raze-gles/source/core/rendering
Christoph Oelckers b971bc2717 - avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
..
gl - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
gl_load - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
hwrenderer - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
i_video.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
r_videoscale.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
r_videoscale.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_framebuffer.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_video.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
v_video.h - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00