raze-gles/polymer/eduke32/rsrc
hendricks266 0434a87e3a Remove trailing whitespace from anything we don't need to rebase from an upstream.
git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
..
source Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
build.bmp Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
build_icon.c Revert recent icon changes. 2015-05-27 08:46:44 +00:00
build_icon.ico Revert recent icon changes. 2015-05-27 08:46:44 +00:00
eduke32_icon.c Restore SDL 1.2 on Windows to a working state. DONT_BUILD. 2014-11-29 03:07:33 +00:00
eduke32_icon_32px.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
eduke32_icon_48px.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
game.bmp Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
game_icon.c Revert recent icon changes. 2015-05-27 08:46:44 +00:00
game_icon.ico cosmetic: 2012-02-25 02:57:25 +00:00
manifest.build.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
manifest.game.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00