_SoundActive(voice.id))
FX_SetPitch(voice.id, pitchoffset);
break;
}
}
}
void S_Update(void)
{
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
return;
g_numEnvSoundsPlaying = 0;
const vec3_t *c;
int32_t ca,cs;
if (ud.camerasprite == -1)
{
c = &CAMERA(pos);
cs = CAMERA(sect);
ca = fix16_to_int(CAMERA(q16ang));
}
else
{
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
int sndnum = 0;
int const highest = g_highestSoundIdx;
do
{
if (g_sounds[sndnum].num == 0)
continue;
S_Cleanup();
for (auto &voice : g_sounds[sndnum].voices)
{
int const spriteNum = voice.owner;
if ((unsigned)spriteNum >= MAXSPRITES || voice.id <= FX_Ok || !FX_SoundActive(voice.id))
continue;
int32_t sndist, sndang;
S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang);
if (S_IsAmbientSFX(spriteNum))
g_numEnvSoundsPlaying++;
// AMBIENT_SOUND
FX_Pan3D(voice.id, sndang >> 4, sndist >> 6);
voice.dist = sndist >> 6;
voice.clock++;
}
} while (++sndnum <= highest);
}
// S_Callback() can be called from either the audio thread when a sound ends, or the main thread
// when playing back a new sound needs an existing sound to be stopped first
void S_Callback(intptr_t num)
{
if (num == MUSIC_ID)
return;
mutex_lock(&m_callback);
int const ldnum = dnum;
dq[ldnum & (DQSIZE - 1)] = num;
dnum++;
mutex_unlock(&m_callback);
}
void S_ClearSoundLocks(void)
{
#ifdef CACHING_DOESNT_SUCK
int32_t i;
int32_t const msp = g_highestSoundIdx;
for (native_t i = 0; i < 11; ++i)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
int32_t const msp = g_highestSoundIdx;
for (native_t i = 0; i <= msp; ++i)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
#endif
}
bool A_CheckSoundPlaying(int spriteNum, int soundNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0;
if (g_sounds[soundNum].num > 0 && spriteNum >= 0)
{
for (auto &voice : g_sounds[soundNum].voices)
if (voice.owner == spriteNum)
return 1;
}
return (spriteNum == -1) ? (g_sounds[soundNum].num != 0) : 0;
}
// Check if actor <i> is playing any sound.
bool A_CheckAnySoundPlaying(int spriteNum)
{
int const msp = g_highestSoundIdx;
for (int j = 0; j <= msp; ++j)
{
for (auto &voice : g_sounds[j].voices)
if (voice.owner == spriteNum)
return 1;
}
return 0;
}
bool S_CheckSoundPlaying(int soundNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return false;
return (g_sounds[soundNum].num != 0);
}