raze-gles/source/common/rendering/hwrenderer
Christoph Oelckers c303884274 - better handling for Duke's scrolling cloudy skies.
* Using the Doom-style dome here because it looks better.
* this necessitated changes to the backend to allow both types of sky domes at the same time
* do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump.
2021-04-04 20:35:38 +02:00
..
data - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
postprocessing - moved colormap constants to backend. 2021-03-06 23:06:26 +01:00
hw_draw2d.cpp - backend update from GZDoom. 2021-02-26 19:06:10 +01:00