.. |
msvc
|
MSVC fixes + clean out tree
|
2009-06-05 20:09:13 +00:00 |
watcomhax
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
a.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
baselayer.h
|
Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
|
2009-02-05 08:56:59 +00:00 |
build.h
|
Light pathing tweak.
|
2009-05-31 18:10:09 +00:00 |
cache1d.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
compat.h
|
Remove jmact/types.h in favor of standardized inttypes.h stuff
|
2009-04-26 05:57:42 +00:00 |
crc32.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
dxdidf.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
dynamicgtk.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
editor.h
|
mapster32: fixes crash in linux
|
2009-05-08 23:13:12 +00:00 |
glbuild.h
|
Very tentative attempt at backwards-compatible multi-lights.
|
2009-01-23 10:59:18 +00:00 |
glext.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
gtkbits.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
hightile.h
|
Adds specpower and specfactor definition tokens for textures.
|
2009-03-28 12:14:37 +00:00 |
kplib.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
lzf.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
lzwnew.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
md4.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
mdsprite.h
|
Remove jmact/types.h in favor of standardized inttypes.h stuff
|
2009-04-26 05:57:42 +00:00 |
mmulti.h
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-10 07:38:50 +00:00 |
mmulti_unstable.h
|
Unify cvar handling between the engine and game sides of things
|
2009-04-29 06:20:07 +00:00 |
mmultimsgs.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
osd.h
|
Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
|
2009-04-30 21:09:44 +00:00 |
osxbits.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
osxmain.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
polymer.h
|
This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
|
2009-06-01 20:55:36 +00:00 |
polymost.h
|
Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
|
2009-04-24 02:53:50 +00:00 |
pragmas.h
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-10 07:38:50 +00:00 |
scriptfile.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
sdl_inc.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
sdlayer.h
|
MSVC fixes + clean out tree
|
2009-06-05 20:09:13 +00:00 |
startwin.editor.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
winlayer.h
|
MSVC fixes + clean out tree
|
2009-06-05 20:09:13 +00:00 |