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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
41 lines
1,016 B
C++
41 lines
1,016 B
C++
// YM2612 FM sound chip emulator interface
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef YM2612_EMU_H
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#define YM2612_EMU_H
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typedef void Ym2612_Nuked_Impl;
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class Ym2612_Nuked_Emu {
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Ym2612_Nuked_Impl* impl;
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double prev_sample_rate;
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double prev_clock_rate;
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public:
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Ym2612_Nuked_Emu();
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~Ym2612_Nuked_Emu();
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// Set output sample rate and chip clock rates, in Hz. Returns non-zero
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// if error.
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const char* set_rate( double sample_rate, double clock_rate );
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// Reset to power-up state
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void reset();
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// Mute voice n if bit n (1 << n) of mask is set
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enum { channel_count = 6 };
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void mute_voices( int mask );
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// Write addr to register 0 then data to register 1
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void write0( int addr, int data );
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// Write addr to register 2 then data to register 3
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void write1( int addr, int data );
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// Run and add pair_count samples into current output buffer contents
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typedef short sample_t;
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enum { out_chan_count = 2 }; // stereo
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void run( int pair_count, sample_t* out );
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};
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#endif
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