raze-gles/polymer/eduke32/Makefile.msvc

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# EDuke32 Makefile for Watcom Make
SRC=source\ #
OBJ=obj\ #
EROOT=..\build\ #
EINC=$(EROOT)include\ #
EOBJ=eobj\ #
INC=$(SRC)
o=obj
ENGINELIB=engine.lib
EDITORLIB=build.lib
!ifdef DEBUG
# debugging options
flags_cl=/G6 /Ot /Z7
flags_link=/DEBUG
!else
# release options
flags_cl=/G6Fy /Ox #/Ob1gity
flags_link=/RELEASE
!endif
DXROOT=c:\sdks\msc\dx7
ENGINEOPTS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL
CC=cl
AS=ml
LINK=link /opt:nowin98 /nologo /opt:ref
CFLAGS= /MD /J /nologo $(flags_cl) \
/I$(INC) /I$(EINC) /I$(SRC)jmact /I$(SRC)jaudiolib /I..\jfaud\inc \
/DNOCOPYPROTECT $(ENGINEOPTS) \
/I$(DXROOT)\include /DRENDERTYPEWIN=1
LIBS=user32.lib gdi32.lib shell32.lib dxguid.lib winmm.lib wsock32.lib comctl32.lib \
..\jfaud\jfaud.lib /NODEFAULTLIB:libFLAC.lib \
#opengl32.lib
ASFLAGS=/nologo /coff
ASFLAGS=/nologo /coff
EXESUFFIX=.exe
JMACTOBJ=$(OBJ)util_lib.$o \
$(OBJ)file_lib.$o \
$(OBJ)control.$o \
$(OBJ)keyboard.$o \
$(OBJ)mouse.$o \
$(OBJ)mathutil.$o \
$(OBJ)scriplib.$o
#AUDIOLIB_FX=$(OBJ)jaudiolib_fxstub.$o
#AUDIOLIB_MUSIC=$(OBJ)jaudiolib_musicstub.$o
#AUDIOLIB_FX=$(OBJ)jaudiolib_fx_fmod.$o
AUDIOLIB_JFAUD=$(OBJ)jfaud_sounds.$o
AUDIOLIB_FX=$(OBJ)mv_mix.$o \
$(OBJ)mv_mix16.$o \
$(OBJ)mvreverb.$o \
$(OBJ)pitch.$o \
$(OBJ)multivoc.$o \
$(OBJ)ll_man.$o \
$(OBJ)fx_man.$o \
$(OBJ)dsoundout.$o
AUDIOLIB_MUSIC=$(OBJ)midi.$o \
$(OBJ)mpu401.$o \
$(OBJ)music.$o
#AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)sounds.$o
AUDIOLIBOBJ=$(AUDIOLIB_JFAUD)
GAMEOBJS=$(OBJ)game.$o \
$(OBJ)actors.$o \
$(OBJ)anim.$o \
$(OBJ)gamedef.$o \
$(OBJ)gameexec.$o \
$(OBJ)global.$o \
$(OBJ)menus.$o \
$(OBJ)namesdyn.$o \
$(OBJ)player.$o \
$(OBJ)premap.$o \
$(OBJ)savegame.$o \
$(OBJ)sector.$o \
$(OBJ)rts.$o \
$(OBJ)config.$o \
$(OBJ)animlib.$o\
$(OBJ)testcd.$o \
$(OBJ)osdfuncs.$o \
$(OBJ)osdcmds.$o \
$(JMACTOBJ) \
$(AUDIOLIBOBJ) \
$(OBJ)winbits.$o $(OBJ)gameres.res $(OBJ)startwin.game.$o $(OBJ)startdlg.$o
EDITOROBJS=$(OBJ)astub.$o \
$(OBJ)buildres.res
# RULES
.SUFFIXES: .masm
{$(SRC)}.masm{$(OBJ)}.$o:
$(AS) /c $(ASFLAGS) /Fo$@ $<
{$(SRC)jaudiolib}.masm{$(OBJ)}.$o:
$(AS) /c $(ASFLAGS) /Fo$@ $<
{$(SRC)jmact}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)jaudiolib}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)util}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)}.cpp{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)misc}.rc{$(OBJ)}.res:
$(RC) /i$(EINC) /i$(SRC) /fo$@ /r $<
# TARGETS
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) ;
eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)$(ENGINELIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)$(ENGINELIB) $(EOBJ)$(EDITORLIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
!include Makefile.deps
enginelib editorlib: AlwaysBuild
-mkdir $(EOBJ)
echo OBJ=$(MAKEDIR)\$(EOBJ) > $(EOBJ)overrides.mak
echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)overrides.mak
cd $(EROOT)
nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)overrides.mak" $@
cd $(MAKEDIR)
AlwaysBuild: ;
$(EOBJ)$(EDITORLIB): editorlib ;
$(EOBJ)$(ENGINELIB): enginelib ;
# PHONIES
clean:
-del $(OBJ)* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
veryclean: clean
-del $(EOBJ)*