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34 lines
767 B
C++
34 lines
767 B
C++
#include "glbackend.h"
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#include "glad/glad.h"
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#include <vector>
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GLInstance GLInterface;
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static std::vector<BaseVertex> Buffer; // cheap-ass implementation. The primary purpose is to get the GL accesses out of polymost.cpp, not writing something performant right away.
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std::pair<size_t, BaseVertex *> GLInstance::AllocVertices(size_t num)
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{
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Buffer.resize(num);
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return std::make_pair((size_t)0, Buffer.data());
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}
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static GLint primtypes[] =
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{
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
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GL_QUADS,
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GL_LINES
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};
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void GLInstance::Draw(EDrawType type, size_t start, size_t count)
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{
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glBegin(primtypes[type]);
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auto p = &Buffer[start];
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for (size_t i = 0; i < count; i++, p++)
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{
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glTexCoord2f(p->u, p->v);
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glVertex3f(p->x, p->y, p->z);
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}
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glEnd();
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}
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