raze-gles/platform/Windows/msvc.mak
pogokeen 1df7127609 Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00

413 lines
11 KiB
Makefile

# EDuke32 Makefile for Microsoft NMake
root=..\..\
obj=$(root)\obj
source=$(root)\source
ENGINE=build
ENGINE_ROOT=$(source)\$(ENGINE)
ENGINE_SRC=$(ENGINE_ROOT)\src
ENGINE_INC=$(ENGINE_ROOT)\include
ENGINE_OBJ=$(obj)\$(ENGINE)
DUKE3D=duke3d
DUKE3D_ROOT=$(source)\$(DUKE3D)
DUKE3D_SRC=$(DUKE3D_ROOT)\src
DUKE3D_OBJ=$(obj)\$(DUKE3D)
DUKE3D_RSRC=$(DUKE3D_ROOT)\rsrc
MACT=mact
MACT_ROOT=$(source)\$(MACT)
MACT_SRC=$(MACT_ROOT)\src
MACT_INC=$(MACT_ROOT)\include
MACT_OBJ=$(obj)\$(MACT)
AUDIOLIB=audiolib
AUDIOLIB_ROOT=$(source)\$(AUDIOLIB)
AUDIOLIB_OBJ=$(obj)\$(AUDIOLIB)
AUDIOLIB_INC=$(AUDIOLIB_ROOT)\include
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)\src
ENET=enet
ENET_ROOT=$(source)\$(ENET)
ENET_OBJ=$(obj)\$(ENET)
ENET_INC=$(ENET_ROOT)\include
ENET_SRC=$(ENET_ROOT)\src
GLAD=glad
GLAD_ROOT=$(source)\$(GLAD)
GLAD_OBJ=$(obj)\$(GLAD)
GLAD_INC=$(GLAD_ROOT)\include
GLAD_SRC=$(GLAD_ROOT)\src
LIBXMPLITE=libxmp-lite
LIBXMPLITE_ROOT=$(source)\$(LIBXMPLITE)
LIBXMPLITE_OBJ=$(obj)\$(LIBXMPLITE)
LIBXMPLITE_INC=$(LIBXMPLITE_ROOT)\include
LIBXMPLITE_SRC=$(LIBXMPLITE_ROOT)\src
o=obj
res=res
asm=masm
CPLUSPLUS=1
!ifndef WINBITS
WINBITS=32
!endif
WINLIB=\$(WINBITS)
!if ($(WINBITS)==32)
WINMACHINE=/MACHINE:X86
!elseif ($(WINBITS)==64)
WINMACHINE=/MACHINE:X64
!endif
# the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll
# WDKROOT="H:\WinDDK\7600.16385.1"
PLATFORM=$(root)\platform\Windows
!ifndef RENDERTYPE
RENDERTYPE=WIN
!endif
!ifndef MIXERTYPE
MIXERTYPE=WIN
!endif
!ifdef DEBUG
# debugging options
flags_cl=/Od /Zi # /analyze
flags_link=/DEBUG
!else
# release options
flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api
!if ($(WINBITS)!=64)
flags_cl=$(flags_cl) /arch:SSE
!endif
flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386
!endif
ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DSTARTUP_WINDOW /DUSE_LIBVPX /DHAVE_VORBIS /DHAVE_XMP
!ifdef CPLUSPLUS
ENGINEOPTS=$(ENGINEOPTS) /TP
!endif
!if ($(WINBITS)==64)
NOASM=1
!endif
CC=cl
AS=ml
LINK=link /nologo /opt:ref
MT=mt
CFLAGS= /MT /J /nologo /std:c++latest $(flags_cl) \
/I$(DUKE3D_SRC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_INC) /I$(AUDIOLIB_INC) /I$(ENET_INC) /I$(GLAD_INC) /I$(LIBXMPLITE_INC) \
/W2 $(ENGINEOPTS) \
/I$(PLATFORM)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_USEFOLDER /DSDL_TARGET=2
ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC)
LIBXMPLITE_CFLAGS=/I$(LIBXMPLITE_INC) /I$(LIBXMPLITE_INC)/libxmp-lite /I$(LIBXMPLITE_SRC) -DHAVE_ROUND -DLIBXMP_CORE_PLAYER -DBUILDING_STATIC
AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC)
LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \
libogg.a libvorbis.a libvorbisfile.a libxmp-lite.a libvpx.a dxguid.lib dsound.lib advapi32.lib libcompat-to-msvc.a
!if ("$(RENDERTYPE)"=="SDL")
LIBS=libSDL2main.a libSDL2.a $(LIBS)
!endif
LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \
/NODEFAULTLIB:libcmtd.lib $(LIBS)
# NOASM When defined, uses C instead of assembly code
!ifdef NOASM
CFLAGS=$(CFLAGS) /DNOASM
!endif
ASFLAGS=/nologo /coff /c
EXESUFFIX=.exe
!ifdef DEBUG
CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE"
LIBS=$(LIBS) msvcrtd.lib
!else
# comment msvcrt_winxp.obj if not using the WDK
LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj
!endif
ENGINE_OBJS= \
!ifdef NOASM
$(ENGINE_OBJ)\a-c.$o \
!else
$(ENGINE_OBJ)\a.$o \
!endif
$(ENGINE_OBJ)\animvpx.$o \
$(ENGINE_OBJ)\baselayer.$o \
$(ENGINE_OBJ)\cache1d.$o \
$(ENGINE_OBJ)\common.$o \
$(ENGINE_OBJ)\compat.$o \
$(ENGINE_OBJ)\crc32.$o \
$(ENGINE_OBJ)\defs.$o \
$(ENGINE_OBJ)\colmatch.$o \
$(ENGINE_OBJ)\engine.$o \
$(ENGINE_OBJ)\clip.$o \
$(ENGINE_OBJ)\2d.$o \
$(ENGINE_OBJ)\tiles.$o \
$(ENGINE_OBJ)\hash.$o \
$(ENGINE_OBJ)\palette.$o \
$(ENGINE_OBJ)\glbuild.$o \
$(ENGINE_OBJ)\glsurface.$o \
$(ENGINE_OBJ)\texcache.$o \
$(ENGINE_OBJ)\kplib.$o \
$(ENGINE_OBJ)\hightile.$o \
$(ENGINE_OBJ)\polymost.$o \
$(ENGINE_OBJ)\polymer.$o \
$(ENGINE_OBJ)\mdsprite.$o \
$(ENGINE_OBJ)\voxmodel.$o \
$(ENGINE_OBJ)\tilepacker.$o \
$(ENGINE_OBJ)\dxtfilter.$o \
$(ENGINE_OBJ)\textfont.$o \
$(ENGINE_OBJ)\smalltextfont.$o \
$(ENGINE_OBJ)\lz4.$o \
$(ENGINE_OBJ)\md4.$o \
$(ENGINE_OBJ)\mmulti_null.$o \
$(ENGINE_OBJ)\osd.$o \
$(ENGINE_OBJ)\pragmas.$o \
$(ENGINE_OBJ)\rev.$o \
$(ENGINE_OBJ)\scriptfile.$o \
$(ENGINE_OBJ)\mutex.$o \
$(ENGINE_OBJ)\winbits.$o \
$(ENGINE_OBJ)\xxhash.$o \
$(ENGINE_OBJ)\screenshot.$o \
$(ENGINE_OBJ)\softsurface.$o \
$(ENGINE_OBJ)\mhk.$o \
$(ENGINE_OBJ)\pngwrite.$o \
$(ENGINE_OBJ)\miniz.$o \
$(ENGINE_OBJ)\miniz_tinfl.$o \
$(ENGINE_OBJ)\miniz_tdef.$o \
$(ENGINE_OBJ)\fix16.$o \
$(ENGINE_OBJ)\fix16_str.$o
ENGINE_EDITOR_OBJS=$(ENGINE_OBJ)\build.$o \
$(ENGINE_OBJ)\startwin.editor.$o \
$(ENGINE_OBJ)\config.$o
ENET_OBJS=$(ENET_OBJ)\callbacks.$o \
$(ENET_OBJ)\host.$o \
$(ENET_OBJ)\list.$o \
$(ENET_OBJ)\packet.$o \
$(ENET_OBJ)\peer.$o \
$(ENET_OBJ)\protocol.$o \
$(ENET_OBJ)\win32.$o \
$(ENET_OBJ)\compress.$o
GLAD_OBJS=$(GLAD_OBJ)\glad.$o \
!if ("$(RENDERTYPE)"=="WIN")
$(GLAD_OBJ)\glad_wgl.$o
!endif
LIBXMPLITE_OBJS=$(LIBXMPLITE_OBJ)\control.$o \
$(LIBXMPLITE_OBJ)\dataio.$o \
$(LIBXMPLITE_OBJ)\effects.$o \
$(LIBXMPLITE_OBJ)\filter.$o \
$(LIBXMPLITE_OBJ)\format.$o \
$(LIBXMPLITE_OBJ)\hio.$o \
$(LIBXMPLITE_OBJ)\lfo.$o \
$(LIBXMPLITE_OBJ)\load.$o \
$(LIBXMPLITE_OBJ)\load_helpers.$o \
$(LIBXMPLITE_OBJ)\memio.$o \
$(LIBXMPLITE_OBJ)\mixer.$o \
