raze-gles/source/glbackend
Christoph Oelckers 42d02834b1 Merge branch 'master' into newrenderer2
# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
#	source/core/gamecontrol.cpp
#	source/core/gamestruct.h
#	source/games/blood/src/animatesprite.cpp
#	source/games/blood/src/misc.h
#	source/games/blood/src/view.cpp
#	source/games/duke/src/render.cpp
#	source/games/sw/src/draw.cpp
#	source/games/sw/src/game.h
#	source/games/sw/src/jsector.cpp
#	source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
..
gl_texture.cpp - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
glbackend.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
glbackend.h Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
pm_renderstate.h - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00