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Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef SLIDOR_PUBLIC_
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#define SLIDOR_PUBLIC_
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short DoSlidorMatch(PLAYERp pp, short match, SWBOOL);
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SWBOOL TestSlidorMatchActive(short match);
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void InterpSectorSprites(short sectnum, SWBOOL state);
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typedef void INTERP_FUNC (int *);
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typedef INTERP_FUNC *INTERP_FUNCp;
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void SetSlidorActive(short SpriteNum);
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void DoSlidorInterp(short, INTERP_FUNCp);
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#endif
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