$(LIBXMPLITE_OBJ)\mix_all.$o \
$(LIBXMPLITE_OBJ)\period.$o \
$(LIBXMPLITE_OBJ)\player.$o \
$(LIBXMPLITE_OBJ)\read_event.$o \
$(LIBXMPLITE_OBJ)\scan.$o \
$(LIBXMPLITE_OBJ)\smix.$o \
$(LIBXMPLITE_OBJ)\virtual.$o \
$(LIBXMPLITE_OBJ)\common.$o \
$(LIBXMPLITE_OBJ)\itsex.$o \
$(LIBXMPLITE_OBJ)\it_load.$o \
$(LIBXMPLITE_OBJ)\mod_load.$o \
$(LIBXMPLITE_OBJ)\mtm_load.$o \
$(LIBXMPLITE_OBJ)\s3m_load.$o \
$(LIBXMPLITE_OBJ)\sample.$o \
$(LIBXMPLITE_OBJ)\xm_load.$o \
AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \
$(AUDIOLIB_OBJ)\fx_man.$o \
$(AUDIOLIB_OBJ)\multivoc.$o \
$(AUDIOLIB_OBJ)\mix.$o \
$(AUDIOLIB_OBJ)\mixst.$o \
$(AUDIOLIB_OBJ)\pitch.$o \
$(AUDIOLIB_OBJ)\formats.$o \
$(AUDIOLIB_OBJ)\vorbis.$o \
$(AUDIOLIB_OBJ)\flac.$o \
$(AUDIOLIB_OBJ)\xa.$o \
$(AUDIOLIB_OBJ)\xmp.$o \
$(AUDIOLIB_OBJ)\driver_nosound.$o
MACT_OBJS=$(MACT_OBJ)\file_lib.$o \
$(MACT_OBJ)\control.$o \
$(MACT_OBJ)\keyboard.$o \
$(MACT_OBJ)\joystick.$o \
$(MACT_OBJ)\scriplib.$o \
$(MACT_OBJ)\animlib.$o
DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
$(DUKE3D_OBJ)\actors.$o \
$(DUKE3D_OBJ)\anim.$o \
$(DUKE3D_OBJ)\cheats.$o \
$(DUKE3D_OBJ)\sbar.$o \
$(DUKE3D_OBJ)\screentext.$o \
$(DUKE3D_OBJ)\screens.$o \
$(DUKE3D_OBJ)\cmdline.$o \
$(DUKE3D_OBJ)\common.$o \
$(DUKE3D_OBJ)\demo.$o \
$(DUKE3D_OBJ)\gamedef.$o \
$(DUKE3D_OBJ)\gameexec.$o \
$(DUKE3D_OBJ)\gamevars.$o \
$(DUKE3D_OBJ)\global.$o \
$(DUKE3D_OBJ)\input.$o \
$(DUKE3D_OBJ)\menus.$o \
$(DUKE3D_OBJ)\namesdyn.$o \
$(DUKE3D_OBJ)\net.$o \
$(DUKE3D_OBJ)\player.$o \
$(DUKE3D_OBJ)\premap.$o \
$(DUKE3D_OBJ)\savegame.$o \
$(DUKE3D_OBJ)\sector.$o \
$(DUKE3D_OBJ)\rts.$o \
$(DUKE3D_OBJ)\config.$o \
$(DUKE3D_OBJ)\osdfuncs.$o \
$(DUKE3D_OBJ)\osdcmds.$o \
$(DUKE3D_OBJ)\grpscan.$o \
$(DUKE3D_OBJ)\winbits.$o \
$(DUKE3D_OBJ)\gameres.$(res) \
$(DUKE3D_OBJ)\startwin.game.$o \
$(DUKE3D_OBJ)\sounds.$o \
$(DUKE3D_OBJ)\soundsdyn.$o \
!ifdef DEBUG
$(DUKE3D_OBJ)\mdump.$o
!endif
DUKE3D_EDITOR_OBJS=$(DUKE3D_OBJ)\astub.$o \
$(DUKE3D_OBJ)\common.$o \
$(DUKE3D_OBJ)\grpscan.$o \
$(DUKE3D_OBJ)\m32common.$o \
$(DUKE3D_OBJ)\m32def.$o \
$(DUKE3D_OBJ)\m32vars.$o \
$(DUKE3D_OBJ)\m32exec.$o \
$(DUKE3D_OBJ)\sounds_mapster32.$o \
$(DUKE3D_OBJ)\buildres.$(res) \
!ifdef DEBUG
$(DUKE3D_OBJ)\mdump.$o
!endif
!if ("$(RENDERTYPE)"=="WIN")
ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\winlayer.$o $(ENGINE_OBJ)\rawinput.$o
!endif
!if ("$(RENDERTYPE)"=="SDL")
ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\sdlayer.$o
DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\game_icon.$o
DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(DUKE3D_OBJ)\build_icon.$o
!endif
!if ("$(MIXERTYPE)"=="WIN")
DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\midi.$o $(DUKE3D_OBJ)\music.$o $(DUKE3D_OBJ)\mpu401.$o
AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)\driver_directsound.$o
!endif
!if ("$(MIXERTYPE)"=="SDL")
DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\sdlmusic.$o
AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)/driver_sdl.$o
!endif
DUKE3D_OBJS=$(DUKE3D_OBJS) $(MUSICOBJ)
DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ)
CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)"
CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)"
CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)"
CHECKDIR_GLAD=@if not exist "$(GLAD_OBJ)" mkdir "$(GLAD_OBJ)"
CHECKDIR_MACT=@if not exist "$(MACT_OBJ)" mkdir "$(MACT_OBJ)"
CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
CHECKDIR_LIBXMPLITE=@if not exist "$(LIBXMPLITE_OBJ)" mkdir "$(LIBXMPLITE_OBJ)"
EDUKE32_TARGET=$(root)\eduke32$(EXESUFFIX)
MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX)
# RULES
.SUFFIXES: .masm
{$(ENGINE_SRC)}.masm{$(ENGINE_OBJ)}.$o:
$(CHECKDIR_ENGINE)
$(AS) /c $(ASFLAGS) /Fo$@ $<
{$(ENGINE_SRC)}.cpp{$(ENGINE_OBJ)}.$o:
$(CHECKDIR_ENGINE)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(ENGINE_SRC)}.c{$(ENGINE_OBJ)}.$o:
$(CHECKDIR_ENGINE)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(ENET_SRC)}.c{$(ENET_OBJ)}.$o:
$(CHECKDIR_ENET)
$(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $<
{$(GLAD_SRC)}.c{$(GLAD_OBJ)}.$o:
$(CHECKDIR_GLAD)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(LIBXMPLITE_SRC)}.c{$(LIBXMPLITE_OBJ)}.$o:
$(CHECKDIR_LIBXMPLITE)
$(CC) /c $(CFLAGS) $(LIBXMPLITE_CFLAGS) /Fo$@ $<
{$(AUDIOLIB_SRC)}.cpp{$(AUDIOLIB_OBJ)}.$o:
$(CHECKDIR_AUDIOLIB)
$(CC) /c $(CFLAGS) $(AUDIOLIB_CFLAGS) /Fo$@ $<
{$(MACT_SRC)\}.cpp{$(MACT_OBJ)\}.$o:
$(CHECKDIR_MACT)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(DUKE3D_RSRC)\}.c{$(DUKE3D_OBJ)\}.$o:
$(CHECKDIR_DUKE3D)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(DUKE3D_SRC)\}.cpp{$(DUKE3D_OBJ)\}.$o:
$(CHECKDIR_DUKE3D)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(DUKE3D_RSRC)\}.rc{$(DUKE3D_OBJ)\}.$(res):
$(CHECKDIR_DUKE3D)
$(RC) /i$(ENGINE_INC)\ /i$(DUKE3D_SRC)\ /i$(DUKE3D_RSRC)\ /DPOLYMER /fo$@ /r $<
# TARGETS
all: $(EDUKE32_TARGET) $(MAPSTER32_TARGET)
$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(GLAD_OBJS) $(LIBXMPLITE_OBJS)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
$(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
$(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
!include $(DUKE3D_ROOT)\Dependencies.mak
!include $(ENGINE_ROOT)\Dependencies.mak
# PHONIES
clean:
-del /Q $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) *.pdb $(root)\*.pdb $(root)\*.map $(root)\*.manifest
-del /Q $(ENET_OBJS) $(LIBXMPLITE_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS)
veryclean: clean