raze-gles/source
Christoph Oelckers cc5e6d19c3 - fixed sound updating by moving the engine's UpdateSound call into the main loop.
This needs to be called unconditionally for every frame being rendered, not all of the game modules did that.
Placing this call here ensures that it is independent of anything the games do.
2020-08-26 04:10:16 +02:00
..
blood - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
build - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
common - i_time: Add I_GetBuildTimeFrac(). 2020-08-25 19:48:26 +02:00
core - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
exhumed - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
games/duke - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00