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https://github.com/ZDoom/raze-gles.git
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23265ad213
Voxels yet to do. This also removes the redundant texture matrix for the glow texture.
39 lines
810 B
Text
39 lines
810 B
Text
#version 330
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out vec4 v_color;
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out float v_distance;
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out vec4 v_texCoord;
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out vec4 v_detailCoord;
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out float v_fogCoord;
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uniform float u_usePalette;
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uniform mat4 u_rotMatrix;
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uniform mat4 u_modelMatrix;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_detailMatrix;
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uniform mat4 u_textureMatrix;
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in vec4 i_vertPos;
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in vec4 i_texCoord;
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in vec4 i_color;
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const float c_zero = 0.0;
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const float c_one = 1.0;
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void main()
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{
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vec4 vertex = u_rotMatrix * i_vertPos;
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vec4 eyeCoordPosition = u_modelMatrix * vertex;
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gl_Position = u_projectionMatrix * eyeCoordPosition;
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eyeCoordPosition.xyz /= eyeCoordPosition.w;
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v_texCoord = u_textureMatrix * i_texCoord;
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v_detailCoord = u_detailMatrix * i_texCoord;
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v_fogCoord = abs(eyeCoordPosition.z);
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v_color = i_color;
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v_distance = i_vertPos.z;
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}
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