raze-gles/source
Christoph Oelckers c61a2c3486 - enable palette emulation for HUD weapon drawing.
Not correct yet but the basics are in.
2020-09-13 23:14:44 +02:00
..
blood - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
build - fixed voxel rendering in palette emulation mode. 2020-09-13 21:08:10 +02:00
common - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
core - fixed rintersect and removed some unused bits from engine.cpp. 2020-09-13 20:15:46 +02:00
exhumed - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
games/duke - fixed rintersect and removed some unused bits from engine.cpp. 2020-09-13 20:15:46 +02:00
glbackend - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - use FString for returning strings from the script parser. 2020-09-13 10:29:57 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
CMakeLists.txt - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00