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20 lines
459 B
GLSL
20 lines
459 B
GLSL
#version 110
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//s_texture points to an indexed color texture
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uniform sampler2D s_texture;
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//s_palette is the palette texture
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uniform sampler2D s_palette;
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varying vec2 v_texCoord;
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const float c_paletteScale = 255.0/256.0;
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const float c_paletteOffset = 0.5/256.0;
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void main()
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{
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vec4 color = texture2D(s_texture, v_texCoord.xy);
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color.r = c_paletteOffset + c_paletteScale*color.r;
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color.rgb = texture2D(s_palette, color.rg).rgb;
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gl_FragColor = color;
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}
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