raze-gles/source/exhumed/src/lighting.h
sirlemonhead efaefff3d0 PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00

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C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __lighting_h__
#define __lighting_h__
BEGIN_PS_NS
extern short nFlashDepth;
void InitLights();
void AddFlash(short nSector, int x, int y, int z, int val);
void SetTorch(int nPlayer, int bTorchOnOff);
void UndoFlashes();
void DoLights();
void AddFlow(int nSprite, int nSpeed, int b);
void BuildFlash(short nPlayer, short nSector, int nVal);
void AddGlow(short nSector, int nVal);
void AddFlicker(short nSector, int nVal);
extern short bTorch;
END_PS_NS
#endif