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helixhorned c18ae15dc5 gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.
Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.

git-svn-id: https://svn.eduke32.com/eduke32@4975 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
polymer gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies. 2015-02-08 18:48:31 +00:00
.gitignore Fix the Wii build and clean up remaining warnings. DONT_BUILD. 2014-10-19 00:44:23 +00:00