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78d30bee9b
git-svn-id: https://svn.eduke32.com/eduke32@4149 1a8010ca-5511-0410-912e-c29ae57300e0
56 lines
1.3 KiB
Text
56 lines
1.3 KiB
Text
// Use as root file, not as additional CON module.
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// Test dynamic tile remapping.
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dynamicremap
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// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
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// This must be before the original DUKECAR definition, because label
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// redefinitions are ignored in CON.
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// XXX: Does MASKWALL2's code get executed, too?
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define DUKECAR 913
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include GAME.CON
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// NOTE:
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// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
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gamevar LOGO_FLAGS 6399 0 // 255+2048+4096, test "no E4 intro", "no E1 bonus" bits
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useractor 4 58 1 NO NO 0
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// usertype 4 is "rotation-fixed actor"
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// tile 58 is the space suit
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state killme
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enda
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// Test useractor type "enemy"
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define CYCLOIDHEAD 490
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// Will have a flat-sprite-on-floor shadow and be an autoaim target.
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useractor 1 CYCLOIDHEAD 10
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ifpdistl 1024 tip
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state killme
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enda
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onevent EVENT_JUMP
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mail 2
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money 5
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paper 3
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endevent
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// Speed up sector effects a little 8-)
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gamevar ra_temp 0 0
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eventloadactor GPSPEED
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getactor[THISACTOR].lotag ra_temp
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mulvar ra_temp 4
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setactor[THISACTOR].lotag ra_temp
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enda
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gamevar ii 0 0
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onevent EVENT_PROCESSINPUT
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setvar ii 0
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whilevarvarn ii MAXSPRITES
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{
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ifvare sprite[ii].picnum 58 // space suit
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ssp ii CLIPMASK0
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addvar ii 1
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}
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endevent
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