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https://github.com/ZDoom/raze-gles.git
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39ce7aee62
- weapon data - changing ones... (locals for now) - operators git-svn-id: https://svn.eduke32.com/eduke32@3392 1a8010ca-5511-0410-912e-c29ae57300e0
125 lines
1.4 KiB
Text
125 lines
1.4 KiB
Text
{
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engine_main_arrays_are_static;
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engine_v8;
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sector;
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wall;
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sprite;
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spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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totalclock;
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xdim;
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ydim;
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yax_getbunch;
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getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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headsectbunch;
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nextsectbunch;
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krand;
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ksqrt;
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inside;
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getangle;
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cansee;
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hitscan;
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neartag;
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rotatesprite;
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dist;
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ldist;
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updatesector;
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updatesectorz;
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updatesectorbreadth;
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gethitickms;
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OSD_Printf;
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luaJIT_BC_defs_common;
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g_sizes_of_what;
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g_sizes_of;
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g_elCallDepth;
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kopen4loadfrommod;
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kfilelength;
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kclose;
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kread;
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g_scriptModules;
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g_scriptModulesNum;
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G_ConFile;
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G_DoGameStartup;
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C_DefineSound;
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C_DefineMusic;
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C_DefineQuote;
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C_DefineVolumeName;
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C_DefineSkillName;
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C_DefineLevelName;
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actor;
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ud;
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g_player;
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g_playerWeapon;
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g_tile;
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ScriptQuotes;
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screenpeek;
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playerswhenstarted;
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lastvisinc;
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g_spriteDeleteQueueSize;
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BlimpSpawnSprites;
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g_scriptVersion;
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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luaJIT_BC_geom;
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luaJIT_BC_randgen;
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luaJIT_BC_stat;
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luaJIT_BC_bitar;
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luaJIT_BC_control;
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rand_jkiss_u32;
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rand_jkiss_dbl;
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md4once;
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A_IncurDamage;
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P_AddWeaponMaybeSwitch;
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A_Shoot;
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A_IncurDamage;
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A_Spawn;
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VM_FallSprite;
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VM_ResetPlayer2;
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A_RadiusDamage;
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G_OperateSectors;
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A_Dodge;
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A_InsertSprite;
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A_Spawn;
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A_AddToDeleteQueue;
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P_DoQuote;
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G_ClearCameraView;
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A_CheckAnySoundPlaying;
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A_PlaySound;
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S_CheckSoundPlaying;
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S_StopEnvSound;
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};
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