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https://github.com/ZDoom/raze-gles.git
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c588cd499a
This can be trivially decided based on the texture type, so there's really no need to let the higher level code deal with this. |
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.. | ||
audiolib | ||
blood/src | ||
build | ||
common | ||
duke3d/src | ||
glad | ||
glbackend | ||
libsmackerdec | ||
libxmp-lite | ||
mact | ||
platform | ||
rr/src | ||
sw/src | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
sdlappicon.cpp | ||
version.h |