mirror of
https://github.com/ZDoom/raze-gles.git
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3ff46c02b2
I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!) git-svn-id: https://svn.eduke32.com/eduke32@3159 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
enet | ||
jaudiolib | ||
jmact | ||
lunatic | ||
misc | ||
xdelta3 | ||
_functio.h | ||
_midi.h | ||
_rts.h | ||
actors.c | ||
actors.h | ||
actors_inline.c | ||
actors_inline.h | ||
anim.c | ||
anim.h | ||
animvpx.c | ||
animvpx.h | ||
astub.c | ||
common.c | ||
common_game.h | ||
config.c | ||
config.h | ||
demo.c | ||
demo.h | ||
duke3d.h | ||
function.h | ||
game.c | ||
game.h | ||
game_inline.c | ||
game_inline.h | ||
gamedef.c | ||
gamedef.h | ||
gamedefs.h | ||
gameexec.c | ||
gameexec.h | ||
gamestructures.c | ||
gamevars.c | ||
gamevars.h | ||
global.c | ||
global.h | ||
GNU.TXT | ||
grpscan.c | ||
grpscan.h | ||
input.c | ||
input.h | ||
ivfrate.c | ||
keys.h | ||
m32def.c | ||
m32def.h | ||
m32exec.c | ||
m32structures.c | ||
m32vars.c | ||
macros.h | ||
mapster32.h | ||
mdump.cpp | ||
mdump.h | ||
menus.c | ||
menus.h | ||
midi.c | ||
midi.h | ||
mpu401.c | ||
mpu401.h | ||
music.c | ||
names.h | ||
namesdyn.c | ||
namesdyn.h | ||
net.c | ||
net.h | ||
old.diff | ||
osdcmds.c | ||
osdcmds.h | ||
osdfuncs.c | ||
osdfuncs.h | ||
player.c | ||
player.h | ||
premap.c | ||
premap.h | ||
quotes.h | ||
rev.h | ||
rts.c | ||
rts.h | ||
savegame.c | ||
savegame.h | ||
sdlmusic.c | ||
sector.c | ||
sector.h | ||
sector_inline.c | ||
sector_inline.h | ||
soundefs.h | ||
sounds.c | ||
sounds.h | ||
sounds_mapster32.c | ||
sounds_mapster32.h | ||
standard.h | ||
startgtk.game.c | ||
startwin.game.c | ||
startwin.game.h | ||
winbits.c |