raze-gles/source
2021-07-25 12:18:53 +02:00
..
build - Build: Change MAXSPRITESONSCREEN from constant of 2560 to 1/4 of MAXSPRITES. 2021-07-25 15:38:51 +10:00
common - adapted the Zip root folder eliminator to deal with archives that do not add proper folder records to their central directory. 2021-07-25 12:18:53 +02:00
core - adapted cheat input handler to treat spaces as '0' when entering parts of numeric fields. 2021-07-25 11:59:12 +02:00
games - Blood: fixed parser for 'mario' cheat to treat a leading space for the level number as 0. 2021-07-25 11:53:20 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00