raze-gles/source
2020-09-24 08:11:56 +10:00
..
blood - Blood: Add extra call to inputState.ClearAllInput() in StartLevel(). 2020-09-24 00:20:40 +10:00
build - reinstated setuptile. 2020-09-23 18:18:22 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - reinstated setuptile. 2020-09-23 18:18:22 +02:00
exhumed - Exhumed: Fix ramses/spirit head issues in DoSpiritHead() and clamp horizon in draw code in case for whatever reason (like before) we exceed the game's defined bounds. 2020-09-24 08:11:56 +10:00
games/duke - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
glbackend - fixed interpolation of palette emulation. 2020-09-23 18:18:23 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
sw - Blood: Add extra call to inputState.ClearAllInput() in StartLevel(). 2020-09-24 00:20:40 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - CMakeLists.txt fixes 2020-09-22 23:24:39 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00