raze-gles/source/blood
Mitchell Richters c38c1cb1f1 - Blood: Re-do interpolating code in viewDrawScreen() in preparation for returning unsynchronised input.
* Changed config so `cl_interpolate` bool doesn't apply to player's overall movement. While it might be handy for debugging moving sector objects, I see no valid reason why there'd be a need to ever un-interpolate the player's position.
2020-09-20 16:20:10 +10:00
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src - Blood: Re-do interpolating code in viewDrawScreen() in preparation for returning unsynchronised input. 2020-09-20 16:20:10 +10:00
CMakeLists.txt - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00