raze-gles/source
2019-12-27 17:08:48 +01:00
..
blood - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
build - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
common - fixed: forgettable channels must not be tested for sound limits because they no longer have a valid source. 2019-12-27 17:08:48 +01:00
duke3d - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
glbackend - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00
rr - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
sw - savegame name generation fix for SW. 2019-12-27 10:54:00 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - put the project's name into a variable so that it doesn't have to be changed everywhere if needed. 2019-12-27 13:52:15 +01:00
g_pch.h
gitinfo.cpp