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https://github.com/ZDoom/raze-gles.git
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efaefff3d0
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc. # Conflicts: # source/exhumed/src/cd.cpp # source/exhumed/src/exhumed.cpp # source/exhumed/src/fish.cpp # source/exhumed/src/grenade.cpp # source/exhumed/src/mummy.cpp # source/exhumed/src/sound.cpp
40 lines
No EOL
1.3 KiB
C
40 lines
No EOL
1.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __lighting_h__
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#define __lighting_h__
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BEGIN_PS_NS
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extern short nFlashDepth;
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void InitLights();
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void AddFlash(short nSector, int x, int y, int z, int val);
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void SetTorch(int nPlayer, int bTorchOnOff);
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void UndoFlashes();
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void DoLights();
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void AddFlow(int nSprite, int nSpeed, int b);
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void BuildFlash(short nPlayer, short nSector, int nVal);
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void AddGlow(short nSector, int nVal);
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void AddFlicker(short nSector, int nVal);
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extern short bTorch;
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END_PS_NS
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#endif |