raze-gles/polymer/eduke32
2016-10-29 16:59:28 +00:00
..
build sdlayer: Work around warning: signed and unsigned type in conditional expression [-Wsign-compare] indirectly caused by the SDL 2.0.5 headers making all preprocessor macro literals unsigned. 2016-10-29 16:59:26 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Windows: SDL 2.0.5 2016-10-20 06:26:36 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Amend r5911 to use undefinetile instead of only zeroing out the MIRROR tile's dimensions. 2016-10-25 05:43:56 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
eduke32.vcxproj.filters Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
Makefile Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
Makefile.common Makefile: Revert r5864 and move some code introduced in r5762 to a later Mac-only block so that architecture detection is not broken on Linux. 2016-10-29 16:59:28 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00