raze-gles/source/common/rendering/gl/system
Christoph Oelckers 454f796b69 - collect all 3D geometry in a list so that it can be rendered later.
With this out of the way the renderer can now be switched to the core profile.
2020-01-18 22:41:08 +01:00
..
gl_buffers.cpp - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
gl_buffers.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_debug.cpp - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
gl_debug.h - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_framebuffer.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
gl_framebuffer.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00