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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
199 lines
4.6 KiB
C++
199 lines
4.6 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Fir_Resampler.h"
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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#undef PI
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#define PI 3.1415926535897932384626433832795029
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static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
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int count, short* out )
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{
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double const maxh = 256;
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double const step = PI / maxh * spacing;
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double const to_w = maxh * 2 / width;
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double const pow_a_n = pow( rolloff, maxh );
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scale /= maxh * 2;
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double angle = (count / 2 - 1 + offset) * -step;
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while ( count-- )
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{
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*out++ = 0;
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double w = angle * to_w;
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if ( fabs( w ) < PI )
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{
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double rolloff_cos_a = rolloff * cos( angle );
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double num = 1 - rolloff_cos_a -
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pow_a_n * cos( maxh * angle ) +
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pow_a_n * rolloff * cos( (maxh - 1) * angle );
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double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
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double sinc = scale * num / den - scale;
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out [-1] = (short) (cos( w ) * sinc + sinc);
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}
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angle += step;
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}
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}
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Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
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width_( width ),
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write_offset( width * stereo - stereo ),
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impulses( impulses_ )
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{
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write_pos = 0;
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res = 1;
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imp_phase = 0;
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skip_bits = 0;
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step = stereo;
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ratio_ = 1.0;
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}
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Fir_Resampler_::~Fir_Resampler_() { }
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void Fir_Resampler_::clear()
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{
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imp_phase = 0;
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if ( buf.size() )
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{
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write_pos = &buf [write_offset];
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memset( buf.begin(), 0, write_offset * sizeof buf [0] );
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}
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}
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blargg_err_t Fir_Resampler_::buffer_size( int new_size )
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{
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RETURN_ERR( buf.resize( new_size + write_offset ) );
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clear();
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return 0;
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}
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double Fir_Resampler_::time_ratio( double new_factor, double rolloff, double gain )
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{
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ratio_ = new_factor;
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double fstep = 0.0;
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{
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double least_error = 2;
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double pos = 0;
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res = -1;
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for ( int r = 1; r <= max_res; r++ )
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{
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pos += ratio_;
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double nearest = floor( pos + 0.5 );
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double error = fabs( pos - nearest );
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if ( error < least_error )
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{
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res = r;
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fstep = nearest / res;
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least_error = error;
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}
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}
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}
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skip_bits = 0;
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step = stereo * (int) floor( fstep );
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ratio_ = fstep;
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fstep = fmod( fstep, 1.0 );
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double filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
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double pos = 0.0;
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input_per_cycle = 0;
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for ( int i = 0; i < res; i++ )
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{
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gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter,
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double (0x7FFF * gain * filter),
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(int) width_, impulses + i * width_ );
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pos += fstep;
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input_per_cycle += step;
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if ( pos >= 0.9999999 )
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{
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pos -= 1.0;
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skip_bits |= 1 << i;
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input_per_cycle++;
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}
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}
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clear();
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return ratio_;
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}
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int Fir_Resampler_::input_needed( blargg_long output_count ) const
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{
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blargg_long input_count = 0;
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unsigned long skip = skip_bits >> imp_phase;
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int remain = res - imp_phase;
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while ( (output_count -= 2) > 0 )
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{
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input_count += step + (skip & 1) * stereo;
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skip >>= 1;
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if ( !--remain )
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{
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skip = skip_bits;
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remain = res;
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}
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output_count -= 2;
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}
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long input_extra = input_count - (write_pos - &buf [(width_ - 1) * stereo]);
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if ( input_extra < 0 )
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input_extra = 0;
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return input_extra;
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}
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int Fir_Resampler_::avail_( blargg_long input_count ) const
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{
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int cycle_count = input_count / input_per_cycle;
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int output_count = cycle_count * res * stereo;
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input_count -= cycle_count * input_per_cycle;
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blargg_ulong skip = skip_bits >> imp_phase;
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int remain = res - imp_phase;
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while ( input_count >= 0 )
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{
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input_count -= step + (skip & 1) * stereo;
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skip >>= 1;
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if ( !--remain )
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{
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skip = skip_bits;
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remain = res;
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}
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output_count += 2;
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}
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return output_count;
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}
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int Fir_Resampler_::skip_input( long count )
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{
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int remain = write_pos - buf.begin();
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int max_count = remain - width_ * stereo;
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if ( count > max_count )
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count = max_count;
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remain -= count;
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write_pos = &buf [remain];
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memmove( buf.begin(), &buf [count], remain * sizeof buf [0] );
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return count;
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}
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