raze-gles/source/core/raze_music.h
Christoph Oelckers 6a8efb7520 - update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
#	source/core/music/music.cpp

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00

21 lines
593 B
C++

#pragma once
#include "zstring.h"
#include "tarray.h"
#include "name.h"
typedef TMap<FName, FName> MusicAliasMap;
extern MusicAliasMap MusicAliases;
// Totally minimalistic interface - should be all the game modules need.
void Mus_InitMusic();
void Mus_UpdateMusic();
int Mus_Play(const char *mapname, const char *fn, bool loop);
void Mus_Stop();
bool Mus_IsPlaying();
void Mus_Fade(double seconds);
void Mus_SetPaused(bool on);
void Mus_ResumeSaved();
FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
class FSerializer;
void Mus_Serialize(FSerializer& arc);